Changes to Veteran Characters. Check replies 82 and 83 for the changes.

Re: Changes to Veteran Characters

Nick Fury said:
Mario:
*The Super Jump Punch appears to make a slightly higher-pitched ding on the last hit.
REVOLUTIONARY
 
Re: Changes to Veteran Characters

I'm going to have opinions on characters I will likely use frequently.

One change I see for Mario is that his u-air seems to have a flashy particle effect.

120px-WiiU_SmashBros_scrnC01_05_E3.png


Other than that, I can't decide for myself if Mario really received any noticeable changes. Aesthetically, he makes funny faces when he gets hit. On the downside, he retains them angry eyes.

Mario needs more range, and his jumping abilities need to be heavily improved. After all, he is Jumpman. I can't see that happening, though. His d-special was nearly worthless compared to the Mario Tornado, so I'm meh on this. Unless it gets seriously buffed (how it's shown off as Rosalina diverts the thing doesn't help), it's pretty much a waste of a move. I want Mario to have a reliable aerial finisher so he can really put his jumping abilities to a good use. I hope Mario's Final Smash is something good this time, since the Mario Finale, while flashy, is a horrible Final Smash.



I hope Link is much stronger this incarnation. He got an inexcusable nerf in Brawl, rendering him to be even worse than his Super Smash Bros. and Melee counterparts. Why did Link need a nerf? Just... why? I don't really want Link's down-aerial to be a meteor smash since it and u-air work as a great, powerful finisher, and making it a meteor smash is going to make its use more situational. I hope u-air is going to be as good as its previous incarnations. I'm glad the spin attack has been re-buffed. It didn't make Link broken in Melee, so again, Brawl's nerf is questionable.



Fox is already a pretty good character, and it's not like his lack of his multiple jab move will be a huge loss anyway. It's a laggy move in most games, and Fox prefers his tilts, aerials, and u-smash anyway. Well, I just hope Fox doesn't get a major nerf. He was also better in Melee than in Brawl.



Kirby's Hammer keeps getting better and better, doesn't it? While I'm not going to use Final Smashes dreadfully often, his Ultra Sword is a step up from his crappy Cook Final Smash. Kirby's Stone ability should act as the Stone in Project M, IMO. Not as strong, but more useful overall.
 
Re: Changes to Veteran Characters

I don't use Mario and Link very often, but it would be nice to see them buffed. If not, I still have Toon Link who's a fun character.

As for characters I do use, not much new has been shown with Marth. Range has improved on his fair. I find this hilarious because Marth's range with his sword is ridiculous. Shield Breaker is also buffed but I rarely find practical use for it.
 
Re: Changes to Veteran Characters

Nick Fury said:
As for characters I do use, not much new has been shown with Marth. Range has improved on his fair. I find this hilarious because Marth's range with his sword is ridiculous. Shield Breaker is also buffed but I rarely find practical use for it.
I wonder if Marth is going to change much as how he received totally drastic [srcsm] changes from Melee? Oh, just because his range has improved doesn't mean the knockback/power is any better, but wow, his f-air is already good in the first place.
 
Re: Changes to Veteran Characters

I don't want Marth to change too much. He was a solid character in Melee and Brawl so I hope he stays that way. One change in Brawl that I did like was the dancing blade is much easier to use now. I found myself using it more in Brawl than I did in Melee.
 
Re: Changes to Veteran Characters

Maybe the only thing Marth needs is a better recovery. It's decidedly average, but it's predictable. Marth can extend it with his side b, but that's really about it. I think Marth's n-special got a bit nerfed because it didn't hit in an arc, but in a more linear way. Marth's side-special is better in Brawl than in Melee, I'll give you that, and it is indeed much easier to perform. The only loss is that Marth doesn't go technocolor when he uses it.
 
Re: Changes to Veteran Characters

Well, a character has to have some shortcomings, otherwise he'd be broken. I'm not saying a better recovery would make him broken, but it's one of his drawbacks. Maybe an ever so slight increase in distance would be nice. Or make it multi-hit like Roy's. His up-b just feels so satisfying.
 
