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http://mynintendonews.com/2014/06/10/time-leaks-three-miyamoto-projects-including-star-fox-wii-u/
TIME magazine has published an interview with Shigeru Miyamoto earlier than they should have. The interview reveals that Miyamoto is working on three titles including the mighty Star Fox. Heres what Mr Miyamoto has been working on.
In one of the games, which Miyamoto called Project Giant Robot, players control sky-scraping automatons, angling the Wii U GamePad in front of a TV screen while shifting their torsos left and right or up and down to maneuver the robots upper-body while thumbing the controllers joysticks to punch or grab almost like a full-body game of Rock Em Sock Em Robots. The GamePad shows you what the robot sees, while the TV screen offers a zoomed-back view, letting onlookers as well as you admire your tromping, pummeling handiwork.
In another, titled Project Guard, the GamePad became a quick-jump map of a fortress manned by numbered, laser-firing security cameras. As robots encroach on different entry points, you have to tap the GamePad to leap from camera to camera, blasting enemies that trundle or come at you sprinting even some that sneak under your radar. All the while, onlookers can shout out the numbers that correspond to robot-threatened camera feeds, turning your defense operations into a frenetic, heart-racing, tap-and-fire scramble.
A game Nintendo fans have been waiting for a very long time to see: Star Fox is back, only reimagined on the Wii U using Miyamotos new GamePad-based controls controls thatll ask of players things theyve never had to do before in a video game. Whether theyll come willing or balk remains to be seen, but Miyamoto is convinced hes on to a control scheme thats not only novel, but with practice, indispensable.
TIME magazine has published an interview with Shigeru Miyamoto earlier than they should have. The interview reveals that Miyamoto is working on three titles including the mighty Star Fox. Heres what Mr Miyamoto has been working on.
In one of the games, which Miyamoto called Project Giant Robot, players control sky-scraping automatons, angling the Wii U GamePad in front of a TV screen while shifting their torsos left and right or up and down to maneuver the robots upper-body while thumbing the controllers joysticks to punch or grab almost like a full-body game of Rock Em Sock Em Robots. The GamePad shows you what the robot sees, while the TV screen offers a zoomed-back view, letting onlookers as well as you admire your tromping, pummeling handiwork.
In another, titled Project Guard, the GamePad became a quick-jump map of a fortress manned by numbered, laser-firing security cameras. As robots encroach on different entry points, you have to tap the GamePad to leap from camera to camera, blasting enemies that trundle or come at you sprinting even some that sneak under your radar. All the while, onlookers can shout out the numbers that correspond to robot-threatened camera feeds, turning your defense operations into a frenetic, heart-racing, tap-and-fire scramble.
A game Nintendo fans have been waiting for a very long time to see: Star Fox is back, only reimagined on the Wii U using Miyamotos new GamePad-based controls controls thatll ask of players things theyve never had to do before in a video game. Whether theyll come willing or balk remains to be seen, but Miyamoto is convinced hes on to a control scheme thats not only novel, but with practice, indispensable.