Smash Bros. World Cup - Writers Wanted!

Beatle

Goomba
This is an idea I've had for quite some time now. I warn you though, it's a long read; have a seat, relax, and enjoy reading my idea.

Master Hand or Sakurai wants to know who is the strongest Nintendo character, and as a result runs a tournament. For the first Smash game, he gives personal invites to twelve characters to compete in the first Smash tournament, but for the subsequent tournaments, Nintendo characters must fight tooth and nail their way in in order to qualify to the tournament. Third-party characters receive invitations.

The idea combines the structure of the FIFA World Cup and its qualifiers and the characters, stages, music, and other elements from Nintendo and Smash Bros. As from the former, you'll be only mainly see a lot of numbers and rounds, but nonetheless I'll need to tell a few things about FIFA.

The FIFA World Cup is the most popular form of competition when it comes to international soccer (football in most countries). Just about every country has a national soccer team, but FIFA can only allow up to 32 teams in the tournament. FIFA itself is split into six different confederations:

Asian Football Confederation (AFC):
This region covers nearly all of Asia as well as Australia. This region is fairly vast in geographical size but overall is a fairly weak confederation. The strongest teams are Japan, South Korea, and Australia; the Middle East also has decent teams along with China, North Korea, and Uzbekistan. South Asia and Southeast Asia are highly weak areas.

Confederation of African Football (CAF):
This region covers all of Africa. Strong teams are in the north and west (specifically the teams around the Gulf of Guinea) parts of the continent; Senegal is also decent. The south and central parts varies, whereas the east and insular parts of Africa are weak regions. Overall it may be considered a distant third-place when it comes to the strength of the region.

Confederation of North, Central American and Caribbean Association Football (CONCACAF):
This region covers the continent of North America and the Guiana region (Guyana, Suriname, and French Guiana). This region like the AFC is fairly weak, but has its strong teams as well. Mexico and the United States are the giants in this federation, and Central America and the Caribbean have several teams right behind them. However, it is plagued by many weak teams, particularly those of small Caribbean Islands.

South American Football Confederation (CONMEBOL, acronym is derived from the Spanish and Portuguese names):
This region is considered one of the two most powerful confederations of FIFA. It covers all of South America except for the Guiana region. Argentina, Brazil, and Uruguay are world class teams in the region, and the weakest teams (Bolivia, Peru, and Venezuela) are no slouches themselves. The ones in between (Chile, Colombia, Ecuador, and Paraguay) can easily compete with the top teams of the AFC, CAF, and CONCACAF.

Oceania Football Confederation (OFC):
This region is considered by far the weakest, especially since Australia left it some years ago. This confederation covers the islands of the Pacific. The only team that has any sort of strength is New Zealand; the region also has some of the weakest teams in the world (those in Micronesia and Polynesia, except for Tahiti). The OFC failed to have a representative in the last World Cup.

Union of European Football Associations (UEFA):
This confederation along with CONMEBOL is considered the strongest, and covers the European continent along with a few other countries. Several world class teams come from this area: England, France, Germany, Italy, Netherlands, Portugal, and Spain, with many other teams right behind them. The average team is no slouch, but there are a few minnows in the confederation, such as Andorra, Faroe Islands, Gibraltar, and San Marino.

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FIFA allocates a certain number of slots to each confederation depending on its strength. Likewise, Nintendo/Master Hand/Sakurai allow a certain number of qualifying spots to each of Nintendo's six "confederations", or genres.

The six confederations are:

Futuristic/Sci-Fi: This is the Smash equivalent of the AFC. This genre includes those Nintendo franchises that are futuristic and/or sci-fi, as well as games a so-called "dudebro" would play. What we see much in this genre are robots, space machines, and the like. Series here include, but is not limited, to Metroid, F-Zero, Star Fox, and Xenoblade.

Medieval/Fantasy: CAF's equivalent consists of well-beloved series in this board. These series have a medieval and/or a fantasy feel to it was they consist of medieval weapons like swords and wands, mythological creatures like dragons and elves, and so forth. They may be western-influenced (like For the Frog the Bell Tolls), or eastern-influenced (such as The Mysterious Murasame Castle). Series here include, but isn't limited to, Zelda, Kid Icarus, Fire Emblem, and Golden Sun.

