Many of our level articles have loads of bad walkthrough-style phrases/tense usage. The biggest culprits are phrases like "can", "must", "may", and "should", which disrupt the flow of the article and make the article read more like a GameFAQ than an encyclopedic entry on a level from a video game. This also goes for collectibles like Star Coins and K-O-N-G Letters, which have descriptions that focus mostly on what the player has to do in a way that reads like a walkthrough. Another, slightly less prominent problem is the use of future tense in summaries, which also disrupts the flow. This is a good example of what to avoid in articles like these; it describes things with a very tangled jumble of tenses and styles, features both future tense forms and walkthrough-like phrasing, and just generally gets in the way of its own information.