Yesterday, I was reading Pikipedia and I was pleased to find high-quality articles about things like randomized elements in the Pikmin games, frames and how the dungeon room generation in Pikmin 2 works. While having an article called "Randomness" may look kind of funny at first glance, all of the things I linked provide a perfectly informative explanation of how the Pikmin games work.
This then lead to me thinking that gee, the Super Mario Wiki's coverage of technical concepts is kind of lacking. Articles about gameplay concepts that aren't explicitely named in the games are few and far between, pratically orphaned in term of link, and tend to be somewhat inept. The wiki doesn't need to be hyper-technical and explains what half A-presses are or how the game calculate hit boxes each frames, but I think there's a lot more room to cover broader gameplay concepts than what the wiki has now. Obviously, the Mario franchise is huge and covers disparate type of games so articles about very broad subjects like frames or randomization are likely not feasible or desirable, but I think there are some subjects that could be perfectly viable and interesting. Examples I have in mind include:
Statistics: Explaining what each statistics in Mario Kart and the sport games mean, hidden stats, how the stats listed in the game don't alway line up with reality, etc.
Sequence Breaking: Explaining what a sequence break is and provide examples of sequence breaks in Mario games.
Unwinnable: Explain what an unwinnable state is, details the kidn of tricks Mario game uses to prevent the player from being stuck in an unwinnable state and examples of unwinnable states in the games.
Rubber Band: Explain what Rubber band is, how it works in Mario Kart and the other Mario sports games, and the various iterations of the "Rival" system in Mario Kart.
In mind, the wiki should be as useful to the speedrunner as it is to the Deep Mario Lores nut, but, what do u think
This then lead to me thinking that gee, the Super Mario Wiki's coverage of technical concepts is kind of lacking. Articles about gameplay concepts that aren't explicitely named in the games are few and far between, pratically orphaned in term of link, and tend to be somewhat inept. The wiki doesn't need to be hyper-technical and explains what half A-presses are or how the game calculate hit boxes each frames, but I think there's a lot more room to cover broader gameplay concepts than what the wiki has now. Obviously, the Mario franchise is huge and covers disparate type of games so articles about very broad subjects like frames or randomization are likely not feasible or desirable, but I think there are some subjects that could be perfectly viable and interesting. Examples I have in mind include:
Statistics: Explaining what each statistics in Mario Kart and the sport games mean, hidden stats, how the stats listed in the game don't alway line up with reality, etc.
Sequence Breaking: Explaining what a sequence break is and provide examples of sequence breaks in Mario games.
Unwinnable: Explain what an unwinnable state is, details the kidn of tricks Mario game uses to prevent the player from being stuck in an unwinnable state and examples of unwinnable states in the games.
Rubber Band: Explain what Rubber band is, how it works in Mario Kart and the other Mario sports games, and the various iterations of the "Rival" system in Mario Kart.
In mind, the wiki should be as useful to the speedrunner as it is to the Deep Mario Lores nut, but, what do u think