Koopa con Carne
call me Hot Lips, 'cause i'm a one-shot wonder
- MarioWiki
- Koopa con Carne
I am a little surprised that nobody makes any supposition or shares any of their ideas on the vast Internet about a Donkey Kong Country game that could come up next. Well, I am, thus, eager to give out my ideas about it. Below, I'm going to describe a potential storyline and some gameplay elements I'd like to see in the said game.
We all know how the other two DKC games that have been released are akin to the first two titles of the original trilogy - Returns involved the heist of the banana hoard, while Tropical Freeze had vikings, which are similar to pirates that appeared in DKC2 in that they also travel the seas and countries. But what if the new Donkey Kong game was centered on a vacation in Northern Kremisphere again, just like in DKC3 ? Nevertheless, a small yet good change of plot would be much appreciated... The Kong heroes were enjoying themselves in their trip to the aforementioned region of the world, quite far away from their home island. Meanwhile, a forgotten nemesis and his crew, which have stood hidden for a pretty long time, waiting for the Kongs' departure, came back to the stage. Whether you do not have any clue who I am talking about - why, it's King K. Rool and his Kremling regiment ! All this time, they haven't shown up because they were stalking their ultimate prey, Donkey Kong Island. Kopters took important data for every single corner of the island, so as to know where to descent their settlements. Kritters intercepted the data, general Klump commanded the troops, Klaptraps and Krumples worked on and inside machinery, all under the eyes of the supreme girth-girdled leader K. Rool. In fact, they tried the plan from Donkey Kong 64, only enhanced and slightly changed - instead of destroying Donkey Kong Island, they wanted to conquer it just like the Snowmads did.
Alright, so now that the simians were gone on trips, it was time to attack. The Kremlings have risen their own manufactured island again, planning to use it and transform DK Island into a crocodile-propitious land. Squawks the Parrot assisted to the colossal tyrannical act, and decided to fly to his monkey friends to aknowledge them about the desperate situation. Said and done, but there was a slight thing that would make their way home a little bit more difficult... The path through Northern Kremisphere that lead back to Donkey Kong Island was infested with baddies of all sorts (given the fact that Nintendo kinda dislikes the idea of Kremlings, the baddies could represent something else, and the crocs can be saved for the last worlds). So now, they have to take the way back and face the King himself in order to get 'em island !
One element that would be quaint for the player is that DK Island seems to be the last world, but in fact, the last one is Crocodile Isle 2.0, the Kremling's mechanical apparatus with a not so small level of complexity. This idea was also approached in DKC2 with The Flying Krock, and also in Super Mario 3D World with World Bowser.
And now, for the gameplay. The level gameplay could remain constant with the one from the past games. But the level map definitely screams for a slight change. With the game sharing similarities to DKC3, the player can roam freely on the map, whereas on the world map of the said game you could've only swum freely in the water areas. Come on, they could find inspiration from SM3DW again this time ! This game, albeit with Mario (which doesn't matter since Donkey Kong and Mario share the same universe), featured a level map whom the players could explore freely, without being restricted to follow a specific path.
What do you guys say ? Quite a long read, wasn't it ? Well, if you're lazy, I can make a "TLR" version of the storyline, otherwise I cannot do the same with the paragraph about gameplay. The Kongs go to a vacation in Northern Kremisphere from DKC3, but find out from Squawks the Parrot that DK Island has been colonized by Kremlings. They start off a new adventure to get back what's theirs. After all, if this plot looks darn similar to the one from Tropical Freeze to you, don't forget that DKC2 and DKC3 had similar plots too. Farewell, Donkey Kong fans!
We all know how the other two DKC games that have been released are akin to the first two titles of the original trilogy - Returns involved the heist of the banana hoard, while Tropical Freeze had vikings, which are similar to pirates that appeared in DKC2 in that they also travel the seas and countries. But what if the new Donkey Kong game was centered on a vacation in Northern Kremisphere again, just like in DKC3 ? Nevertheless, a small yet good change of plot would be much appreciated... The Kong heroes were enjoying themselves in their trip to the aforementioned region of the world, quite far away from their home island. Meanwhile, a forgotten nemesis and his crew, which have stood hidden for a pretty long time, waiting for the Kongs' departure, came back to the stage. Whether you do not have any clue who I am talking about - why, it's King K. Rool and his Kremling regiment ! All this time, they haven't shown up because they were stalking their ultimate prey, Donkey Kong Island. Kopters took important data for every single corner of the island, so as to know where to descent their settlements. Kritters intercepted the data, general Klump commanded the troops, Klaptraps and Krumples worked on and inside machinery, all under the eyes of the supreme girth-girdled leader K. Rool. In fact, they tried the plan from Donkey Kong 64, only enhanced and slightly changed - instead of destroying Donkey Kong Island, they wanted to conquer it just like the Snowmads did.
Alright, so now that the simians were gone on trips, it was time to attack. The Kremlings have risen their own manufactured island again, planning to use it and transform DK Island into a crocodile-propitious land. Squawks the Parrot assisted to the colossal tyrannical act, and decided to fly to his monkey friends to aknowledge them about the desperate situation. Said and done, but there was a slight thing that would make their way home a little bit more difficult... The path through Northern Kremisphere that lead back to Donkey Kong Island was infested with baddies of all sorts (given the fact that Nintendo kinda dislikes the idea of Kremlings, the baddies could represent something else, and the crocs can be saved for the last worlds). So now, they have to take the way back and face the King himself in order to get 'em island !
One element that would be quaint for the player is that DK Island seems to be the last world, but in fact, the last one is Crocodile Isle 2.0, the Kremling's mechanical apparatus with a not so small level of complexity. This idea was also approached in DKC2 with The Flying Krock, and also in Super Mario 3D World with World Bowser.
And now, for the gameplay. The level gameplay could remain constant with the one from the past games. But the level map definitely screams for a slight change. With the game sharing similarities to DKC3, the player can roam freely on the map, whereas on the world map of the said game you could've only swum freely in the water areas. Come on, they could find inspiration from SM3DW again this time ! This game, albeit with Mario (which doesn't matter since Donkey Kong and Mario share the same universe), featured a level map whom the players could explore freely, without being restricted to follow a specific path.
What do you guys say ? Quite a long read, wasn't it ? Well, if you're lazy, I can make a "TLR" version of the storyline, otherwise I cannot do the same with the paragraph about gameplay. The Kongs go to a vacation in Northern Kremisphere from DKC3, but find out from Squawks the Parrot that DK Island has been colonized by Kremlings. They start off a new adventure to get back what's theirs. After all, if this plot looks darn similar to the one from Tropical Freeze to you, don't forget that DKC2 and DKC3 had similar plots too. Farewell, Donkey Kong fans!