Super Mario the Hedgehog
...I've been looking forward to it.
Like the title says, this is about ideas for SSB4's Adventure Mode stages and bosses. Basically, I felt that when Melee came out, Adventure Mode was epic, but it needed a story. When Brawl came out, I was glad that it was added. However, besides a few story complaints about how they should've implemented certain characters, there was something that I felt was superior in the previous installment. Each of the stages being based off of Nintendo franchises. The stages were cool, but I think that we would have definitely preferred stages based on areas of EVERY franchise included and one for each. Also, I felt that should've been applied to bosses to instead of making most of them robots.
So basically, if you were to have each stage and boss based off of a certain franchise what would it be/ The only rule is that there can only be one stage and boss for a franchise, so don't post comments saying that there should be three Zelda bosses or something. Also, feel free to post ideas of a final original boss like Master Hand or Tabuu, it helps squeeze out all of the potential in this topic. Just keep in min, ideas for final bosses have to be original and not from a Nintendo franchise. (Before I forget, you could use third-party materials too)
Here are stages I believe would be great:
Super Mario: At first, I wanted this to just be based on a typical World 1 grassy theme. But then it hit me! What if there are eight segments in this level that spontaneously change from theme to theme to represent world progression. Like from World 1's grassy world to World 2's desert world to World 3's ice world, etc. And there are plenty of vines to send you up to some sky areas, warp pipes leading you underground, and underwater pools. In the end would be a Bowser castle segment requiring you to traverse atop lava pools and stone walls along with traps and bridges.
Sonic the Hedgehog: After some heavy thinking, I came to a decision. I want it to be based off of Angel Island with it's lush jungle theme! There can be moss covered loops and Badniks everywhere, along with a segment comprising of the jungle burning like in Sonic the Hedgehog 3! There could even be spikes and Dr. Eggman's airship at the end of the zone in Sonic the Hedgehog 3 could drop missiles on you.
The Legend of Zelda: I'd like this stage to tie in with the current console installment and implement Lanayru Desert. Desert laves like Gerudo Desert have always been a fan-favorite, so I thought this would be a perfect fit. You could explore the arid sands and even enter the Sandship or Lanayru Mining Facility! Tentalus could even be a hazard you'll need to escape from since he attacks from the background.
Pokemon: I thought that the one thing this stage needed was a location located in every region so it wouldn't be biased to a certain region. That's why I decided to have it based off of Victory Road! Imagine running through caverns, swimming in underwater pools, smashing rocks in a similar fashion to Rock Smash, and moving boulders like having to use Strength to proceed in Pokemon games.
Now here are my boss ideas:
Super Bowser: In some of the most recent games, Bowser has taken on a form of growing into a huge form. So I thought, why not make it a boss to tie in with continuity? He could appear on a side of the stage and try to slice with his claws and shoot fire balls or his fire breath at you. On occasion, he'll go into the background and punned the ground with his fists while spewing fireballs like SUper Baby Bowser in Yoshi's Island.
The Imprisoned: I know this might seem a little random, but I'll explain why I picked this. You see, it'd be a good way to tie in with fighting Demise (I honestly think he'll replace Ganondorf in SSB4 since he is actually Ganondorf, but just his original incarnation and it'd be a good way to tie in a Skyward Sword cast without keeping Twilight Princess Ganondorf.) You could attack him by destroying his toes which causes him to fall and you could attack the seal on his head. He can stomp the ground to cause shockwaves and gobble you up in a single bite.
Arceus: Come on, fighting God would be totally awesome! He could cast Roar of Time to slow you down or freeze you in time, Spacial Rend to switch gravity, and Shadow Force to camouflage and attack you unnoticeably. Additionally, he could fire Judgement which sends red beams scattered into the sky which them rain down as meteors.
So, what do you want for stages and bosses?
So basically, if you were to have each stage and boss based off of a certain franchise what would it be/ The only rule is that there can only be one stage and boss for a franchise, so don't post comments saying that there should be three Zelda bosses or something. Also, feel free to post ideas of a final original boss like Master Hand or Tabuu, it helps squeeze out all of the potential in this topic. Just keep in min, ideas for final bosses have to be original and not from a Nintendo franchise. (Before I forget, you could use third-party materials too)
Here are stages I believe would be great:
Super Mario: At first, I wanted this to just be based on a typical World 1 grassy theme. But then it hit me! What if there are eight segments in this level that spontaneously change from theme to theme to represent world progression. Like from World 1's grassy world to World 2's desert world to World 3's ice world, etc. And there are plenty of vines to send you up to some sky areas, warp pipes leading you underground, and underwater pools. In the end would be a Bowser castle segment requiring you to traverse atop lava pools and stone walls along with traps and bridges.
Sonic the Hedgehog: After some heavy thinking, I came to a decision. I want it to be based off of Angel Island with it's lush jungle theme! There can be moss covered loops and Badniks everywhere, along with a segment comprising of the jungle burning like in Sonic the Hedgehog 3! There could even be spikes and Dr. Eggman's airship at the end of the zone in Sonic the Hedgehog 3 could drop missiles on you.
The Legend of Zelda: I'd like this stage to tie in with the current console installment and implement Lanayru Desert. Desert laves like Gerudo Desert have always been a fan-favorite, so I thought this would be a perfect fit. You could explore the arid sands and even enter the Sandship or Lanayru Mining Facility! Tentalus could even be a hazard you'll need to escape from since he attacks from the background.
Pokemon: I thought that the one thing this stage needed was a location located in every region so it wouldn't be biased to a certain region. That's why I decided to have it based off of Victory Road! Imagine running through caverns, swimming in underwater pools, smashing rocks in a similar fashion to Rock Smash, and moving boulders like having to use Strength to proceed in Pokemon games.
Now here are my boss ideas:
Super Bowser: In some of the most recent games, Bowser has taken on a form of growing into a huge form. So I thought, why not make it a boss to tie in with continuity? He could appear on a side of the stage and try to slice with his claws and shoot fire balls or his fire breath at you. On occasion, he'll go into the background and punned the ground with his fists while spewing fireballs like SUper Baby Bowser in Yoshi's Island.
The Imprisoned: I know this might seem a little random, but I'll explain why I picked this. You see, it'd be a good way to tie in with fighting Demise (I honestly think he'll replace Ganondorf in SSB4 since he is actually Ganondorf, but just his original incarnation and it'd be a good way to tie in a Skyward Sword cast without keeping Twilight Princess Ganondorf.) You could attack him by destroying his toes which causes him to fall and you could attack the seal on his head. He can stomp the ground to cause shockwaves and gobble you up in a single bite.
Arceus: Come on, fighting God would be totally awesome! He could cast Roar of Time to slow you down or freeze you in time, Spacial Rend to switch gravity, and Shadow Force to camouflage and attack you unnoticeably. Additionally, he could fire Judgement which sends red beams scattered into the sky which them rain down as meteors.
So, what do you want for stages and bosses?