About Super Paper Mario. I say that big problems with the plot/characterization are:
1. Count Bleck and Co. aren't sympathetic enough to make their redemption work. We're shown that they're fine with wiping out worlds with no remorse shown on-screen. When Bleck does turn, it's less that he...
The Shroobs were the best of the RPG villains since:
A. They were plenty menacing but still fit well as Mario villains unlike say, Count Bleck and Co. (who come off as rejects from a JRPG series).
B. They weren't functionally identical to Bowser.
C. They didn't get a forced redemption arc...
I'm sure the retcon for the Koopalings roots, at lest in part, in how them and Bowser Jr. being Bowser's biologcial children just wouldn't be family-friendly enough according to their owners. When you take Bowser having 8 really different looking children combined with him obviously having a...
Eh, Toadsworth's in the same position as Kammy Koopa in that he's more or less an attempt to give Peach a non-interchangeable looking sidekick (just as how Kammy was an attempt to give Bowser a less generic looking magikoopa helper) but was supplanted by the more generic but more iconic...
I know that Kamek is the name for magikoopas as an enemy species in Japan, yet seeing how the magikoopa in BJJ is obviously meant to be the magikoopa who's Bowser's right-hand and former babysitter makes me wonder if he might have gotten something of a Doctor Ivo "Eggman" Robotnik treatment...
I don't find his redemption convincing. As in him sincerely repenting rather than figuring out that Timpani isn't dead and so he stops trying to kill the universe.
I honestly don't see the appeal of the new villains in the RPGs besides the Shroobs and Dimentio. In actual practice they're either just Bowser in another name or Count Bleck's posse besides Dimentio with their forced redemption.
Some talks on GameFAQs inspired this thread.
It's been pointed out that Smash Bros. might not do the best job portraying its characters. If not in overall personality, then in moveset. Examples:
Mario: Portrayed as way too stern, too serious. Just look at how he walks in Piranha Plant's...
Bowser in Superstar Saga had what SMRPG did to him. Which was hitting you over the head with how the new villain is totally stronger and darker than Bowser.
I'm sure that can be pinned on Super Mario Sunshine's voice acting. Considering Peach is apparently supposed to be surprised Bowser has children (which to me shows the Koopaling retcon either already happened or had its seeds planted), I figure the idea was Peach is in disbelief at Bowser Jr.'s...
My crackpot theory theory is that Miyamoto and Co. noticed that the diverse looks of the Koopalings and Bowser kidnapping a beautiful princess had hints of adult situtations (I'm talking harems, concubines, *bleep* children) that weren't allowed. So the Koopalings were turned into Bowser's...
The Koopalings were introduced as Bowser's children back in SMB3. They got retconned into Bowser's minions once they were back in the series from NSBWii on since Miyamoto and Co. didn't dig the idea of Bowser having 8 distinct looking children instead of one.
She's an animu tomboy. Ala Misty from Pokemon. You need to remember that Japanese sex roles haven't developed in the same way as Western ones. Just being aggressive enough with an interest in male fields can get you the tomboy label.
I'm sure they're meant to look demonic. Pointy ears is a recurring enough design for humanoid demons (see Slayers, Chrono Trigger, Dragonball).
Soda though. Not booze.
About Kamek's lack of design difference from other Magikoopas, I figure they should go with something like his cloak from Super Princess Peach. It lets him have a suitably "wizard" addition to his design without making too major in changes.
They need to pull a Doctor "Eggman" Robonik and use the name Magikoopa in Japanese with Kamek being the name of Bowser's nanny. Either that or just call him Kamezard. It's been long enough now.
After reading Treasure Trove's post on it, I need to agree that it's odd for it to be officially said that they introduced Waluigi since they didn't want to make a Wapeach to be Wario's doubles partner when Captain Syrup in many ways could be labeled Wario's Anti-Peach and so could've been there...
I dunno, I'd call Dimentio well done enough as a "minion behind the boss" character. I'd call Bleck worse for how awkward his (and the rest of Bleck's posse besides Dimentio) redemption arc was and how under-explored him apparently being a separate persona from Blumaire that was channeling the...
I mean, she didn't show up in Dr. Mario 64 either. And that game brought back not just Rudy but that scientist too.
I admit, I can see the developers figuring that since Syrup was just a human with no apparent superpowers (unless you count surviving all those nasty falls in WLII) and not a...
