Things that annoy you in games

Purple Yoshi

King Bowser
OK, I don't know if this is a topic, but I looked through the latest two pages and I couldn't see it there.

One thing that annoys me at the moment? iPhone games and how they try to get more money. You think that DLC in console games is bad? The stuff you have to pay for in iPhone games is ridiculous. I was playing Temple Run 2, and the amount of stuff they trick you into paying for....
 
NSY said:
Well, it says it's free.

Of course, but EVERY TIME you die, you have to wait for the option to revive you, which costs gems which can be gotten REALLY rarely, or can just be paid for with real money. Not to mention you need multiple gems to revive you the further you've gotten. I mean, what's the point of a high score when the highest scores come from people who pay money?

Maybe I shouldn't be complaining considering it IS for free, but I hate this kind of cash grabbing.
 
Man, if you reach rank 10, I think, you can actually earn quite a lot of gems.

Real money is not the skill of the game dude.
 
NSY said:
Man, if you reach rank 10, I think, you can actually earn quite a lot of gems.

Real money is not the skill of the game dude.

I guess.

Although I do get annoyed at the upgrades that let you start further ahead in the level. Even if they don't cost money. It seems like a cheap way to help you get further.
 
2 things that annoy me the most:

- Item Inventory limits. Oh my god, this has to be one of the most annoying mechanics ever. I don't mind if it's like in the Mario & Luigi series where you can have up to 99 of every item (99 is a bit overkill though lol), but in the Paper Mario series... your inventory fills up WAY too quickly for just 10 items in total (except in Paper Mario TTYD where you can have 20 items which is very helpful but it's still a very annoying mechanic) and just... ugh. I hate it, hate it, hate it. I also hate item storage limits as well. Can't storage just be unlimited instead of 32 items? >__>

Earthbound series has this as well, but it's not as bad since you can have 14 (16 in Mother 3) items per party member.

- Backtracking. I hate having to walk through the same place like 5 times just to proceed. Paper Mario TTYD Chapter 4 is a perfect example. I also hate having to backtrack several times for long sidequests (Paper Mario's Goompa's chain mail and Super Paper Mario's Merlee's sidequest ring a bell?).

Another thing that deserves a mention is having to battle under certain conditions (like Paper Mario TTYD Chapter 3...). I want my freedom of battling, not having some my options restricted or wasting turns so it's not "one-sided". -__-
 
-Fetch Quests-

Fetch quests, any side quest or main story segment that makes you do this or that just for one stupid freaking item, it's annoying. This is very apparent in paper mario's sidequests as almost ALL OF THEM are fetch quests and of course zelda itself is just one major fetch quest.


-Mazes-

HATE HATE HATE HATE HATE FREAKING MAZES.

So many rpgs do this crap, and I hate it. Tales of Graces is a fine example of this, despite loving the game to death, in lineage & legacies, they just stick with this huge maze of torture. I think paper mario did this too in the final dungeon, but it was a little easier than most rpg mazes. Anyway i hate the crap, so yeah.

-Collect-a-tons for sidequests-

If there is one thing that utterly irritates me in games, it's these. Side quests that just say COLLECT ALL THESE FOR A MINOR REWARD is pretty dumb. SMG and DK64 are prime examples as that is the core of their gameplay, so yeah don't care much for that.

-No side content-

The entire mother series loves just having the main story, which is okay I guess, but no side content, nothing to do after the main story is just so meh to me. Grandia 3 did this too and made me dislike the game pretty bad, some other games too.
 
A lot of Zelda games have fetch quests.

Skyward Sword has a lot of them, at least drowsing actually makes them enjoyable. Although some, like have to deliver medicine or soup, are just plain boring. (coming from someone who doesn't mind the drowsing feature in SS)
 
NSY said:
A lot of Zelda games have fetch quests.

Skyward Sword has a lot of them, at least drowsing actually makes them enjoyable. Although some, like have to deliver medicine or soup, are just plain boring. (coming from someone who doesn't mind the drowsing feature in SS)

Zelda bores the crap out of me now anyway, especially with their bland difficulty and lackluster battle system, so good thing im just passing up the game series entirely.
 
Zae said:
NSY said:
A lot of Zelda games have fetch quests.

Skyward Sword has a lot of them, at least drowsing actually makes them enjoyable. Although some, like have to deliver medicine or soup, are just plain boring. (coming from someone who doesn't mind the drowsing feature in SS)

Zelda bores the crap out of me now anyway, especially with their bland difficulty and lackluster battle system, so good thing im just passing up the game series entirely.
you have no taste

Zelda is not an easy game you know, battle system is also supposed to be like that.
 
NSY said:
Zae said:
NSY said:
A lot of Zelda games have fetch quests.

Skyward Sword has a lot of them, at least drowsing actually makes them enjoyable. Although some, like have to deliver medicine or soup, are just plain boring. (coming from someone who doesn't mind the drowsing feature in SS)

Zelda bores the crap out of me now anyway, especially with their bland difficulty and lackluster battle system, so good thing im just passing up the game series entirely.
you have no taste

Zelda is not an easy game you know, battle system is also supposed to be like that.

Zelda is VERY EASY, especially now. Since more recent enemies are pretty stupid, while they improved in skyward sword to some degree or another, but bosses don't really look difficult either. Overall zelda is an easy game compared to more difficult games like Ninja gaiden and devil may cry 3.
 
No one mentions escort missions? Well, I don't even really have to explain why escort missions SUCK. I HATE THEM in Pokemon Mystery Dungeon. I stray FAR away from those.
 
^what are you talking about, AMY was a true work of art
 
Baby Luigi said:
No one mentions escort missions? Well, I don't even really have to explain why escort missions SUCK. I HATE THEM in Pokemon Mystery Dungeon. I stray FAR away from those.

Oh god those too, especially in action type games, where the person you're escorting is about as slow as a handicapped snail.
 
Zelda games aren't primarily about the combat, so of course it would be 'lacklustre'. Zelda is mostly about the exploration and puzzle solving.

Anyway, I hate timed missions. Sure, mostly the time limits are reachable, but when the time is still going through the battles....Final Fantasy 6 is a real example, considering they combine time limits with random encounters.

Actually, random encounters are annoying. At least in games like Pokemon you can buy Repels to get rid of them.
 
Purple Yoshi said:
Zelda games aren't primarily about the combat, so of course it would be 'lacklustre'. Zelda is mostly about the exploration and puzzle solving.

ive played games that do better in both so eh, but I guess i can understand.
 
Do even the recent FF games have random encounters.
 
Rolf said:
things that are based on luck

also, toad

So mario party.

I'd imagine you don't like pokemon either for its critical hits and ivs.
 
Those "there's like 1% chance this will hit and auto-kill" attacks on Persona that always hits when the enemy uses it.
 
Back