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Dr. Mario said:To be frank, the sprites need a lot of work on the form. The dress is disproportionately big and too... symmetrical especially at the lower waist. You need to shift the dark pink parts to the left more, make the left one show less and the one on the right show more (especially when the eyes are like this). The outline around the hair is too thick in prototype 2. That's at the top of my head, but your sprite looks pretty stuff and MS Paint-like for the time being.
Yes, it is very apparent that you used a Mega Man-styled sprite to make your Peach sprite, but the shapes need more form to them. Peach's dress needs to be rounder at the bottom, the dress needs to be shorter overall, and the ponytail's outline is too thick.Ashley Ash Satoko and Maria Renard said:Dr. Mario said:To be frank, the sprites need a lot of work on the form. The dress is disproportionately big and too... symmetrical especially at the lower waist. You need to shift the dark pink parts to the left more, make the left one show less and the one on the right show more (especially when the eyes are like this). The outline around the hair is too thick in prototype 2. That's at the top of my head, but your sprite looks pretty stuff and MS Paint-like for the time being.
In order to make the Peach sprite, I had to use Roll's sprite from one of the classic series Mega Man games as a template.
Now how is the Ashley Ash Satoko sprite which is essentially Maria Renard's sprite recolored? It's technically a 16-bit sprite since we're dealing with the NEC TurboGrafx-16/PC Engine which was a pseudo 16-bit console (the CPU was still 8-bit though, the GPU was the only thing that made it 16-bit).
horses tbh said:Do you take requests?
Sylveon said:
Eh here is an example
Ashley Ash Satoko and Maria Renard said:horses tbh said:Do you take requests?
I do it via point commissions on Deviantart.
Sylveon said:Okay you know what'd actually be helpful? actually pointing out the flaws in mspaint.
Other than that...BLOF I think you should have suggested a more balanced pallet of colors and maybe actually comparing the size of the sprites. Make her the size of megaman if you know what I mean. Not only it'll look better but It'll also look somewhat proper. Sure she'll maybe look somewhat similar to roll.
all prototypes of sunshine peach look noticeable disproportionate as said earlier... not only that but you have pointed out on that last sprite. The one where peach is wearing her classic dress. You should have pointed out the stretched arm in that one. I could suply an example tomorrow to show what I mean. If I have pwwned's permission that is since a 8 bit sprite isn't really a waste of time to change.
Another recommendation is that you should look at the way the shading of sprites and it's color usage is like and be as faithful as possible to said shading or coloring if possible.
and optionally I'd like to reiterate the importance of sprites to be in png rather than gif or jpg.
Baby Luigi said:The crown is too tall, take it down a pixel. If you want to recreate characters in sprite form, you have to study their proportions and eye things so that they don't look off. Look at an official sprite of Peach:
See how small the crown is? You also need to make her dress longer, compromise the bust height for more dress height. Peach arms need to be longer too.
The pony tail also needs more work too, the edges are too sharp. You need to get rid of those corner pixels, they usually never look good in sprites, unless you're going for a sharply defined object.
That's pretty decent, but the ponytail is too big.Adrian Fahrenheit "Alucard" Tepes said:I made a ponytail normal BIS Peach sprite using EnteiTheHedgehog's sprite template. It took me like 3 or 4 dang hours to make it.