Re: Changes to Veteran Characters

Nick Fury said:
Well, a character has to have some shortcomings, otherwise he'd be broken. I'm not saying a better recovery would make him broken, but it's one of his drawbacks. Maybe an ever so slight increase in distance would be nice. Or make it multi-hit like Roy's. His up-b just feels so satisfying.
Well, it never hurts to buff some shortcomings. Ice Climbers were solid characters in Melee, but they got buffed generally in Brawl. It might make them seem broken, but actually, it's a very needed and appreciated buff. Marth can use necessary buffs to even out his rough edges while he's still a fair character to use.
 
Re: Changes to Veteran Characters

In that case make his sword as long as Final Destination and increase his grab range enormously.

Nah, that would be dumb. A nicer recovery would be cool. I just hope Marth remains viable. Jigglypuff and Captain Falcon have shown us that you can easily go from being a dominant character to absolute trash.
 
Re: Changes to Veteran Characters

Or characters that aren't extremely good to begin with end up lower in the dumpster. Like Link. Or Mario. Or Samus. Or Ganondorf. All those absolutely necessary [sarc] Brawl nerfs. Again, as I said, nobody wants potential mains to be utter trash. I mean, I still use Kirby a lot in Melee, but, frankly, he's bad.
 
Re: Changes to Veteran Characters

I'd love to see more Ganondorf played in tournaments and such. He's such a fun character. Dem boots. They smite the unholy.
 
Re: Changes to Veteran Characters

It's a vicious cycle, though. Bad characters aren't used because they are bad. They remain bad because they have unexplored potential. There are hardly any players representing some characters like Mario, and it's not helping their position at all.
 
Re: Changes to Veteran Characters

Dr. Mario has a decent following in Melee. There's a guy at my school who loves using Doc. Project M Mario is also a really solid fighter.
 
Re: Changes to Veteran Characters

Dr. Mario is mid-high in the Melee tier list. He is a solid character, with his f-air being probably one of the best moves going for him. He also has a good b-air; it sends opponents at a nice low-diagonal trajectory. His u-smash hits like a grounded meteor-smash, which can combo into over moves, like his f-air. His projectiles are good as well, providing decent damage and stunning. The biggest downside he has, he shares it with Mario: limited range and bad recovery.

Project M Mario combines Super Smash Bros. Mario, Melee Mario, and Dr. Mario into one solid package. The fireballs are much better, down-aerial is a great approach option, down-tilt and slide attack can combo into u-smash, u-smash is like Dr. Mario, f-air is a combination of Mario and Dr. Mario, and b-air is like Dr. Mario's. He still has pretty bad recovery, but it's a bit better because of down special and that Mario can wall-jump immediately after he uses up-special. Mario's attack range is still painfully limited; too often, Mario's forward smash, for instance falls, like, a pixel short of connecting.
 
Re: Changes to Veteran Characters

To change the subject, I noticed that Charizard uses this flaming dash move in the Greninja trailer. I have a feeling this is either his new side special or down special. He also seems tired out after he uses this move. I have a feeling that it's flare blitz. It's probably his down special becaus he needs a new one due to the lack of a Pokemon trainer, but it could be his side b. His old one, Rock smash, is kinda out of place.
 
Re: Changes to Veteran Characters

just buff meta knight and change ganon's moveset and i'm good
 
Re: Changes to Veteran Characters

Yuzu & Kaede said:
just buff meta knight and change ganon's moveset and i'm good

why in the balls would they buff meta knight?

he's like the most broken character in brawl, top tier of list, destroyer of all hope, crushing your shards of dreams, etc.
 
Re: Changes to Veteran Characters

Zae Eildus said:
Yuzu & Kaede said:
just buff meta knight and change ganon's moveset and i'm good
why in the balls would they buff meta knight?

he's like the most broken character in brawl, top tier of list, destroyer of all hope, crushing your shards of dreams, etc.
I was being sarcastic
 
Re: Changes to Veteran Characters

Yuzu & Kaede said:
Zae Eildus said:
Yuzu & Kaede said:
just buff meta knight and change ganon's moveset and i'm good
why in the balls would they buff meta knight?

he's like the most broken character in brawl, top tier of list, destroyer of all hope, crushing your shards of dreams, etc.
I was being sarcastic
Poe's Law.

But, besides, Ganondorf does need a change in moveset. :/
 
Re: Changes to Veteran Characters

I wasn't being serious about ganon, srry that I wasn't clear about that,, i'll try to express myself more clearly in the future.
 
Back