Tyrell Badd
"The hated boss who beats you down..."
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I'm super bored (a.k.a. I can't fall asleep) so I thought this would be an interesting topic to make. It's basically what the title says: what are your five favorite and least favorite 3D Zelda dungeons. You don't have to list five and you don't have to really give a reason why if you don't want to, but it'd be nice to know why you like/hate that dungeon. Go into as much detail as you want. Please be civil about this, if you disagree with someone, don't make a big fuss about it. Remember, it's all opinions, not facts. Anyways, I'll begin. :triforce: <-make it happen
Note: I have not played every Zelda game, so this isn't from being based off all the games.
Favorites
5. Stone Tower from Majora's Mask. Definitely the most memorable dungeon in the game for me. Mostly because of the upside-down gimmick, but also because the moon crashed when I was almost done with this place. It really was a unique dungeon though and the boss fight was pretty great.
4. Lanayru Mining Facility from Skyward Sword. I thought the music in this level was fantastic, the gimmick wasn't too intrusive for me, and most of the enemies are robots, which I thought was cool. It's also futuristic, which is a plus. The dungeon's item, Gust Bellows, was kind of eh, though. Also, props to the Sandship for being fun as well.
3. Tower of the Gods from Wind Waker. Fantastic boss, fantastic music, fantastic setting. Probably the closest we'll get to a futuristic Zelda dungeon...unless the new one has some advanced technology stuff in it, which by the looks of the teaser it does to an extent.
2. Temple of Time from Twilight Princess. Despite having like eight floors and being the sixth dungeon, it was rather simple. It was a very..."clean" dungeon. Also it was satisfying destroying Beamos and other shitty enemies with the giant statue. Ironically, I'm arachnophobic, but I thought Armogohma was the best boss in the game, next to Blizzeta.
1. Forbidden Woods from Wind Waker. I know, shocking, considering Wind Waker is my favorite Zelda game, but this dungeon was great. In my opinion, it was literally what a Forest Temple is supposed to be, not like the fake Forest Temple in Ocarina of Time (I liked the temple, but it definitely wasn't "forest-y" imo). It took place in a giant tree, a lot of music and sounds were ambiance noises, and I generally favor jungle/forest areas (not as much as space/futuristic areas, though).
Least Favorites
5. Water Temple from Ocarina of Time. Yeah, yeah, original, I know. But really, I don't like this dungeon. You have to constantly go back to raise or lower the water. You have to constantly go into your inventory, to your clothes, and unequip/equip the Iron Boots (fixed in OoT3D thankfully) and the whirlpool section is just plain annoying. If you want a good water temple with this mechanic, play Link Between Worlds and go to the Swamp Palace.
4. Temple of the Ocean King from Phantom Hourglass. I'm one of those people that doesn't actually hate PH, but there really is no way to defend this shitty temple. You literally visit it every time you beat a dungeon. There are 6 dungeons in the game. You visit it twice before going into the dungeons. You visit it once after beating the dungeons. You think it gets easier, and then wham, turns out there's a whole 'nother seven floors by making a triforce symbol on the door. And those seven floors sure are something, especially when you don't have the dungeon items that make this a cakewalk.
3. Arbiter's Grounds from Twilight Princess. Ugh, this dungeon. First off, you're almost constantly hit by black bugs, Landmolas, and mini skeleton bastards. The first half is a giant Poe hunt, which is just meh and then the second half is fun with the Spinner. "Fun." Really, the only thing I liked about this dungeon is that Death Sword was the best mini-boss in the game.
2. Snowhead Temple from Majora's Mask. The definition of boring temple. The only redeeming thing about this temple was that the boss fight was fun. Everything else was boring. Trying to find the fairies was impossible because they're hidden in walls. You constantly fall off back to the bottom of the dungeon. Ice is just an annoying element in general. Which is an excellent segway too.......
1. Ice Ruins from Link Between Worlds. I'm shocked I'm including something from such a recent game so low, but this temple was literally the worst in the entire game. This dungeon was such a terrible experience that I actually ragequitted the game the first time through. Like, really, if you thought ice physics were bad, how about them being one square long throughout the entire dungeon. Most of it takes place on small platforms where Link slip and slides all day. The mini-boss will literally corner and give you the ass pounding of a lifetime if you let it, too. God, what a terrible dungeon. Not to mention the trek just to get to the goddamn dungeon is hell itself.
