In 2004, British racing game developer Climax pitched a Diddy Kong Racing sequel to Nintendo for the Gamecube, which was rejected for unknown reasons. The pitch proposed the return of Wizpig and DKR's story mode strucutre, the ability to change vehicles mid-race and special moves for each characacters.
Absolutely nobody heard of this until yesterday, when video game archivist Borman acquired the prototype and made a video about it.
Absolutely nobody heard of this until yesterday, when video game archivist Borman acquired the prototype and made a video about it.