Here's what everyone would be in my book.
Mario: Normal or Fire
Luigi: Normal/Ghost, Normal/Psychic, or Psychic/Ghost
Peach: Normal/Fairy
Daisy: Grass/Fighting
Rosalina: Psychic/Flying
Toad: Normal
Toadette: Normal
Green Yoshi: Dragon/Normal
Red Yoshi: Dragon/Fire
Blue Yoshi: Dragon/Flying...
I chose Bagon and Beldum as the Dragon and Steel starters respectively because I had a dilemma for both types: do I choose evolution levels that are closer to the target, or do I choose base stat totals that are closer to the base stat total? Then I needed to consider not just what's closer to...
Have you ever wondered what it would be like if you could choose a starter of every type? Well, I want to choose what I believe would be the best pick for a starter of every type. Before I do, I would like to establish some criteria.
Mandatory Criterion
This first criterion is mandatory. The...
Here are mine for each game.
SMK
Bowser Castle 2
Both of the Vanilla Lake tracks
MK64
Toad's Turnpike (especially on Mirror Mode)
MKSC
Snow Land
MKDD
Dry Dry Desert
MKDS
Figure 8 Circuit
MKWii
Wario's Gold Mine
MK7
Toad Circuit
MK8
Water Park
MKT
Tokyo Blur
Not as bad as SNES Bowser Castle 2, which is the worst Bowser Castle track and the third worst Super Mario Kart track behind the Vanilla Lake tracks, and while it's not the worst track in the series, it comes really, REALLY close. This track features way too many sharp turns and Thwomps...
In terms of mainline Mario games, the Poison Mushroom and Rotten Mushroom are the worst power-ups because they literally hurt you, and if you're Small Mario, you'll just straight up die. If not counting the Poison or Rotten Mushrooms, then the worst power-up in mainline Mario games is easily the...
Easy. Wario's Gold Mine (original Wii version). I'm glad they significantly improved this track along with Toad's Turnpike in Mario Kart 8, but here's why I hate the Wii version of this track so much, making some MandJTV references along the way.
-At least with Toad's Turnpike (in the original...
Wario's Gold Mine is easily the worst track in the series, though Toad's Turnpike comes a close second (especially on Mirror Mode, where the direction of the traffic is changed to drive directly into you).
There's something else you didn't mention. Even Mario Kart 8 and Mario Kart 8 Deluxe, where it covers up more of the screen, the Blooper has a lot going against it. A lot of tracks, especially in the newer Mario Karts, have a lot of boosters scattered around on jumps or just hanging around, and...
You can avoid Lightning by using an invincibility item, but because it strikes instantly, I would recommend using it as soon as someone gets a Lightning. Also, at least the Lightning can help the user unlike the Blue Spiny Shell, which isn't very helpful to the user because you get it towards...
The Blooper should definitely be removed. What a terrible item. First off, in some games like Wii, it hardly does jack squat, and even in games where it covers up more of the screen, it still has a lot going against it. For example, if you're on tracks with water, there's no way that ink is...
I wish they did more with Antasma, because they really wasted him, and he had so much potential to be an awesome villain. It's not like Bowser, who, during the 2010s (prior to Super Mario Odyssey at least), not only dragged his own character down, but dragged another character (Princess Peach)...
Mario and Luigi: Dream Team as a whole had potential to be one of the better Mario and Luigi games, yet it squandered it. Believe it or not, Dream Team is one of those Mario games that would have actually benefitted from not having Bowser in it, and him betraying Antasma is exactly why. Seeing...
Note: Red text represents my anger, and the darker it is, the angrier I am.
How can a game as good as Bowser's Inside Story become one of the worst selling Mario games?
First off, it's a Nintendo DS remake on the backwards compatible 3DS that wasn't even a decade old yet when the remake...
I'm surprised nobody has counter-sinned my post yet. I bet it's because my boss rants will actively make someone angrier and angrier until the Elder Princess Shroob rant actively makes them rage harder than they've ever raged before.
I did that as a joke for trying to incorporate hip leetspeak into the game. Also, I've done worse in this post. I gave the Elder Princess Shroob fight 10,000 sins and broke one of my series rules while doing so.
Good point, but in terms of these parodies, I would do better at sinning subjects than CinemaSins themselves because I count my sins correctly, make sure there aren't any spelling or grammatical errors (or at least as few as possible), and (if possible) avoid taking scenes out of context that...
Regarding the end of the game, I think I know why I've been struggling throughout this game. I'm underleveled. Elder Princess Shroob is level 31, and I was at level 23 when I fought her, as I had my experience in the low 20,000s range. I've gone throughout most of the game feeling like I don't...
CinemaSins has a counterpart channel called CinemaWins, where the opposite of sins is wins.
Also, that's why I didn't give any sins to Baby Luigi. The sins involving Luigi involve him getting the short end of the stick, and I have to give them as justice for Luigi.
Hey guys, before we start, I would just like to say that this is my first Charriii5/CinemaSins parody. I will establish a few rules for this series.
