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Awesome Koopa said:One, without a doubt. Two, I felt, lacked the "wow" factor the original one had, mainly due to there being not much new or fresh. Because of this, the game just feels like a cheap cash-in to me.
Gundam Tanaka said:While Galaxy 2 had some neat ideas, its major flaw was that they had too many. Which meant that there were too many galaxies and not enough levels per galaxy/concept. Some ideas would only appear for a couple of levels that really should have gotten more attention (Rock Mario, anyone?). It's incredibly linear, and a few Galaxies are taken directly from other games (or are otherwise uncreative). The hub sucked, a lot of the music was remixed, NPCs were even more bland and there weren't any stories or whatever in the galaxies... it was fun, but just not better than the first.
Joey Tribbiani said:
>too much new stuff
>not enough new stuff
take your pick
uh, yeah?Bulbasaur said:Joey Tribbiani said:
>too much new stuff
>not enough new stuff
take your pick
you know you quoted two completely different people, right...
Joey Tribbiani said:uh, yeah?Bulbasaur said:Joey Tribbiani said:
>too much new stuff
>not enough new stuff
take your pick
you know you quoted two completely different people, right...
both of their points contradicted eachother
Nabber stated that there was too much new stuff being added, while awesome Koopa basically stated there wasn't enough new stuff being added