My Paper Mario ranking (fight me)

yoshibro75

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Yoshibro75
(1 = best, 6 = worst)
1. Color Splash
2. Sticker Star
3. PM64
4. Super Paper
5. Origami King
6. TTYD
I don't like TTYD because of how I think it's boring and very slow, and they did the exact same battle system as its predecessor with pretty much no changes. Also half of the partners are copied over from pm64.
(This is my real opinion please don't call it bait)
 
As long as you like 'em, that's what matters! It's your opinion and I respect it.

Personally, my rankings of the games would be:
  1. Paper Mario: The Thousand-Year Door (Nintendo Switch version especially)
  2. Paper Mario
  3. Paper Mario: The Origami King
  4. Super Paper Mario
  5. Paper Mario: Color Splash
  6. Paper Mario: Sticker Star
 
Here's my rankings of the Paper Mario series:
  1. Super Paper Mario
  2. Paper Mario: The Thousand-Year Door
  3. Paper Mario
  4. Paper Mario: The Origami King
  5. Paper Mario: Color Splash
  6. Paper Mario: Sticker Star
 
Mine are

1. Paper Mario 1
2. Origami King
3. Sticker Star
4. Super Paper Mario

Tbh I'm not really a Paper Mario guy in general. Even PM1 I think is just okay. TOK is about 50/50 in terms of enjoyability for me. The other two I just plain dislike. Never touched TTYD or CS.

Mario & Luigi is the superior RPG series imo :yoshi:
 
My current rankings look like this.

1. Paper Mario
2. Paper Mario: Sticker Star
3. Paper Mario: The Thousand Year Door

from the looks of it, Color Splash and Origami King would probably rank above Thousand Year Door once I get around to playing those since Sticker Star's battle system did manage to win me over so now I'm interested in trying out Color Splash. Super Paper Mario would likely be on the bottom. I'm probably going to end up trying out Super Paper Mario but I have so much choice words for its story (a lot of bad choice words) and its gameplay after watching footage of it.

Paper Mario does have a massive nostalgia factor going into it though, but I'd say it still has its flaws, most notably the extremely slow and boring beginning and the horrendous item management system.
 
Ah glad you see how great Sticker Star is by immediately plopping you with a full on arsenal with a large variety of moves in the early game and how quickly battles are done.
 
1. Paper Mario TTYD
2/3. (really close) Super Paper Mario/The Origami King
4. Color Splash

Overall I don't really hate any Paper Mario game I've played, even Color Splash which I put in last place. I also find that each and every Paper Mario game I've played has parts that I really don't enjoy playing through.

Actually, I'm not really sure what the point is of providing my ranking here without context. I do find that I like games for different reasons than other people.
 
My ranking is

1. Super Paper Mario (i love everything about its story and characters, I eat that angst and melodrama up, I love the distinct geometrical look of the other dimensions and their characters, and the gameplay is fine. This game has the most exaggerated and forced hatebase I've ever seen)

2. TTYD (Best gameplay in the series, overall probably the best blueprint for stories & character design too, it's just immaculate. I want these characters to come back and be recurring, like more than just the ones that currently have appeared across the first 3 games)

3. PM64 (basically what I said about TTYD, this one's just lower because I think TTYD improved and refined most of the elements I value the most. Still, this is how character design should still be in the series)

(first and largest gap)

4. Origami King (lots of great ideas, you could tell they really wanted to get OG fans back on board after the criticisms for the previous two entries, but sadly the freedom to actually do so was still not there yet. The interviews for this game, and what they say about how their hand was still forced to avoid OG style character design, depress me to no end)

(second gap)

5. Color Splash (Sticker Star if it at least tried, but that's really not saying much. The story is at least less bog-standard, but you can only do so much when limited to pre-existing characters, so it still left way too much to be desired. Certain gameplay mechanics were also actually made worse than they were in Sticker Star. This game also had frustrating interviews illustrating just how strong the internal push was to avoid what makes Paper Mario great)

6. Sticker Star (how you can go from Super Paper Mario to this is something that should be scientifically studied. Like this game almost feels hand-crafted to be exactly the opposite of why I love the earlier games, and the fact that its influence stuck around for 2 more games like a stench only makes me resent it more. The interviews for how this game progressed through development genuinely make me angry, as the earliest prototypes looked promising)
 
Tbh I'm not really a Paper Mario guy in general. Even PM1 I think is just okay. TOK is about 50/50 in terms of enjoyability for me. The other two I just plain dislike. Never touched TTYD or CS.
Same here. Currently not really interested in Paper Mario and don't think I ever will be (although I've been wrong about stuff like that before; I thought I would never for instance be interested in MLP but look at me; now I've been a brony for five years already), but I guess we'll see later on down the road. I might get into it after I'm finished watching full playthroughs of all the main Mario games, which I'm almost done with at the moment.

Paper Mario does have a massive nostalgia factor going into it though, but I'd say it still has its flaws, most notably the extremely slow and boring beginning and the horrendous item management system.
Overall good game. But it's not perfect. Then again, most things aren't. One example of this is how, for instance, there are continuity errors in almost all fictional media. But things at least don't have to be perfect to be good. (Feel like I sound like some famous philosopher or something saying that LOL).
 
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Same, so do I. Even in Sticker Star, world 3 is easily the worst part of the game because of all the backtracking you need to do.
Sticker Star's issues at least don't seem to be on a fundamental level. I do genuinely think the game's battle system (which seems very solid, like even when you're backtracking, defeating weaker enemies still has always-useful coin drops for future spinner use) has potential to be great, and it can actually take advantage of a recipe/crafting system that the first three games could not.
 
Paper Mario 64 and TTYD are the only actually good games in the series. Apologies for the milquetoast opinion but if it helps strengthen my point of view in any way, I have close to no nostalgia for either game, having played TTYD for the first time about 2 years ago and the 64 game during a time in my life I'd rather not look back to.

The first game is my favorite N64 game, and I've played Ocarina of Time, Banjo & Kazooie, and Super Mario 64. Both have a battle system that actually works and weave it with the kind of action-adventure experience you don't find in other RPGs. TTYD has flaws and I would never put it above its predecessor, but its core mechanics and steady flow of unlockable powers and secrets make it worth withstanding those flaws. Future games lean too heavily on the action-adventure aspect and make superficial amends to tie certain other gameplay aspects closer to the first two as they're dragged through various new directions and restrictions that just don't fucking work.

I had my fun with Origami King, but it's mostly kinda boring. The overworld is way too big and feels like a late victim of the "let's make everything open world" trend that was starting to wane after about a decade of being employed by game devs as a silver bullet for good level design. I prefer the more compact level design of other games in the Paper Mario series, including the newer ones. anyway, what i remember most vividly from my playthrough of Origami King was the horrendous battle system. Legit has the worst final boss battle out of any Nintendo game I played.

Sticker Star is fun as a neat little portable Paper Mario experiment. When they rehashed the formula in Color Splash it quickly overstayed its welcome. Overall both kinda suck at the parts that matter most.

Last time I played Super Paper Mario, I liked it. I was also about 12 years old. So IDK. The one thing that is praised so highly for, the story, is hella not good.

inb4 "Paper Mario fans hating most games in the franchise"

I'm not a Paper Mario fan, I'm strictly a fan of the first two games in the series. I've played all of them fairly recently, though, minus SPM as I said.
 
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