Rule 1: I will focus more on story than on gameplay, because while some narrative devices can be open to interpretation, oftentimes...
In fact, you know what? I'm actually going to make an "Everything Wrong With Mario and Luigi: Partners in Time" post, and I'm going to give Elder Princess Shroob 2,000 sins whilst sinning it for the wrong reasons, complaining about several other bosses, and breaking one of my own rules I will...
Elder Princess Shroob is not only one of the worst final bosses in any video game, but it is also one of the worst bosses ever. If I were to make an "Everything Wrong With Mario and Luigi: Partners in Time" post, I would give this fight 2,000 sins.
Here are my favorite Mario Kart items (including Tour items).
10th Favorite: Piranha Plant
9th Favorite: Super Bell
8th Favorite: Triple Red Shell
7th Favorite: Golden Mushroom
6th Favorite: Lucky Seven
5th Favorite: Crazy Eight
4th Favorite: Super Horn
3rd Favorite: Star
2nd Favorite...
I'm not sure how anyone is going to transcribe the item probabilities for Super Mario Kart, Mario Kart 64, Mario Kart: Super Circuit, or Mario Kart: Double Dash!!.
However, here is a page for Mario Kart 64's item probabilities.
https://tasvideos.org/GameResources/N64/MarioKart64#Probabilities
And speaking of limiting, you can't choose who you're going to attack, and while it can be strategized around, it feels like an unnecessary way of further limiting what I can do for a system that already limits how I can attack to begin with. The third Kamek fight in Sticker Star and the Dino...
Everyone on my team has EXP in the mid to late 30000s range (Mario has 35763 EXP, Luigi has 35757 EXP, Baby Mario has 37285 EXP, and Baby Luigi has 37261 EXP), and do you want to know how much EXP you need to reach level 31? Mario and Luigi each need 50902 EXP to reach level 31, and their baby...
There are several things that can ruin a game, and here are some examples.
One thing that can ruin a game is inherently flawed game design. Sticker Star and Color Splash are the textbook examples of this, as both games suffer from this very issue.
Pay to win mechanics such as lootboxes...
That's a pretty good point there. If you want to know why Glaceon and Flareon are in the bottom two, it's because they suffer the same problem: abysmal HP and Speed. On top of that, Glaceon is an Ice type, which we all know is a terrible type, and Flareon lacks good Fire type moves.
I've already ranked the eighteen types in Pokémon from worst to best, so why not rank the eight Eeveelutions from weakest to strongest?
Number 8: Glaceon
Starting us off in 8th place is naturally the weakest Eeveelution, and I have to give that award to Glaceon. For starters, let's talk about...
There are eighteen types in Pokémon, and naturally, some types are better than others. I've decided to look at the types from worst to best, and find out where they all fall. I've done some research to come up with what I believe is the worst type all the way to the best. With all that said...
This post is asking for opinions on the favorite and least favorite videos Charriii5 has made on his channel. He sometimes covers Mario content, and his videos are all over the place in terms of quality.
Favorite:
Everything Wrong With Paper Mario: Sticker Star - His reasoning for disliking the...
In Mario Kart Wii, the stats assigned to the vehicles are not arbitrary: each one of them follows a certain pattern, which consists of a set of strong, average, and weak stats. For example, some vehicles have good speed, drift, and mini-turbo, while also having bad acceleration, handling, and...
Also, the Spear and Sneakster are given better drift (making them more viable), and the Phantom and Shooting Star are finally given inside drift (finally making them viable in some way, shape, or form).
In TWD98's Vehicle Tier List, the Flame Runner and Mach Bike are in S Tier, the Bullet Bike is in A Tier, the Sneakster, Dolphin Dasher, and Magikruiser are in B Tier, the Spear is in C Tier, the Wild Wing, Mini Beast, and Jet Bubble are in D Tier, the Honeycoupe, Flame Flyer, and Quacker are in...
I will admit that the Sugarscoot looks better than the hunk of junk that is the Zip Zip in that while the latter has a stupid name, it also looks very boring, as it literally just looks like your average everyday bicycle. And just like the Sugarscoot, it's an outside drifting bike. Now you'll...
True, because while the Quacker has the lowest weight stat in the game and the same speed as the Sugarscoot, it has better acceleration and actually has good drift. Also, the Quacker is an inside drifting bike, while the Sugarscoot is an outside drifting bike.
In this thread, I will rate the Mario Kart Wii Vehicles based on Name (what it's called), Aesthetics (how it looks), Stats (how well it does with stats as well as the type of vehicle), Popularity (how popular it is online), and Enjoyment (how fun I personally find it to use). The rating for each...
Sirena Beach is the worst level in Super Mario Sunshine. This is one of many reasons I don't like Super Mario Sunshine's progression structure, where you have to beat the first seven episodes of each level in order to gain access to the final level, and you have to play them in order. I'm...
The Zip Zip is a very stupid name for a bike, as it only as average speed. While the Zip Zip has a stupid name, it also looks very boring. It look more like your average everyday bicycle. And the worst part is that this is an outside drifting bike. As you've seen on my Mario Kart Wii vehicle...