Other: This is CONCACAF's equivalent (I can't think of a good name for these usually light-hearted games). These are for Nintendo games that do not fit in the other categories too easily. What puts these games together are usually bright colors, light-heartedness, and cutesy/funny characters. Here lies the likes of Kirby, Animal Crossing, Punch-Out, and Wii/Mii games.

Pokémon: CONMEBOL's equivalent is dedicated entirely to the Pokémon franchise. The series is big enough to warrant its own "confederation".

Retro: OFC's equivalent is for long abandoned Nintendo characters who have not gotten a game for a very long time. Within this genre are the likes of Duck Hunt, Balloon Fight, Ice Climber, and R.O.B.'s games.

Mario: Nintendo's flagship series is the equivalent of UEFA. Within this division are only characters that belong to the main Mario series or its spinoffs such as Donkey Kong, Yoshi, Wario Land, and WarioWare. There is a vast amount of characters that would be in this division, from Ace of Mario Tennis: Power Tour to Zip Toad of Paper Mario: the Thousand-Year Door.

Some series can qualify for more than one genre, but can only be in one genre at a time. For instance, Mach Rider can be in either the Sci-Fi division (for its futuristic feeling), or the Retro division (for not having a game for nearly 30 years), but not both.

In short:

FIFA -> Nintendo/Master Hand/Sakurai/Smash Bros. universe
AFC -> Futuristic/Sci-Fi (Metroid, F-Zero, Star Fox, Xenoblade, etc.)
CAF -> Medieval/Fantasy (Zelda, Fire Emblem, Kid Icarus, Golden Sun, etc.)
CONCACAF -> Other (Kirby, Animal Crossing, Wii/Miiverse, Punch-Out, etc.)
CONMEBOL -> Pokémon
OFC -> Retro (Duck Hunt, R.O.B., Ice Climber, Balloon Fight, etc.)
UEFA -> Mario (Mario, DK, Yoshi, Wario Land, WarioWare, etc.)

The fighting itself is where the bulk of the stories will be written. Like Smash, these battles will have characters, KO's, falls, items, stages, music, crowd audience (fanbases), and so forth. The characters fight for the purpose of trying to get into Smash, but only a small fraction of those succeed in qualifying. How each individual fight goes is up to the writer's imagination, as long as there are no contradictions or R18+ material.

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The Battles:

For qualifying procedures, The battles are all timed and use the point system. As with the Smash games, with the higher number of points wins the match. A character gets +1 for a Knockout, -1 for a Fall, and -2 for a Self-Destruct. there are mainly two ways to define a round (those who follow soccer/football will be familiar with these):

Method #1: Two-legged ties

This method is done usually in earlier rounds. In this, two characters from the same confederation will fight each other in two battles, one battle each in each of the character's respective home stage. The one with the better aggregated score in the end wins the two-legged tie.

We'll use an example using MIPS of Super Mario 64 (mariowiki.com/MIPS), and Bonnie of Pokémon X/Y (bulbapedia.bulbagarden.net/wiki/Bonnie).

Code:
First leg:
Character:   KO's   Falls   SD's   Score
Bonnie          3       2      0      +1
MIPS            2       3      0      -1

Stage: Prism Tower
Music: Pokémon Gym (www.youtube.com/watch?v=uWxZZ-UG_44)
--------------------------------------------------------
Second leg:
Character:   KO's   Falls   SD's   Score
MIPS            2       0      0      +2
Bonnie          0       2      0      -2

Stage: Dire, Dire Docks
Music: Dire, Dire Docks (www.youtube.com/watch?v=GBPbJyxqHV0)

As shown above, both MIPS and Bonnie have each won a match in the two-legged tie. Both matches would contain an account of how the fight went (again, the writers decide what happens here). The two matches are then brought together to determine the final standings:

Code:
Aggregated score:
Character:   KO's   Falls   SD's   Score
MIPS         2+2=4  3+0=3   0+0=0     +1
Bonnie       3+0=3  2+2=4   0+0=0     -1
MIPS wins +1/-1 over Bonnie on aggregate.

