ralphfan
Thank you based god
OK, I've said it many times in many threads. Let's just stick it in one thread and debate and yell, etc. Anyway, here goes.
When SPM was announced, we expected something great, like the first two games, right? A detailed plot, cool new enemies, interesting sidekicks, etc. In all, a good RPG. Right? Well, in most of those aspects, as well as a few others, SPM failed miserably.
Let's see...oh yeah.
IT WAS A FUCKING SIDESCROLLER.
It's supposed to be an RPG. So far, Mario has had zero RPGs on the Wii. Yes, there have been handheld RPGs, but we've already got decent platformers in SMG, SMG2 (in a few days) and NSMBWii. I, for one, was expecting to be in real turn-based fights with enemies rather than pausing the game to switch Pixls again and again and again.
PIXLS SUCKED.
OK, I'll admit to making a generalization. Not all of them sucked. Some were innovative, like Carrie and Barry. A lot of the others were just new versions of previous sidekicks. But why was Bobbery OK if Boomer was lame? Didn't we already have Bombette? Well, here's the thing. Bobbery had flair. He had a goddamn personality. He was actually interesting. He had a backstory. Then, there's Boomer's dialogue scene:
[quote author=Boomer]
1. You stay up wonderin' if anyone ever gives presents TO Santa Claus.
2. For some reason, you clean your room before a test.
3. When someone says, "Let's just be friends," you think, "Yeah, whatever."
4. You don't really understand why I'm askin' you all these questions.
5. You think shoppin' online is a wonderful and magical experience.
6. You once put on a shirt inside out but didn't bother reversin' it before goin' out.
7. You wanna be sleepin' when you're awake, but when you're tired, you wanna wake up.
8. You're gettin' real tired of these questions.
[/quote]
a. WHAT THE FUCK? This is really dumb. Which goes for most of the Pixls, actually. One of Slim's few lines is, "OOOOONNNE! TWOOOOO! THREEEEE! FIIIIIIIVE! FOUUUR! SEVENTEEN!!!! THREE-POINT-ONE-FOUR!!!! ONE MARZILLION!! TEN!!!" Thudley gives you "Girth Points". How interesting and relevant to the plot!
b. That's pretty much the only lines Pixls have.
And then Piccolo is the single lamest excuse for a sidekick ever assembled. And you have to do way too much work to even get him.
[quote author=Mario Wiki]
1. The player must go to Merlee.
2. The player must go to Merluvlee.
3. The player must go to Bestovius.
4. The player must go to Watchitt.
5. The player must go to Merlumina.
6. The player must give the autograph to Watchitt.
7. The player must give the You-Know-What to Bestovius.
8. The player must give the Training Machine to Merluvlee.
9. The player must give the Crystal Ball to Merlee. In exchange for the Crystal Ball, she gives the player a Random House Key.
10. The player must take the key to the first floor of Flopside and look for the locked door near the card shop.
11. The player must use the key to open a door.
12. The player must open the big chest inside to get Piccolo on their team.
[/quote]
I'm sorry, I thought doing all that work meant you got something decent in return, not a pile of feces. He's useful in the Underchomp fight, though.
THE PLOT SUCKS.
OK, there are many things wrong with the plot. I'll break it down for you.
CHAPTERS ARE TOO SHORT.
Breaking up the chapters into 4 parts was one of Nintendo's worst sins. It practically removes the opportunity of side quests and prevents the plot from being detailed. In TTYD, you could explore an area and/or complete the tasks. In SPM, there is nothing to explore. You just go. It removes the great quality of side plots.
THIS IS A VIDEO GAME, NOT A CRAPPY ROMANCE NOVEL.
OK. Timpani and Blumiere. Hell no, man. I understand having it as a minor side plot, but this is the main thing. Why? It is a crappy, stereotypical romance novel that does not belong in a video game. It's just too stupid. Gee, people with alter egos that love each other? ORIGINAL!
STUPID ENEMIES.
Know what was so nice about the first two PM games? Not only did they have normal Mario enemies, but they made them even better! All the types of Goombas and Koopas were pretty nice to see. And now, introducing SPM's main enemy!
Looks like a shitty drawing made by a preschooler to which adults are forced to respond with, "That's great!"
