The RPG Gamer
I am the greatest RPG gamer alive
Super Mario Galaxy 1 an amazingly great game for the Wii has turned 9 years old today OMG! Time sure goes by real fast.
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Koops the koopa troopa said:Yeah that's pretty amazing considering the game actually looks like a modern game but hey, time doesn't stop.
LeftyGreenMario said:what is that video
Then again, the Wii is nothing more than just a beefed up GameCube with slightly improved graphics making it close to the original Xbox.LeftyGreenMario said:Super Mario Galaxy's presentation is nice, but it still looks like an old game from 2008. Mario himself doesn't even look that great. Heck, his body texture files is only 256x128 pixels and his face is a measly 128x128 pixels while high-quality PC games at the time could have 1024 pixel resolution AND include other neat things like bumpmapping (give the texture an illusion of depth without changing the mesh itself) and specmapping (i.e. mask that determines how much light can reflect off here and there). Meanwhile, Brawl had 512x512 pixel resolution on textures. I think it's graphically on par, if not under, with its contemporaries. That's from a pure technical standpoint, not accounting for presentation / arrangement and frame-rate, both which are good.
So, while I don't think it aged super poorly, Galaxy had piss-poor camera work during cutscenes that DID exemplify its age (this one is a notable example, where I think even people at the time complained about it but it just showed its age more).
Super Mario Galaxy doesn't necessarily have bad graphics per se, but it looks graphically less powerful than its contemporaries and obviously our modern games.
Maria Renard said:Then again, the Wii is nothing more than just a beefed up GameCube with slightly improved graphics making it close to the original Xbox.
It would be great. I would like to see them update the model quality and actually proportion Mario and Luigi correctly rather than forcing both into a skeleton. And I would like to see more work put into it rather than better lighting effects (though I doubt it because the footage of Mario in the Switch did NOT impress me graphic-wise AND presentation-wise). I wasn't largely impressed with Twilight Princess, though, but I do like to see side-by-side the Oddworld ones.Shokora said:^ In years to come, I could see them making a port of Super Mario Galaxy with updated graphics of the day. You often see "HD remakes" of classic games that were first released several years ago (Zelda: Twilight Princess and Oddworld: Stranger's Wrath are some examples that some to mind).
I think I've cultivated a bit more of an eye to notice the graphics. I also account for aesthetics and overall presentation and I do think Galaxy looks pleasant in the eyes (bar some atrocious camera work like in that image I linked there). But yeah, I didn't necessarily say the graphics are bad or unpleasant, but, simply, they don't compare to a modern game or perhaps even a contemporary game of its generation.Time Turner said:With few exceptions, graphics have never mattered that much to me, especially when the aesthetics and overall presentation make up for it. If the game's trying to show off graphics that it's clearly not able to, that's one thing, but it's another thing entirely if a game is able to work around its limitations. As you've said, graphics will (almost) always be secondary to gameplay, but unless the graphics are extremely unbearable, I usually don't notice it.
LeftyGreenMario said:Super Mario Galaxy's presentation is nice, but it still looks like an old game from 2008. Mario himself doesn't even look that great. Heck, his body texture files is only 256x128 pixels and his face is a measly 128x128 pixels while high-quality PC games at the time could have 1024 pixel resolution AND include other neat things like bumpmapping (give the texture an illusion of depth without changing the mesh itself) and specmapping (i.e. mask that determines how much light can reflect off here and there). Meanwhile, Brawl had 512x512 pixel resolution on textures. I think it's graphically on par, if not under, with its contemporaries. That's from a pure technical standpoint, not accounting for presentation / arrangement and frame-rate, both which are good.
So, while I don't think it aged super poorly, Galaxy had piss-poor camera work during cutscenes that DID exemplify its age (this one is a notable example, where I think even people at the time complained about it but it just showed its age more).
Super Mario Galaxy doesn't necessarily have bad graphics per se, but it looks graphically less powerful than its contemporaries and obviously our modern games.
Baby Luigi said:Koops the koopa troopa said:Yeah that's pretty amazing considering the game actually looks like a modern game but hey, time doesn't stop.
Super Mario Galaxy does not look like a modern game
Haha, I'm not sure how the images are compressed but they likely had compression like mipmapping (the general idea is that it causes textures to look pixelated at increasing distance thus saving space; it's a texture version of low-poly models) and other optimization things I'm not even aware of. Those texture formats remind me of DDS compression as well, though I'm not at all familiar with how DDS works at all.MnSG said:It's important to remember that single-layered Wii game discs can only hold up to 4.37 GB. However, it is quite odd that Super Mario Galaxy uses more space than Super Mario Galaxy 2.
Interestingly, there are some models in Super Smash Bros. Brawl that have 1024x1024 pixel textures. Such large texture parts would use a lot of memory if they're left uncompressed, however, which is why the CMPR texture format is often used instead of RGBA8. The only problem with CMPR, however, is that its compression can affect texture quality more than RGB565 and RGB5A3, and it's not too friendly with video game sprites.
As far as I know, I think it still plays pretty well and again, it's still pleasant to look at. Sunshine and Super Mario 64, on the other hand.... ugh. Sunshine just doesn't look that great at all.Zae Eildus said:yeah i can agree with this one, its decent looking game but not up to todays standards by any means, although i do feel it has aged pretty well thus far.
MnSG said:you can't even tell if you've gotten all the Blue Coins from a specific episode or not