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Ultraluigi said:if you want a challenge, play without because pair up is a bad concept and i don't know why IS came up with it anyway.
i meant, it doesn't work as a good mechanic. sure it helps you a lot, but it's just too powerful, especially combined with dual strike/dual guard.Kellam said:Ultraluigi said:if you want a challenge, play without because pair up is a bad concept and i don't know why IS came up with it anyway.
i love it when archers and the like swarm my pegasus knights
it's not like pairing up would give them a fighting chance or protect them or anything
You do, but it will be worth it as dual strike/defend is incredibly useful.nsymon said:If I use it though I get less tacks each turn.
nsymon said:If I use it though I get less tacks each turn.
Phantom L said:There is one level I really reccomend NOT pairing up though unless you are a galeforce junkie
That being the Tiki side story
Twelve, I think. Just enough to form a ring of characters.Pearl said:Phantom L said:There is one level I really reccomend NOT pairing up though unless you are a galeforce junkie
That being the Tiki side story
how many units are you allowed on that one?
Klavier Gavin said:There is one level I really reccomend NOT pairing up though unless you are a galeforce junkie
That being the Tiki side story