WarioWare Mega Minigames (Fangame)

chillv

9-Volt must be my video game counterpart.
Ok, I have posted this on another forum and I made a ridiculously long description of this fangame is going to be plus, I don't think I posted it on a good forum so I think I should put this on a forum that looks like it would be more relevant in.

Ok, this is basically some of the microgames from the previous wario ware games turned into minigames. Just to let you know, the 3D microgames will be rendered instead of being 3D so keep that in mind. I also think I may have to split the game into multiple editions (9-volt edition, Jimmy T edition etc.). I do have a demo of the game but it's just one minigame with one level. I am not nearly finished with development of the game and I cannot make a possible release at all. Here is the the link to download the demo http://www.mediafire.com/?2825dh2f2u11659

Also, I need help with making extended versions of the music for the minigames. Is there any free program that I can use to make music on my computer with? If you know any, tell me.
 
Interesting... platform movement is glitchy though and GM logo is annoying. You should pirate buy Game Maker. Have you posted this on MFGG forums?
 
Mason said:
Interesting... platform movement is glitchy though and GM logo is annoying. You should pirate buy Game Maker. Have you posted this on MFGG forums?

Oh yeah! I also forgot to say that the watermark will not be in the final version.

Also, what's wrong with the platform movement? I played it and I don't see any glitches. I can't promise that I will be able to 100% fix it, but I may be able to work around it.

Also, no. I have only posted it on game maker community and scratch forums.
 
i can't remove the watermark because i'm out of cash :'(
 
*Quick update*

I just want everyone to know that I plan on updating the demo with a few more games.

I also want to inform everyone that I plan on making some of the microgames that are not minigame material into toys.
 
Okay, I have not touched this project at all mostly because of other stuff. Development will be on hold until I can find time to continue development of this game. Also, I think I want to change this game to GAME & WARIO 2 or something like that.
 
WarioWare Mega Minigames (Not yet dead)

I just wanted to verify that this project is not yet dead. I just haven't found a lot of time to program the minigames. Just so everyone will know I am currently working on these minigames. I have merged some minigames together into one minigame due to them having similar engines.


The Maze That Pays, Maze Haze (MAZE)(Finished Engine)
This minigame consist of 2 "segments". In segment 1, you have to get to the goal in three neutral mazes . The first one is a normal maze and the other two will contain portals that warp you to certain parts of the maze. In segment 2 you have to get all of the coins and get to the goal in three mazes. If you get stuck, you can look at the map briefly but you get a point deduction everytime you look at it.

Hectic Highway, Racing 112, Wrong Way Highway (TRAFFIC)(Finished Engine)
I decided to merge the levels into one game due to them having the same game engine.
Basically Racing 112 is the first level, Hectic Highway is the second and Wrong Way Highway is the last. You have to survive for at least 2 minutes to pass each level but I will add in an endless mode if you want to play a level longer. I will also add in an arcade mode for those who want an arcade like experience.

Repellion, UFO Assist (INVASION)(Not Started Yet)
These are put together for an obvious reason. This game only has two levels but there are two modes, UFO mode and Spaceship mode . You have to shoot UFOs that spawn onscreen to eventually encounter a big one (boss) in the spaceship mode. In the UFO mode, you have to dodge bullets and shoot them back at the ship.

Helmet, GAME & WARIO(Not started yet)
This is basically well... Helmet but with the D.I.Y. showcase version (GAME & WARIO) merged with it.

Spare Me, Pro Bowling (BOWLING 2)(Finished Engine)
This is a bowling game where you have to do various bowling challenges.
 
Toys!

Just like the wario ware twisted, I have thought about adding toys into the game. You will unlock a toy for completing each minigame. Here are a few I will implement into the game.

Picture Perfect (Tour)
This toy is called tour because you go different areas of interest to take pictures of things you may catch (find). You can switch areas and even change the time of day in the areas. All photos you take will be saved as PNG files so you can share them online or use them as a wallpaper.

Whoop-de-Doodle, Connect the Dots, Writer's Block, Chalk Full (Doodle Pad)
This is just like microsoft paint. Except you do have the ability to change your canvas and drawing tool. You can also save your drawings as PNG files so you can share them or use them as a wallpaper.

Finger Painting (Nail Kit)
Basically, you are able to paint nails in a variety of colors. You can then save the nails as a PNG file.

Write on, Dude, One-Liner (Caligraphy Practice)
This is basically a toy that you can use to practice how to write neater with a mouse.

What's Your Sign (Little Observatory)
This is basically connect the dots but with zodiac signs.

Boom Box, Big Bang (Fireworks Kit)
This is self explanatory, but you do have 2 modes though. The first one is click mode in which you have to click the fireworks to set them off. The second is press mode in which you have to press a key to set each firework off.

I hope to have at least some of these in playable forms soon.
 
Uh-Oh!

Ok! I am in a pickle now! I have no idea how to create 3D looking sprites so I can't turn any of the 3D microgames into minigames yet. However, I have asked a user named Arend if he can direct me a website or something to help me learn how to make 3D like artwork since he knows how.

Unfortunately, I don't know how to create music on a computer so I can't create extended music for the minigames. I am searching right now how to do it but if you know how (with freeware), PM me immediately.
 
Okay, I am back with again nothing. I havr been really busy with other stuff and it has really disrupted development. I haven't worked on levels for my finished engines and I haven't worked on engines for the ones that I say that I haven't started yet. Development should run faster during the summer.
 
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