Then again, there are some epic ones, like Muths. The Muth is, IMO, the best thing in the entire game. But that's just me. What do you guys think?
When SPM was announced, we expected something great, like the first two games, right? A detailed plot, cool new enemies, interesting sidekicks, etc. In all, a good RPG. Right? Well, in most of those aspects, as well as a few others, SPM failed miserably.
Let's see...oh yeah.
IT WAS A FUCKING SIDESCROLLER.
It's supposed to be an RPG. So far, Mario has had zero RPGs on the Wii. Yes, there have been handheld RPGs, but we've already got decent platformers in SMG, SMG2 (in a few days) and NSMBWii. I, for one, was expecting to be in real turn-based fights with enemies rather than pausing the game to switch Pixls again and again and again.
PIXLS SUCKED.
OK, I'll admit to making a generalization. Not all of them sucked. Some were innovative, like Carrie and Barry. A lot of the others were just new versions of previous sidekicks. But why was Bobbery OK if Boomer was lame? Didn't we already have Bombette? Well, here's the thing. Bobbery had flair. He had a goddamn personality. He was actually interesting. He had a backstory. Then, there's Boomer's dialogue scene:
[quote author=Boomer]
1. You stay up wonderin' if anyone ever gives presents TO Santa Claus.
2. For some reason, you clean your room before a test.
3. When someone says, "Let's just be friends," you think, "Yeah, whatever."
4. You don't really understand why I'm askin' you all these questions.
5. You think shoppin' online is a wonderful and magical experience.
6. You once put on a shirt inside out but didn't bother reversin' it before goin' out.
7. You wanna be sleepin' when you're awake, but when you're tired, you wanna wake up.
8. You're gettin' real tired of these questions.
[/quote]
a. WHAT THE FUCK? This is really dumb. Which goes for most of the Pixls, actually. One of Slim's few lines is, "OOOOONNNE! TWOOOOO! THREEEEE! FIIIIIIIVE! FOUUUR! SEVENTEEN!!!! THREE-POINT-ONE-FOUR!!!! ONE MARZILLION!! TEN!!!" Thudley gives you "Girth Points". How interesting and relevant to the plot!
b. That's pretty much the only lines Pixls have.
And then Piccolo is the single lamest excuse for a sidekick ever assembled. And you have to do way too much work to even get him.
[quote author=Mario Wiki]
1. The player must go to Merlee.
2. The player must go to Merluvlee.
3. The player must go to Bestovius.
4. The player must go to Watchitt.
5. The player must go to Merlumina.
6. The player must give the autograph to Watchitt.
7. The player must give the You-Know-What to Bestovius.
8. The player must give the Training Machine to Merluvlee.
9. The player must give the Crystal Ball to Merlee. In exchange for the Crystal Ball, she gives the player a Random House Key.
10. The player must take the key to the first floor of Flopside and look for the locked door near the card shop.
11. The player must use the key to open a door.
12. The player must open the big chest inside to get Piccolo on their team.
[/quote]
I'm sorry, I thought doing all that work meant you got something decent in return, not a pile of feces. He's useful in the Underchomp fight, though.
THE PLOT SUCKS.
OK, there are many things wrong with the plot. I'll break it down for you.
CHAPTERS ARE TOO SHORT.
Breaking up the chapters into 4 parts was one of Nintendo's worst sins. It practically removes the opportunity of side quests and prevents the plot from being detailed. In TTYD, you could explore an area and/or complete the tasks. In SPM, there is nothing to explore. You just go. It removes the great quality of side plots.
THIS IS A VIDEO GAME, NOT A CRAPPY ROMANCE NOVEL.
OK. Timpani and Blumiere. Hell no, man. I understand having it as a minor side plot, but this is the main thing. Why? It is a crappy, stereotypical romance novel that does not belong in a video game. It's just too stupid. Gee, people with alter egos that love each other? ORIGINAL!
STUPID ENEMIES.
Know what was so nice about the first two PM games? Not only did they have normal Mario enemies, but they made them even better! All the types of Goombas and Koopas were pretty nice to see. And now, introducing SPM's main enemy!
Looks like a shitty drawing made by a preschooler to which adults are forced to respond with, "That's great!"
Then again, there are some epic ones, like Muths. The Muth is, IMO, the best thing in the entire game. But that's just me. What do you guys think?