I don't remember where I saw a comment (I think GP made the comment), but there is a term that might be applying to Smash eventually down the road. The term is a "Glass Ceiling", which for those that don't know means that there is a maximum limit that something that can go only so high before hidden things prevent it from going higher. These things can be data space, availability of characters, time deadline, budget, number of workers...amongst other things as well.
If/When that glass ceiling is reached, then how will the roster be affected? Let's say that it reaches it in Smash 5 at like 70 characters. What woud they do for later Smash games (and I know this is like talking over a decade from now, but like with Mario Kart, if they keep on making consoles, they'll keep on making Smash). Will major cuts happen to veterans, will they cycle through the characters so that some won't be one one game but will be returning on the next one (so characters appear bi-gamely (not sure if that is a word, but I say it would be)), will they just have newcomers be just for that game and then leave it at that, or will there even be newcomers from that point on?
I think it would be a good discussion, even if we don't have to worry about it right now. I don't know where that Glass Ceiling will be at, but the current roster for Sm4sh is 3x the original of SSB64, and still growing. With the amount of Newcomers that will be in Sm4sh, if it is smaller than Melee and Brawl, it might be a sign of eraching the time deadline. Of course, Melee was done really quickly, which resulted in many rash decisions and many clones in order to add to the roster. For Sm4sh, 9 out of the 10 newcomers have completely unique movesets, with the other being like a bonus character that was meant to be a skin. In the future though we might be at an impasse where in order to have more newcomers, they would have to be semi-clones or share a few smiliar moves with other characters. Quality vs. Quantity you could say for that.
Where do you think the glass ceiling will be at? How do you think the Smash team will handle this? Do you even think there will be a limit to how many Smashers there'll be?
If/When that glass ceiling is reached, then how will the roster be affected? Let's say that it reaches it in Smash 5 at like 70 characters. What woud they do for later Smash games (and I know this is like talking over a decade from now, but like with Mario Kart, if they keep on making consoles, they'll keep on making Smash). Will major cuts happen to veterans, will they cycle through the characters so that some won't be one one game but will be returning on the next one (so characters appear bi-gamely (not sure if that is a word, but I say it would be)), will they just have newcomers be just for that game and then leave it at that, or will there even be newcomers from that point on?
I think it would be a good discussion, even if we don't have to worry about it right now. I don't know where that Glass Ceiling will be at, but the current roster for Sm4sh is 3x the original of SSB64, and still growing. With the amount of Newcomers that will be in Sm4sh, if it is smaller than Melee and Brawl, it might be a sign of eraching the time deadline. Of course, Melee was done really quickly, which resulted in many rash decisions and many clones in order to add to the roster. For Sm4sh, 9 out of the 10 newcomers have completely unique movesets, with the other being like a bonus character that was meant to be a skin. In the future though we might be at an impasse where in order to have more newcomers, they would have to be semi-clones or share a few smiliar moves with other characters. Quality vs. Quantity you could say for that.
Where do you think the glass ceiling will be at? How do you think the Smash team will handle this? Do you even think there will be a limit to how many Smashers there'll be?