I feel that Corviknight's defenses will actually be on the frail end of the scale (similar to that of Aerodactyl). Sure, Flying/Steel only has two weaknesses, but that won't matter if a neutral hit takes away more than half of Corviknight's HP.
Basically, Corviknight probably won't dethrone...
I downloaded a demo of Brawlout yesterday, but while trying out the game, I've noticed that it was putting a greater amount of pressure on my Nintendo Switch system than any of the other games that I've played; makes me feel doubtful that I'll ever purchase the full game.
On a side note, I...
In a way, Zacian would be the offensive Steel/Fighting-type, while Zamazenta would be the defensive Steel/Fighting-type; same HP and Speed, but the offensive and defensive stats would be swapped.
At this point though, we don't exactly have any uber-leveled legendaries that are part Fighting-type (excluding mega evolutions). And with Zacian carrying a sword around in its mouth, it would surely qualify for the Steel/Fighting-type combination; Sacred Sword is a Fighting-type attack after all.
Speaking of vehicle parts, it's good knowing that Mario Kart 8 allows all characters to use any vehicle body; the size of the vehicle body gets adjusted to be compatible with the chosen character. After Mario Kart DS, Mario Kart Wii was one heck of a downgrade with its kart and bike restrictions.
It is worth nothing though, that in Mario Kart 8, you can use all the DLC vehicle parts right off the bat. That's not the case in Mario Kart 8 Deluxe, and it also altered the starting vehicle parts.
While Mario Kart 8 Deluxe does have a better Battle Mode, it really isn't any better than the original Wii U Mario Kart 8 when you're talking about racing; there are absolutely no track differences between the two games. Sure, it's one person's opinion, but since I've spent a lot more time...
This has to be nothing but a personal rant. Mario Kart Wii and Mario Kart 8 both have their ups and downs, but in the end, Mario Kart Wii had more issues.
The stat bonus system is heavily imbalanced.
Bikes have an unfair advantage with their wheelies.
Standstill mini-turbo makes acceleration...
Again, copyright is the main issue with trying to bring back all the Mystery Mushroom costumes from the first Super Mario Maker.
With that said, I have heard that using the Course Editor while the Nintendo Switch is docked can be very tricky (far less convenient, since you'll be lacking the Wii...
Apparently, people have been talking trash about Super Mario Maker 2 having no amiibo support, and no online multiplayer with friends. It's important to remember that copyright can be a big road block when it comes to Costume Mario options, which can likely explain why the Mystery Mushroom got...
That's not true. Certain unlockables could involve clearing a certain number of courses in an endless run. If you remember the Wii version of Punch-Out!!, winning 10 matches in Mac's Last Stand (a mode that never ends until you lose 3 matches) unlocked Champions Mode.
The lack of a Mystery Mushroom could be a good sign that we don't have to mess around with unlocking aesthetic costumes. Of course, it would stink if you have to play it to unlock all the Course Editor features.
Pretty ironic, since I have done a good amount of Expert playthroughs without losing too many lives. Of course, I have skipped courses that appeared to be too frustrating to deal with.
Anyway, trust me when I say that Super Expert is far worse than Expert.
For those who have seen those super expert Super Mario Maker courses (such as the ones that YouTube user, ryukahr, has played), you do have to wonder what kind of monstrosities will be made in Super Mario Maker 2.
At least for an up side, based on the revealed footage, it's now possible to block portions of an area from being visible, which equals less wasted space when making a course.
Based on a GameXplain video that I recently saw, it appears that the maximum length for a course area is exactly the same as in the first Super Mario Maker. Therefore, there are still limits on how much contents you can implement onto a course.
To be fair, all characters have to be treated equally in the attribute department, or else there could end up being unfair advantages in a competitive multiplayer course.
Still, receiving such rewards very late just feels like an insult. Want to use the Shiny Platinum Yoshi design in Yoshi's Woolly World? Sorry, but you'll have to complete the whole game to get it, and you can't use that design right off the bat in a different save file.
I mean seriously, why...
At least Mewtwo could be used in the Pokemon Stadium titles, so in a way, it is a practical reward for completing the Pokemon Red, Blue, or Yellow versions. Sadly, a lot of the battle facilities in the newer generation titles tend to ban the use of uber-leveled legendaries, and mythical Pokemon.
Does anyone find it disturbing how certain costumes in Yoshi's Crafted World can't be acquired until very late in the game? By the time you've acquired the Sundream Stone costume, you've already completed everything that the game has to offer, making its use feel very impractical.
In fact, I'll...
It can really feel baffling to see such drawings, since they ARE Bowser's minions. But alas, people call Mario a mass murderer, instead of going after Bowser for misusing (and mistreating) his own troops.
You know how Krushas and Krunchas have two different palettes...
Now, imagine if Krumples had two palettes as well...
The blue variant would be the default palette (Donkey Kong and Kiddy Kong can defeat them with their jump attacks), while the gray variant would be the equivalent of the...
Oh, why did Ultimate have to take away one of Mario's most notable taunts? I get that it has one of the longest frame amounts of any taunt, but even so, it's nostalgic.
Very inaccurate when you realize that King K. Rool, Charizard, and Mr. Game & Watch are considered to be very terrible. And yes, you really have to separate the Pokemon Trainer's Pokemon this time.
Yeah, after reading the hacking tutorials for Ultimate, it's definitely not at a safe point yet. At least you can safely mod Smash Wii U, assuming that you have access to the proper exploits.
One could argue that Melee Bowser is far worse than Melee Kirby and Melee Pichu, seeing as he is a big target, and has more bad match-ups than either of them. Of course, some of Bowser's bad match-ups are worse for Pichu.
I'm assuming that this is for Ultimate, because last I've checked, Smash 3DS / Wii U Jigglypuff is just flat out bad, no matter how good its air speed is.
Re: let me think about that
Ironically, if you choose to play as Mario during the Mario vs. Kirby match, AND save Zelda from Petey Piranha, Mario would only be turned into a trophy up to two times.
You would also have to assume that the launch rate is set very high, because it would be nearly impossible to KO fighters THAT early without any knockback handicap changes. Sure, some items can KO fighters at 0% damage, but more often than not, you won't ever see that kind of scenario.
I do recall that those conditions caused direct attacks to deal 3.64x their normal damage in Smash Wii U; the fighter's size increased to 5.4x his/her normal size. Are the damage multipliers the same in Ultimate? On second thought, it probably won't be easy to answer in a 1-on-1 match, due to...
The funny thing about the kart and bike dilemma is that I tend to think that Rosalina looks better when she's driving a kart. I don't want to be staring at her bottom during a race, and that's something that a dress can fully hide (most of the time anyway).
Since I primarily did more racing than battles, I really had no reason to buy Mario Kart 8 Deluxe. Also, my Mario Kart 8 online career ended after Miiverse's termination.