This is essentially a thread for some behind-the-scenes stuff and things I was thinking about when I'm writing for SIMulation, my monthly 'Shroom section, as well as some images that didn't make the cut while I was taking snapshots for the session.
Sections
Create-a-Sim. Issue 171. June 19...
No video game is inherently perfect. Talk about some stuff you don't like in games you otherwise have nothing but showering praise for. Whether it's bad levels, badly written characters, bad game mechanics, all that fun stuff.
(i love these little save album photos amazing)
Mario & Luigi...
Self-explanatory. Post what you think is your least controversial Mario opinion.
Luigi's Mansion is a very great series with virtually no bad games, and is the best set of games starring Luigi. We might rank Luigi's Mansion games differently, but we can all agree that they're quite fun and...
Greetings, members of the MarioWiki community. As the Lord of Chairs of the Pole Committee, I aspire to take over the world, now that you have elected I, Ray Trace (aliases: BabyLuigiOnFire, Baby Luigi, or a Protector name) and his second-in-command goose, Luigi 64DD, to be in power. In order to...
What are some of your favorite levels from various Mario-related titles (can include Wario, Yoshi, and Donkey Kong)?
Super Mario Bros. 2: I can't really think of much stand-out levels because I thoroughly enjoy the game throughout but I do remember having fun beating up Pokeys with the Star...
In our large world of video games, we have plenty of decent, well-designed box arts, but there's also a world of hilariously terrible, hideous box arts. This thread is the place to post your finds and write about the ugliest and worst-put-together boxes.
Nothing screams like meta box-art...
This is the thread where you talk about them in every Smash game. To how dumb their antics are, to how cheap and broken they are, to how much they read your inputs and perfect shield your every move yet will still jun and jump into a fully charged PK Flash (yes, this happened in Ultimate), talk...
So, every console Mario Kart since Double Dash had some sort of defining feature that has separated them from other Mario Kart titles. Out of the following, which ones do you think implemented best?
Mario Kart: Double Dash!!
This one had two characters per kart, which could allow for co-op...
I've never liked the water levels in Mario games. I think the main reason is their controls, especially in 2D platformers. Without certain power-ups, Mario controls like a sluggish, stiff brick who constantly sinks underwater where you repeatedly have to mash the A button in order to get any...
Donkey Kong will look in the pit, and laugh menacingly if he wins.
I was never really a huge fan of trivia sections in this wiki. Theoretically, they're supposed to be areas where you are supposed to plop interesting, miscellaneous information that cannot be fit elsewhere in the article, such...
Throughout its lifespan, Paper Mario has undergone some art-style changes, from its N64 inception, to the Wii U entry, Paper Mario: Color Splash.
Paper Mario first started on the Nintendo 64, where its graphics are sprite-based and they're simply animated frame-by-frame, as traditionally...
Let's face it. Boss fights in the Mario platformers have never been a particular strong point for the series. Whether it's facing a character a countless number of times in a row with slight variations (New Super Mario Bros. DS, Super Mario Bros., 2,), Koopalings who don't even perform any...
As of currently, all Mario Kart entries are stuck with Grand Prix, Vs Mode, Time Trial, and Battle Mode, and it has been this way since Super Mario Kart. Personally, I found it on the barebones side of things, with not much stuff to do for the single player other than race on cups for all cc's...