ResearchStudent
Goomba
Hi everyone,
A few weeks ago I posted asking people to participate in a survey for my Masters project. Thank you to everyone who took part. As promised, heres my results.
So first, a bit of demographic stuff. In the end I got 3576 responses, with is incredibly. Whats even more amazing is that only 37 of those werent usable for one reason or another. In total 2950(83.36%) of the responses were male, 512 (14.47%) responses were female, 66 (1.86%) identified as other, and 11 people did not respond (0.31%). In total, 1664 (47.02%) of respondents were from the United States, followed by 403 respondents for the United Kingdom (11.39%), 217 (6.13%) from Canada, 157 (4.44%) from Germany. A total of 39 respondents left the question about country blank, and a total of 87 other countries make up the remaining 31.02%. 2309 (65.24%) respondents played alone, while the remaining 1230 (34.76%) played with others. The majority of those played with others online, with 1090 respondents doing so, or 88.62% of respondents playing with others, and 280 respondents playing with other playing in the physical world. Some respondents played other people both online and in the physical world.
The aim of the survey was to see how two previously validated questionnaires work together. The questionnaires were the Immersive Experience Questionnaire (IEQ), and the Player Uncertainty in Games questionnaire (PUGS). The theory was going in that the scores would correlate in a bell curve, so as the immersion score increases, the uncertainty score increases, until about half way when the immersion score should start decreasing while the uncertainty score continues to increase. I thought this as too much uncertainty should make a game unenjoyable.
However, this wasnt the case, and theres just a steady, slight linear correlation. Which is great as the theorys partly right, immersion does increase as uncertainty increases, however its also interesting that theres no drop at all.
Thank you for helping me. In total I had 23 people who played a Mario game, including Mario Kart 8, Super Mario Odyssey and New Super Mario Bros. 2.
Thanks again for everyone's help
A few weeks ago I posted asking people to participate in a survey for my Masters project. Thank you to everyone who took part. As promised, heres my results.
So first, a bit of demographic stuff. In the end I got 3576 responses, with is incredibly. Whats even more amazing is that only 37 of those werent usable for one reason or another. In total 2950(83.36%) of the responses were male, 512 (14.47%) responses were female, 66 (1.86%) identified as other, and 11 people did not respond (0.31%). In total, 1664 (47.02%) of respondents were from the United States, followed by 403 respondents for the United Kingdom (11.39%), 217 (6.13%) from Canada, 157 (4.44%) from Germany. A total of 39 respondents left the question about country blank, and a total of 87 other countries make up the remaining 31.02%. 2309 (65.24%) respondents played alone, while the remaining 1230 (34.76%) played with others. The majority of those played with others online, with 1090 respondents doing so, or 88.62% of respondents playing with others, and 280 respondents playing with other playing in the physical world. Some respondents played other people both online and in the physical world.
The aim of the survey was to see how two previously validated questionnaires work together. The questionnaires were the Immersive Experience Questionnaire (IEQ), and the Player Uncertainty in Games questionnaire (PUGS). The theory was going in that the scores would correlate in a bell curve, so as the immersion score increases, the uncertainty score increases, until about half way when the immersion score should start decreasing while the uncertainty score continues to increase. I thought this as too much uncertainty should make a game unenjoyable.
However, this wasnt the case, and theres just a steady, slight linear correlation. Which is great as the theorys partly right, immersion does increase as uncertainty increases, however its also interesting that theres no drop at all.
Thank you for helping me. In total I had 23 people who played a Mario game, including Mario Kart 8, Super Mario Odyssey and New Super Mario Bros. 2.
Thanks again for everyone's help