The final results have MIPS win the two-legged tie due to having a better score overall. The writers can also give input here, such as making Bonnie cry and her fans becoming upset at the fact that she lost, while MIPS hops away in a hurry and says some line inspired by Alice in Wonderland.
In the case of a tie in the end, the tiebreaker is decided by the Away KO's rule. We'll use an example of this using the same two characters.

Code:
First leg:
Character:   KO's   Falls   SD's   Score
Bonnie          3       2      0      +1
MIPS            2       3      0      -1

Stage: Prism Tower
Music: Pokémon Gym (www.youtube.com/watch?v=uWxZZ-UG_44)
--------------------------------------------------------
Second leg:
Character:   KO's   Falls   SD's   Score
MIPS            1       0      0      +1
Bonnie          0       1      0      -1

Stage: Dire, Dire Docks
Music: Dire, Dire Docks (www.youtube.com/watch?v=GBPbJyxqHV0)
--------------------------------------------------------
Aggregated score:
Character:   KO's   Falls   SD's   Score
MIPS         2+1=3  3+0=3   0+0=0     +0
Bonnie       3+0=3  2+1=3   0+0=0     +0

+0/+0 on aggregate. MIPS wins over Bonnie on the away KO's rule (2-0).

Shown here is a tie, as MIPS and Bonnie each have zero points due to having an equal amount of KO's and Falls. However, due to MIPS KO'ing Bonnie in her home stage (Prism Tower) twice whereas Bonnie could not knockout MIPS at his home stage (Dire, Dire Docks) at all, MIPS wins the two-legged tie due to having more away KO's (2-0).

Finally, should the away KO's be equal, there will be a third match involving the two contestants at a neutral venue. Suppose the two characters above had a victory and a defeat, each with 1 KO and 0 Falls for the home side.

Code:
Aggregated score:
Character:   KO's   Falls   SD's   Score
MIPS         0+1=1  1+0=1   0+0=0     +0
Bonnie       1+0=1  0+1=1   0+0=0     +0

+0/+0 on aggregate. Due to an equal number of Away KO's (0-0), a third match is to be played on neutral ground.
--------------------------------------------------------
Tiebreaker:
Character:   KO's   Falls   SD's   Score
MIPS            2       4      1      -4
Bonnie          4       2      0      +2

Stage: Battlefield (Melee)
Music: Battlefield (Melee) (www.youtube.com/watch?v=u72SLGULM8A)

After the tiebreaker, Bonnie wins -4/+2 over MIPS on aggregate.

If the game is still tied after the tiebreaker, the match will then go to sudden death just like how the Smash games do so. The winner of sudden death wins the entire two-legged tie.

---

Method #2: Round-robin

This method is used in both the later rounds of qualifying and in the first stage of the actual tournament (Again, those who follow soccer will have a good idea how this will work). In here a character fights every other character at least once in the group he or she is placed in; round-robins can either be single (face each other once) or double (face each other twice). Depending on how the outcome of each battle goes, a character receives a certain amount of points depending on how he or she performs. The points he/she gets are labeled as follows:

3 points for a win
2 points for a sudden death win
1 point for a sudden death loss
0 points for a loss

If two or more characters have the same amount of points, the following procedures shall be used for tiebreakers:

1. KO Differential
2. KO's scored
3. Away KO's scored
4. Wins
5. Lowest number of SD's
6. Points among the tied teams
7. KO Differential among the tied teams
8. KO's scored among the tied teams
9. Away KO's scored among the tied teams
10. Lowest number of SD's among the tied teams
11. A tie-breaking match is played at a neutral stage; sudden death if necessary.

As an example, we will again use the two characters above, plus Fire Emblem's Kent (fireemblemwiki.org/Kent), F-Zero's The Skull (mutecity.org/wiki/The_Skull), Animal Crossing's Porter (nookipedia.com/wiki/Porter), and a Smick (nintendo.wikia.com/wiki/Smick) from Gyromite. Suppose all the characters fight each other twice in a double round-robin tournament. The final results are shown below:

Legend:
P - Matches Played
W - Win
SW - Sudden Death Win
SL - Sudden Death Loss
L - Loss
KO - Knockout
F - Fall
SD - Self-destruct
D - Differential (KO - Fl - 2*SD)
Pts. - Total Points

Code:
Table:
                P   W   SW  SL  L   KO  F   SD  D   Pts.
MIPS            10  6   2   0   2   19  13  0   +6  22
--------------------------------------------------------
The Skull       10  6   1   0   3   18  12  0   +6  20
Bonnie          10  5   0   1   4   17  11  0   +6  16
Kent            10  5   0   1   4   15  15  0   +0  16
Porter          10  2   1   1   6   9   15  0   -6  9
Smick           10  1   1   2   6   10  22  0   -12 7

MIPS wins the round-robin tournament.

