OK, so I've been thinking about this for a little bit...
Ever since I played games like Donkey Kong Country Returns and Sonic Generations (specifically its Classic stages/Act 1 stages), my perspective on a 2.5D platformer/game in general has shifted. While I was first introduced to the medium through New Super Mario Bros. Wii, I feel that the game (and the New Super Mario Bros. series and by extension Super Mario Bros. Wonder as a whole) doesn't truly take advantage of the medium and therefore, in my eyes, isn't considered a "true" 2.5D game.
Think about it - Country Returns has entire 3D environments for its levels, as well as Sonic Generations' Act 1 stages, and those take it a step further with a dynamic camera in sections of the level to make it feel 3D. The newer Shadow Generations also does this style spectacularly with its constantly shifting dynamic camera in its Act 2 stages to never bring a dull moment or evoke the feeling that you're playing a fixed, two dimensional stage in a game where its 3D gameplay shines brightest.
So far, the Mario series has only stuck strictly to its roots with the classic side-scrolling gameplay. Any modern game using that style (as of Super Mario Bros. Wonder) has its levels strictly adhere to a fixed camera with minimal 3D modeling in things like the characters, enemies, some objects, and sometimes backgrounds, whereas tilesets and most other things are 2D textures with added visual flair like normal mapping to mimic a 3D effect. The only real 3D environments showcased in these games are the world maps, which have grown more impressive over time. Not to mention New Super Mario Bros. games having even less 3D elements in favor of 2D textures, lending for a more aged look to some when you can spot visual artifacts on objects clearly making their 2D sprites obvious. You could say that this could be due to technical limitations, but I'd consider that a possibility at the very least on the DS. My first example of a "true" 2.5D game, Donkey Kong Country Returns, was released for the Wii (a year off from New Super Mario Bros. Wii, in fact!) and showcased quite impressive 2.5D visuals. Wonder takes massive strides in adding more 3D elements, and, don't get me wrong, is a gorgeous looking game - but one standout ROMhack called Beyond SMBWii has shown that a Mario game with "true" 2.5D visuals can work, and it looks fantastic. I'll embed the trailer here:
I won't praise this hack to the moon and back (oops, I rhymed), except I will - this looks gorgeous and is honestly stunning for a New Super Mario Bros. Wii hack! The more I ogle at the trailer, the more I'd really like an official game made in this style. Seriously - there's pretty much no official Mario game that plays remotely like this. Even 3D games with 2D segments - Super Mario 3D Land has a level with a goal pole area reminiscent of Super Mario Bros. with a fixed 2D camera, and Super Mario Odyssey's 2D segments are retro pipes into a Super Mario Bros.-styled world. I'll give them the pass, since they're tounge-in-cheek Super Mario Bros. references, but the modern 2.5D games don't take advantage of the 3D graphics that the hardware is capable of. I'd love to see a new Mario platformer tackle this style, especially seeing as we're entering a new creative renaissance for the series, opening new opportunities for each Super Mario Bros. game to tackle a different visual style. (Or they could stick with the groundwork Wonder lays out, but that'd make the games look particularly stale over time...)
I was wondering what the people of the Boards thought of these collected thoughts I've had. I included a poll just to see quantitative data on what you'd like to see including an option that basically says the use of 3D in the latest New/Super Mario Bros. games are enough for you to consider them "true" 2.5D games. Happy discussing!
Ever since I played games like Donkey Kong Country Returns and Sonic Generations (specifically its Classic stages/Act 1 stages), my perspective on a 2.5D platformer/game in general has shifted. While I was first introduced to the medium through New Super Mario Bros. Wii, I feel that the game (and the New Super Mario Bros. series and by extension Super Mario Bros. Wonder as a whole) doesn't truly take advantage of the medium and therefore, in my eyes, isn't considered a "true" 2.5D game.
Think about it - Country Returns has entire 3D environments for its levels, as well as Sonic Generations' Act 1 stages, and those take it a step further with a dynamic camera in sections of the level to make it feel 3D. The newer Shadow Generations also does this style spectacularly with its constantly shifting dynamic camera in its Act 2 stages to never bring a dull moment or evoke the feeling that you're playing a fixed, two dimensional stage in a game where its 3D gameplay shines brightest.
So far, the Mario series has only stuck strictly to its roots with the classic side-scrolling gameplay. Any modern game using that style (as of Super Mario Bros. Wonder) has its levels strictly adhere to a fixed camera with minimal 3D modeling in things like the characters, enemies, some objects, and sometimes backgrounds, whereas tilesets and most other things are 2D textures with added visual flair like normal mapping to mimic a 3D effect. The only real 3D environments showcased in these games are the world maps, which have grown more impressive over time. Not to mention New Super Mario Bros. games having even less 3D elements in favor of 2D textures, lending for a more aged look to some when you can spot visual artifacts on objects clearly making their 2D sprites obvious. You could say that this could be due to technical limitations, but I'd consider that a possibility at the very least on the DS. My first example of a "true" 2.5D game, Donkey Kong Country Returns, was released for the Wii (a year off from New Super Mario Bros. Wii, in fact!) and showcased quite impressive 2.5D visuals. Wonder takes massive strides in adding more 3D elements, and, don't get me wrong, is a gorgeous looking game - but one standout ROMhack called Beyond SMBWii has shown that a Mario game with "true" 2.5D visuals can work, and it looks fantastic. I'll embed the trailer here:
I won't praise this hack to the moon and back (oops, I rhymed), except I will - this looks gorgeous and is honestly stunning for a New Super Mario Bros. Wii hack! The more I ogle at the trailer, the more I'd really like an official game made in this style. Seriously - there's pretty much no official Mario game that plays remotely like this. Even 3D games with 2D segments - Super Mario 3D Land has a level with a goal pole area reminiscent of Super Mario Bros. with a fixed 2D camera, and Super Mario Odyssey's 2D segments are retro pipes into a Super Mario Bros.-styled world. I'll give them the pass, since they're tounge-in-cheek Super Mario Bros. references, but the modern 2.5D games don't take advantage of the 3D graphics that the hardware is capable of. I'd love to see a new Mario platformer tackle this style, especially seeing as we're entering a new creative renaissance for the series, opening new opportunities for each Super Mario Bros. game to tackle a different visual style. (Or they could stick with the groundwork Wonder lays out, but that'd make the games look particularly stale over time...)
I was wondering what the people of the Boards thought of these collected thoughts I've had. I included a poll just to see quantitative data on what you'd like to see including an option that basically says the use of 3D in the latest New/Super Mario Bros. games are enough for you to consider them "true" 2.5D games. Happy discussing!
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