I updated my ice level with a flag save point:
Ice Cream Valley
1744-0000-00D9-3F58
It made a bit of sense as of where to put it, I'll try to figure out the rest of my levels later on.
Edit: Also I went on to fix my puzzle level as it might be the longest I've uploaded.
Smile Cave /Entrance...
I was inactive for two weeks because of vacations and two of my courses got erased. They weren't among my popular ones, so it was an excuse to pump out a few more (and just like that I'm again at my limit of uploads).
New courses:
Olimar's smalladventure
7C6E-000-00D0-C56B
Olimar's...
Just uploaded a new level.
Stratostairs / Descent
D9EE-0000-00B6-43B4
The structure of the level is pretty straightforward, but it was something I really wanted to explore.
We should ask some of the moderators of SMM official community or twitter page to make an official explanation of why a course it's erased. At least a PM in the Miiverse or a warning (if inactivity is the issue).
I just fixed my last uploaded level earlier from this thread.
My next level is my first attempt at a puzzle oriented stage:
Smile Cave /Entrance
Code Changed for Checkpoint addition
I tried my best not to make advancing cryptic, it's more about each room asking for a particular task to move forward.
Edit: I did a minor difficulty fix on this level...
Now this makes me wonder how does a game tries succesfully to remain a 2D platformer and to be photorealistic at the same time. I'm sure this have been tried, but it seems to me that zooming kind of forces you to look at things closely or the illusion is easily broken.
Just played your level, very good looking!
It needs a bulborb looking hazard :p
(It seems I'm having problems to comment on levels right now for whatever reason)
I played this one and Super Level, for whatever reason it wouldn't allow me to leave a comment so here are my reviews. I'll compare a bit those I coursed through (keep in mind this is my humble opinion and works under my own concept of level quality).
All in all, great work, I think that your...
Re: What amiibos do you own?
The Pokemon, Mega Man and Olimar. And pixel Mario classic because it came with SMM.
I'm scared/hopeful that they will get more Pokemiibos by the time Pokken comes out.
I wouldn't mind Mario to try photorealism here and there, but he shouldn't become a photorealistic character. The fact that cartoony looks are more visually compelling to our brains than excessively detailed realism also make it unlikely from a marketing standpoint.
Real looking but heavily...
We need some sort of user based way to rate the difficulty. And we should be able to signal levels with unpredictable hack deaths so those get banned too :D
New map, this one is intended as an homage for the original Mario Bros games:
Arcadia Sewers.
D98E-0000-0093-3F95
There is a challenge route hidden in here, in case you are rooting for some extra difficulty ;)
I hope the game has at least 4 more playable characters by the time it gets published on Wii U. By that time, they better have Exeggutor, Abomasnow or some odd ball pick in the rooster, I'm not satisfied with the popular-pokespam.
In the other hand, who wouldn't want to kick the crap out of...
I'm currently trying to complete my Pokedex for the first time since the original Red/Blue games.
I want to have every Pokemon in Pokebank and just pass them into the next game to get most of it autofilled. So it's really a laziness thing.
Just finished my first 100 expert Mario challenge earlier... Had to flee too many troll-hiddenblocks and a couple of jumps of faith.
I actually left two reasonable levels that were too punishing because I was playing pretty sloppy at that point. Next time I'll count how many times I have to run...
Hi guys, I'm Bent, nice to meet you. I'd like to share some of my levels with you. I try to make them challenging but to stick with simple hazards and nothing too flashy, this is my newest level:
Ice Cream Valley
*Code changed after Check Points update*
I hope you enjoy it :)
I'll be playing...