As seen here, each character has played exactly ten matches--five at their own home stage against the other characters, and five away, once each in the other characters' home stages. Due to MIPS having the most amount of points (and thus the best record), he wins the entire round-robin tournament. Also notable is the tiebreaker between Bonnie and Kent; due to having the same amount of points, the tiebreaking method gets used; in this case, due to Bonnie's better KO differential (Having 17 KO's and 11 Falls, making a net difference of +6), she is placed above Kent (who has 15 KO's and 15 Falls, with a net difference of +0) and thus wins the bronze.

Method #3: Knockout

This method is the simplest and is used in the last rounds of the actual Smash tournament. It works just like the knockout stage in the FIFA World Cup or the NCAA Basketball tournament that runs every March. In the knockout stage, there are not purely timed matches but instead there are stock matches with a time limit, with no items. The loser of the match gets eliminated, the winner moves on, whether it be through eliminating all of the opponent's stock or winning through sudden death. In the end a final takes place in Final Destination; the winner of that match wins the entire Smash tournament and is hailed as the strongest Nintendo character, and will have a chance to fight Master Hand. Below is an example of a knockout bracket using the six characters shown above plus Sonic the Hedgehog's Knuckles (sonic.wikia.com/wiki/Knuckles_the_Echidna), and Bomberman from the series of the same name (bomberman.wikia.com/wiki/White_Bomberman).

Code:
Bracket:
MIPS------------|
                |MIPS------------|
Porter----------|                |
                                 |MIPS------------|
Smick-----------|                |                |
                |Smick-----------|                |
Knuckles--------|                                 |
                                                  |MIPS------------|
Kent------------|                                 |
                |Bonnie----------|                |
Bonnie----------|                |                |
                                 |Bonnie----------|
The Skull-------|                |
                |Bomberman-------|
Bomberman-------|

Above, we see MIPS beating Bonnie in the finals of this bracket tournament, thus becoming the winner, where he will either succeed or fail to defeat Master Hand. In addition, before the final, there would be a 3rd-place match between the two losers of the semi-final matches, with the winner of that match winning 3rd-place.

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Other information:

This is a big project that will require many writers to get it done. If we really get a ton of writers that are willing to pitch in, we may end up having something really decent in the end. It would be preferred if the writers had some knowledge on the characters that they'll be writing about, for that way it'll be easier for them to write their stories. I plan on displaying my idea on other websites, where hopefully they too can be available to pitch in.

The stories can be as short as a paragraph or you can make it longer; just ensure that it doesn't contradict other battles. I have already determined who will fight who, and who wins in each individual fight, and by how much. How a character fares in the the qualifiers is usually determined by how iconic, important, and popular that character is; however, how a character fares in the main tournament is usually determined by tier placement. Hence a character like Kirby does very well in the qualifiers to get into Melee, with an overall record of twelve wins, two sudden death wins, and two losses, but he proceeds to lose all four of his group stage matches in the actual Melee tournament due to his abysmal tier placement. In contrast, Meta Knight barely scrapes into Brawl through a play-off against Roy, but proceeds to win the tournament quite easily due to being at his own top tier.

There will be tons of fights involving lots and lots of Nintendo characters (although the characters shown above are not in any of the qualifiers or in the main tournament), ranging from Sheriff of Nintendo's 1979 arcade game of the same name, to Monita of Nintendo Land for the Wii U. I invite all writers, skilled and not-so-skilled, to have a part in this large project. By doing so you take part in giving a tribute to Nintendo, who, for better or worse, have shaped much of the video game industry the way it is today, and have provided great memories of gaming throughout the years. If you are interested or have any questions, feel free to ask in this thread or by PMing me.

That's all, folks. If you managed to read all this, I thank you. Pat yourself in the back, and have a Chick-fil-A cookie. So long!
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