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: HAAAAAH! Finally... out... (for reasons unknown I still look like a skeleton).
: Wow, took you long enough, Charles.
: ... Charles?
: Hm? Oh, sorry. Force of habit.
: I'll just choose to ignore that. Shit's been strange enough as is...
64 is very clunky too but idk I somehow found that it's more mechanically solid. I dunno how to really explain it but while it's more dated I just feel like it's held together better
Sunshine physics are slippery as hell like the moveset is awesome I just wish I could use it to its full potential.
Like you'd HAVE to have grown up with sunshine to not have any issues with how it controls
yeah the game always gave you all the items you ever needed anyway and it's not like the things you cook really give you much of an edge in combat. The way it is it's really just an extra list to fill
I've only just gotten past the superstar saga earlygame so I can't really speak on average M&L quality but also the "M&L is stealing PM's story" is such a dumb take that is both just straight up not true and also another example of people heavily misinterpreting interviews
I would never I love Harmony to death
the latter has wonky physics but it still controls fairly alright, cotm on the other hand has the fucking sluggish as hell walking and double tabbing to run and I hate it. Even worse that you lose all momentum when you do so much as turn around
Ironically the zombie dragons are my favorite boss battle in the game (and one of my favorites, if not favorite in gaming as a whole) but god forbid you don't kill every single enemy on your way throughout the game or some basic ass goons one area later will take a million hits to kill
Oh yeah...
pretty sure the first one is outright canon, given you are specifically given the names of the regions you visit within the kingdom, e.g. you specifically visit New Donk City within the Metro Kingdom
no way is that the iconic character Lawrence "Moe" Curls who appears in the second instalment of the 'Ace Attorney' franchise subtitled "Justice for All", in the game's third division, known as a "case", called "Turnabout Big Top"
mindless difficulty is almost all of the time an extreme turnoff. There's a fine line between that and organic difficulty, and it's not even that blurry. You can't throw the same enemies at me just with higher numbers cause while this might hypothetically force me to use the tools at my disposal...
just to be clear me framing it the way I did is in no way supposed to show it in a bad light, but yeah I can understand where you're coming from
The level structure and general design philosophy both are essential elements that are distinctly different across both games, to say nothing of the...
From what I've seen mario 64 lives rent free in the minds of the nostalgic 90's kids so while there certainly is a crowd that worships it I think most people who've played it for the first time recently (myself included) or grew up with the DS version don't see it quite the same way
on a more serious note I frankly find the notion of something being overrated a bit silly. A piece of media having a ceiling on how much praise it "deserves" just isn't something I can take seriously at all, even if there are debatably some objective metrics for rating things. Like I despise...
overdue reply but GBA FE has two games that've been localized, those being Blazing Sword and Sacred Stones
the former is very all over the place if you're someone who's played a good deal of the series but as an introduction it's pretty neat. The latter is a good ass game that I wanna say might...
I mean most mario characters period aren't all too exciting to begin with anyway, I wouldn't say it's exclusive to the women
the curse of being in the same series as wario
I mean I still feel like there's probably better ways to diversify level design without having to resort to that. Plus I'd argue autoscrolling levels still contribute to completely disrupting the pace of the game, especially when your own movement is fast.
If you really need to make an...