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thread's title said:Why do people hate change????????
Nabber said:SMS does not receive hate. However, I don't really like it because a lot of the things in that game didn't work at all.
Nabber said:Watermelon. Secret levels. Blue coins. Watermelon. That lilypad level. That damned stingray. The casino level. Watermelon. Corona Mountain. Etc.
I kill the Cataquacks by luring them into the water.Baby Luigi said:People tend to overexaggerate how difficult the watermelon level is. Try to find a way to kill Cataquacks. Like, us the sprouts to launch them in the air. It's not hard at all after that, it's just that people seem to don't have the patience or don't know how to kill them off.
Because change doesn't automatically=greatnessYoshi K said:Super Mario Sunshine and Super Paper Mario are what I'm talking about. Both games have received unnecessary hate because they changed something.
I found them great, too.Fassad said:Am I the only one that actually enjoyed the Flipside/Flopside Pit of 100 Trials? I don't know, but they were a hell of a lot more enjoyable and less monotonous than the TTYD Pit of 100 Trials.
Depends on the change. Though I think partners are better, here I guess the staff want to stress on the main characters while making pixils as "tools".Bronto Burt said:The only thing I hated in SPM was the partners being replaced with Pixls.
This. Change in Mario isn't bad. Party 9 was also cool but some people didn't see it because they straight away assumed it was bad.Bronto Burt said:Because it's not the gameplay they expected like in the older games.
Well, I'm not one of those change haters, I loved SMS and SPM.
Agreed.Yoshidude99 said:This. Change in Mario isn't bad. Party 9 was also cool but some people didn't see it because they straight away assumed it was bad.Bronto Burt said:Because it's not the gameplay they expected like in the older games.
Well, I'm not one of those change haters, I loved SMS and SPM.