I'm still wondering what led to Captain Syrup disappearing from the Wario games after WLII until Shake It! It looked like the developers wanted her to be Wario's Bowser during the first two but changed their mines since she wasn't even mentioned in any of later games until SI! came out.
https://www.reddit.com/r/papermario/comments/56mwj3/isnt_the_sticker_stars_universe_established_since/
This post makes an interesing point in that it notes details suggesting that the world we see in SPM is more line with the PMs from Sticker Star onward (no signs of Kammy, all koopas work for...
You know, it's occured to me that in many ways Kamek could be called a villainous Merlin to Bowser's villainous King Arthur. Of course, continuing from that the Koopalings after the retcon could be called a villanous Knights of the Round Table.
I did wonder if the Minion Quest part of the Superstar Saga remake was successful enough for Nintendo's higher ups to look into expanding its premise (that is, controlling leader who leads hordes of nameless Mario creatures, especially Bowser's minions, in battle against whatever). So Koei would...
Considering the backlash against the direction of the Mario RPGs from Sticker Star onward I've seen on GameFAQs with other websites, I figure saying any of them did anything better than both trilogies for Paper Mario or Mario and Luigi invites controversy. Especially doing anything better than...
I don't know how how unpopular this is. but of all the single partners/advice faries from Super Paper Mario onward Huey's the best. Not obnoxious like Starlow and Kristi, not too flat like Tippi once you ignore her plot relevance.
So says you. I don't see grounds not to take them as they are instead of making excuses to not count them.
Also, it was never officially said before Sticker Star that the Paper Marios DID take place in the same world as any of the other Marios. I can say that all mentions or hints of older...
The narrator for PM1 even asks how Kammy got there. And PM1 had plenty of paper moments (Mario and Goombario falling off a cliff over to take no damage since they're paper, King Goomba's fort being a cheap prop, the Trojan Bowser). If anything, it was Thousand Year Door that tried to move away...
Both Paper Mario One and Thousand Year Door either hint to the characters being paper or break the fourth wall (PM1's intro, Crump telling the player not to spoil his plan to infiltrate Flavio's crew).
Kammy was a Kamek surrogate to begin with and frankly it's odd they didn't use him to begin...
I can't think of many notable Mario human females who aren't conventionally attractive. And Wario's ugliness still works for him since much of it comes from him being an exaggerated Mario. I would guess the devs couldn't figure out how to stick with Wario's design theme for Wapeach while keeping...
The padding didn't help the villains either considering how much of it when combined with other parts (namely the bosses) had little to nothing of a connection to them beyond a loose one.
Antasma was an underwhelming villain. But then again, so was Bowser honestly.
The game struggled to show them as proactive and threatening in the world even with the bit where islands got blased. Antasma in particular didn't really have enough interaction between himself and Bowser to make the...
Didn't say she was. I'm suggsting that the developers incorporated parts of Azalea (characterization as a tomboy, later hairstyle) into Daisy for her return in 3D in Mario Tennis.
https://twitter.com/MarioBrothBlog/status/904434970642526208
What was said about that more or less said they...
The human characters from Camelot's Mario Sport games were really just early attempts to round out the cast. Azalea in particular comes off as a prototype for Daisy as Mario Tennis 64 established her. With that noted, we can call Waluigi Camelot's greatest work.
He needed more tension towards the rest of the party and more disrespect towards the world around him. Bowser Inside Story nailed the second and Super Mario RPG did the first better.
Point still stands that they don't hit you over the head on how Bowser is totally weaker and less hardcore than the new villain. Which happens in Super Mario RPG, Thousand Year Door, Super Paper Mario, Superstar Saga, and Partners in Time.
Antasma's lack of forces is really just an extension...
The Mario and Luigi games from Bowser's Inside Story onwards weren't as focused on showing how the new villains were totally more dark and powerful than Bowser and had Bowser spearhead the war on Fawful.
Peach's odd behavior (Strikers, Super Paper Mario) back in the Wii days was a leftover of the Shadow Queen hijacking her. Bringing out what was hidden within her (her pride in her beauty and status, her drive to avenge insults, her haughtyness).
Their subplot also lasted too long. Which goes in line with I said about the game having too many bosses/sections that have really nothing to do with Antasma/Bowser.