YamiHoshi
Nintendo 3DS Developer
After 3 weeks of planning and changing idea's, and after 2 days of actually working on it, I'm proud to announce Syobon's Action 3D, the 3D (actually 2.5D) Version of Syobon Action, better known as "Cat Mario".
The entire game is written from 0 (not counting the Engine), and has to become exactly like the original, but with more (annoying) Levels, better graphics, and of course, in 3D (actually 2.5D).
This game, however, is currently in early Alpha, so it's graphically crap, but the Gameplay is becoming nicer every hour.
History
The Project was originally going to be "New Super Yoshi", a Super Mario Bros. clone with Yoshi as the main Character, but it changed into "Super Bowser Jr." really soon.
Quickly after that, I though, "I can't use Mario Characters, I'd have trouble with Nintendo again!".
I went for Syobon's Action 3D (actually 2.5D), because it's easier to make, funnier, funner overall, and has nearly nothing Graphical aspects to work on.
Besides, Cat Mario contains no Copyright, which makes remaking and reusing Assets much easier.
Completed
Alpha (aka, Programming)
- Playable Character.
- Smiley Enemies.
- Pipe Missle.
- Moving Block.
- First invisible Block.
- Spawning Enemies.
- Breakable Bricks.
- Lives.
- Death.
- Title Screen.
- Lives Screen.
- Switching between Levels.
- Falling Bricks.
- Rocket Pipe.
- Death Animation.
- Coin Blocks.
- Coins.
- Falling floor.
- Enemies act when on screen.
- Mushroom.
- Pineapple Block.
- Pipes that spit you out.
- Demon Clouds.
- Checkpoint.
- Flagpole.
- Lava.
- Oranges.
- Lasers.
Beta (aka, Art)
- Music.
- SFX.
- Cat Mario.
- Big Cat Mario.
- Blocks (yep, all of them).
- Coins.
- Checkpoint.
- Clouds.
- ? Switch.
- Lava.
- Hamtaro.
- Pipe.
- Mushroom.
- Flagpole.
- Robot.
- Bullet.
- Pedobear.
Master (aka, Design/Production)
- Button Design.
Todo
Alpha (aka, Programming)
- Fireballs.
- King Smiley.
- Mushroom effect.
- Pedobear.
- Turtles.
- Fairy.
- Robot.
- Bouncing.
- ? Switch.
- Switch Orb.
- Message Prompt.
- More flexibility in the Code.
- QA Testing!
Beta (aka, Art)
- Smiley.
- King Smiley.
- Turtles.
- Fairy.
- Switch Orb.
- Fireballs.
- Chicken.
- Message Box.
- Proper Logo.
- QA Testing!
Master (aka, Design/Production)
- Proper Level Design.
- Probably some extra's.
- Polishing everything.
- Text.
- Promotions.
- QA Testing!
Temporary Deadlines
Release: 2014
Platforms
PC, Mac, and Linux.
Developers
Designers and Producers
Blaveloper (CW-Games) (Team Lead)
Programming
MKGirlism (Programming Lead)
Blaveloper (CW-Games)
Artists
LakituTheQuick (Super Mario Wiki) (Art Lead?)
Publisher
CW-Games
Media
Not yet, after all, it's still in Alpha, right?
So in the mean time, the game is full of Placeholders.
If you need Media to know where to work on, I'd suggest you to search for "Cat Mario" on YouTube, and imagine the game to be in 3D (actually 2.5D).
Download
Not yet, but will be released in CW-Games's own website, expected in 2014.
Any questions? We're open for it.
The entire game is written from 0 (not counting the Engine), and has to become exactly like the original, but with more (annoying) Levels, better graphics, and of course, in 3D (actually 2.5D).
This game, however, is currently in early Alpha, so it's graphically crap, but the Gameplay is becoming nicer every hour.
History
The Project was originally going to be "New Super Yoshi", a Super Mario Bros. clone with Yoshi as the main Character, but it changed into "Super Bowser Jr." really soon.
Quickly after that, I though, "I can't use Mario Characters, I'd have trouble with Nintendo again!".
I went for Syobon's Action 3D (actually 2.5D), because it's easier to make, funnier, funner overall, and has nearly nothing Graphical aspects to work on.
Besides, Cat Mario contains no Copyright, which makes remaking and reusing Assets much easier.
Completed
Alpha (aka, Programming)
- Playable Character.
- Smiley Enemies.
- Pipe Missle.
- Moving Block.
- First invisible Block.
- Spawning Enemies.
- Breakable Bricks.
- Lives.
- Death.
- Title Screen.
- Lives Screen.
- Switching between Levels.
- Falling Bricks.
- Rocket Pipe.
- Death Animation.
- Coin Blocks.
- Coins.
- Falling floor.
- Enemies act when on screen.
- Mushroom.
- Pineapple Block.
- Pipes that spit you out.
- Demon Clouds.
- Checkpoint.
- Flagpole.
- Lava.
- Oranges.
- Lasers.
Beta (aka, Art)
- Music.
- SFX.
- Cat Mario.
- Big Cat Mario.
- Blocks (yep, all of them).
- Coins.
- Checkpoint.
- Clouds.
- ? Switch.
- Lava.
- Hamtaro.
- Pipe.
- Mushroom.
- Flagpole.
- Robot.
- Bullet.
- Pedobear.
Master (aka, Design/Production)
- Button Design.
Todo
Alpha (aka, Programming)
- Fireballs.
- King Smiley.
- Mushroom effect.
- Pedobear.
- Turtles.
- Fairy.
- Robot.
- Bouncing.
- ? Switch.
- Switch Orb.
- Message Prompt.
- More flexibility in the Code.
- QA Testing!
Beta (aka, Art)
- Smiley.
- King Smiley.
- Turtles.
- Fairy.
- Switch Orb.
- Fireballs.
- Chicken.
- Message Box.
- Proper Logo.
- QA Testing!
Master (aka, Design/Production)
- Proper Level Design.
- Probably some extra's.
- Polishing everything.
- Text.
- Promotions.
- QA Testing!
Temporary Deadlines
Release: 2014
Platforms
PC, Mac, and Linux.
Developers
Designers and Producers
Blaveloper (CW-Games) (Team Lead)
Programming
MKGirlism (Programming Lead)
Blaveloper (CW-Games)
Artists
LakituTheQuick (Super Mario Wiki) (Art Lead?)
Publisher
CW-Games
Media
Not yet, after all, it's still in Alpha, right?
So in the mean time, the game is full of Placeholders.
If you need Media to know where to work on, I'd suggest you to search for "Cat Mario" on YouTube, and imagine the game to be in 3D (actually 2.5D).
Download
Not yet, but will be released in CW-Games's own website, expected in 2014.
Any questions? We're open for it.