I see several obvious problems with the (series) pages as they are now. They are:
1: Redundant, unfocused coverage. Of course Mario is going to show up in the Character section of multiple series and of course Donkey Kong (the game) is going to be listed on both the Mario and Donkey Kong series pages because reasons, but c'mon; If all the Donkey Kong Country games are going to be listed on the Donkey Kong (series) page anyway, then what's the point of having a separate Kondey Dong Country series page in the first place?
2: The partner series is space-wasting verbiage; just throw a "see also" link to the other series page instead of having a paragraph that basically amounts to "Wario Land is a series of gaems that stars Wario doing stuff, a guy who was in a Mario game before I think. It has a lot of games and stuff."
3: The game descriptions by far and large, sucks. Most messilly attempt to describe story, gameplay and release history in too much detail for the small space available and too little detail to be actually informative, resulting in ugly walls of text that fail spectacularly at being informative or interesting.
I mean, look at this bullshit;
Take any random entry on any (series) page and they're likely to be like that. If that's all series page are going to be made of, what's the point?
S'yeah, thoughts? Comments? Criticism?
1: Redundant, unfocused coverage. Of course Mario is going to show up in the Character section of multiple series and of course Donkey Kong (the game) is going to be listed on both the Mario and Donkey Kong series pages because reasons, but c'mon; If all the Donkey Kong Country games are going to be listed on the Donkey Kong (series) page anyway, then what's the point of having a separate Kondey Dong Country series page in the first place?
2: The partner series is space-wasting verbiage; just throw a "see also" link to the other series page instead of having a paragraph that basically amounts to "Wario Land is a series of gaems that stars Wario doing stuff, a guy who was in a Mario game before I think. It has a lot of games and stuff."
3: The game descriptions by far and large, sucks. Most messilly attempt to describe story, gameplay and release history in too much detail for the small space available and too little detail to be actually informative, resulting in ugly walls of text that fail spectacularly at being informative or interesting.
I mean, look at this bullshit;
Donkey Kong Country is a game for the Super Nintendo Entertainment System. Released in 1994, it is known for being the first game to use pre-rendered sprites, creating a 3D effect throughout the game. It is the first game in the Donkey Kong Country series, with three sequels, Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Country 3: Dixie Kong's Double Trouble!, and Donkey Kong Country Returns. It also has a similar semi-sequel, titled Donkey Kong Land. The game stars Donkey Kong, along with his buddy, Diddy Kong, in his debut, as the two travel across Donkey Kong Island in search for the Banana Hoard. The game was remade for the Game Boy Color in 2000, and was also remade again for the Game Boy Advance in 2003. The two remakes feature some new Bonus Games, the ability to save in the overworld, and several more new elements. Donkey Kong Country was also released on the Wii's Virtual Console in 2006, being the same as the original version.
Dr. Mario was the first game in the Dr. Mario series; it was released for the NES in 1990. The game brought the basic concept of the series to the players' attention immediately, as they would start the game off having to reorganize falling Megavitamins in order to eradicate viruses from the screen. Once all viruses have been eliminated, the player would move on to the next level. As the game progressed, each level rose in difficulty, providing more viruses for the player to eliminate and less space to maneuver the Megavitamins in. Dr. Mario was ported and remade many times after its original release.
n June of 1985, Nintendo released Wrecking Crew in Japan for the Famicom Disk System, then later that year in other parts of the world for the NES. The concept of the game revolved around Mario (and Luigi, if a second player were to join the game) who were in the middle of a demolition site. While at the site, they had to break down all of the concrete walls with their hammers found in each level. The player would encounter several enemies, none of which could be defeated with the hammer that Mario (or Luigi) would carry. Rather, they would have to trap enemies under steel drums. The game also featured a new character: Foreman Spike, who would occasionally appear to outdo Mario at breaking down the concrete walls, and who could push Mario off of ledges. The game also featured a custom level creator, the first game in the Mario series to ever do so.
Donkey Kong Country 2: Diddy's Kong Quest is the second Donkey Kong Country game for the Super Nintendo. It is the sequel of Donkey Kong Country and is also the predecessor to Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Country Returns. The game has a Game Boy pseudo-sequel, Donkey Kong Land 2, that was released one year after the original. It was released in 1995 and stars Diddy Kong, as he and his partner, Dixie Kong, make their way through Crocodile Isle to save Donkey Kong from the Kremling Krew. In 2004, a remake of the game was made for the Game Boy Advance. It features several differences, including the addition of photographs and extra DK Coins. Later in 2007, the game was remade on the Virtual Console to play on the Wii system.
Take any random entry on any (series) page and they're likely to be like that. If that's all series page are going to be made of, what's the point?
S'yeah, thoughts? Comments? Criticism?