Once again, this is from recent memory. I haven't played games like Zelda II, Spirit Tracks, or Phantom Hourglass in a while to remember the dungeons, so this list may not be the final one, at the least the least favorites one. The favorites list is final. Kind of funny how I went into more detail on why I hate the dungeons though.
Note: I have not played every Zelda game, so this isn't from being based off all the games.
Favorites
5. Stone Tower from Majora's Mask. Definitely the most memorable dungeon in the game for me. Mostly because of the upside-down gimmick, but also because the moon crashed when I was almost done with this place. It really was a unique dungeon though and the boss fight was pretty great.
4. Lanayru Mining Facility from Skyward Sword. I thought the music in this level was fantastic, the gimmick wasn't too intrusive for me, and most of the enemies are robots, which I thought was cool. It's also futuristic, which is a plus. The dungeon's item, Gust Bellows, was kind of eh, though. Also, props to the Sandship for being fun as well.
3. Tower of the Gods from Wind Waker. Fantastic boss, fantastic music, fantastic setting. Probably the closest we'll get to a futuristic Zelda dungeon...unless the new one has some advanced technology stuff in it, which by the looks of the teaser it does to an extent.
2. Temple of Time from Twilight Princess. Despite having like eight floors and being the sixth dungeon, it was rather simple. It was a very..."clean" dungeon. Also it was satisfying destroying Beamos and other shitty enemies with the giant statue. Ironically, I'm arachnophobic, but I thought Armogohma was the best boss in the game, next to Blizzeta.
1. Forbidden Woods from Wind Waker. I know, shocking, considering Wind Waker is my favorite Zelda game, but this dungeon was great. In my opinion, it was literally what a Forest Temple is supposed to be, not like the fake Forest Temple in Ocarina of Time (I liked the temple, but it definitely wasn't "forest-y" imo). It took place in a giant tree, a lot of music and sounds were ambiance noises, and I generally favor jungle/forest areas (not as much as space/futuristic areas, though).
Least Favorites
5. Water Temple from Ocarina of Time. Yeah, yeah, original, I know. But really, I don't like this dungeon. You have to constantly go back to raise or lower the water. You have to constantly go into your inventory, to your clothes, and unequip/equip the Iron Boots (fixed in OoT3D thankfully) and the whirlpool section is just plain annoying. If you want a good water temple with this mechanic, play Link Between Worlds and go to the Swamp Palace.
4. Temple of the Ocean King from Phantom Hourglass. I'm one of those people that doesn't actually hate PH, but there really is no way to defend this shitty temple. You literally visit it every time you beat a dungeon. There are 6 dungeons in the game. You visit it twice before going into the dungeons. You visit it once after beating the dungeons. You think it gets easier, and then wham, turns out there's a whole 'nother seven floors by making a triforce symbol on the door. And those seven floors sure are something, especially when you don't have the dungeon items that make this a cakewalk.
3. Arbiter's Grounds from Twilight Princess. Ugh, this dungeon. First off, you're almost constantly hit by black bugs, Landmolas, and mini skeleton bastards. The first half is a giant Poe hunt, which is just meh and then the second half is fun with the Spinner. "Fun." Really, the only thing I liked about this dungeon is that Death Sword was the best mini-boss in the game.
2. Snowhead Temple from Majora's Mask. The definition of boring temple. The only redeeming thing about this temple was that the boss fight was fun. Everything else was boring. Trying to find the fairies was impossible because they're hidden in walls. You constantly fall off back to the bottom of the dungeon. Ice is just an annoying element in general. Which is an excellent segway too.......
1. Ice Ruins from Link Between Worlds. I'm shocked I'm including something from such a recent game so low, but this temple was literally the worst in the entire game. This dungeon was such a terrible experience that I actually ragequitted the game the first time through. Like, really, if you thought ice physics were bad, how about them being one square long throughout the entire dungeon. Most of it takes place on small platforms where Link slip and slides all day. The mini-boss will literally corner and give you the ass pounding of a lifetime if you let it, too. God, what a terrible dungeon. Not to mention the trek just to get to the goddamn dungeon is hell itself.
Once again, this is from recent memory. I haven't played games like Zelda II, Spirit Tracks, or Phantom Hourglass in a while to remember the dungeons, so this list may not be the final one, at the least the least favorites one. The favorites list is final. Kind of funny how I went into more detail on why I hate the dungeons though.