I got this idea earlier today and now I'm writing this at 9PM half-asleep so hopefully this is coherent
CLUE
Classic board game where someone goes missing and you have to accuse your fellow housemates and gain clues they all have to figure which one of them is the killer. I haven't seen anyone try an RP of it here on the Mario Boards before, so maybe this will be interesting. It should follow the standard set-up: everyone gets a handfull of clues as to who is the killer, whatever you have is not related to the murder. But you can't share those clues with anyone unless someone is making an accusation, and you happen to have something that makes that guess null and void.
But since this is a forum and not a physical board game, we're going to have to get creative.
IDEA
Taking a few cues from the local Killing Games, you move from room to room, searching for clues and eliminating what doesn't belong. You send in your actions to the host of the game (likely me) and you get results back once everyone is accounted for. These results, you can share or hide at your discretion, but a clue you give to others could result in them getting closer to solving the case before you do. The objective is to figure out who killed the probably-unnamed NPC victim before anyone else does.
Like in Killing Game, and uncommon in most Clue games, there will be board events that happen. One of the newer versions of the board game we personally own has a countdown; if too many clocks are found, the player who finds the last clock is removed from the game. So something mystical like that. Items could also be present, as well as special role powers. So I guess this will turn into a mixture of Killing Game and Clue :p
THE PLAYERS
Obviously, the players of this game are going to be you guys. However, unlike in Killing Game, you are not trying to actively kill each other. The purpose of Clue is to gather intel from the other players, and you can't do that if they are dead. Sure, you could go from room to room on your own, gathering clues little by little. But that's no fun, and you could end up not winning the game by doing that while the other players listen in on and sneak around each other to try and learn more. The objective of Clue is to solve the crime and misinform the others as best as you can. You wouldn't want someone else to take the glory, now would you?
You are supposed to work together, which means the roles will be created accordingly. One player can be good with technology, the other can be a forensic scientist. Use your communication skills wisely to cover any other skills you lack.
THE KILLER
While the players are not supposed to actively kill each other, there is one person that gave this victim an untimely end in the first place. And they are still at large! While most of the players are gathering intel, there is one player that is trying to get away with the crime... by any means necessary. This includes acting as a house guest, gathering information like the others... but could potentially remove any player from the game. This doesn't happen in Clue, no one in the regular game is capable of murder until they are revealed of doing so prior to the game actually starting, but even then, it's unknown even to the killer. The killer here will be notified of who they are, and must blend in as much as possible while still trying to get away with murder.
It is possible for a kill attempt to fail. This can be because no one ends up in the room you sent actions in for, a kill conflicts with yours or someone else's actions that makes it impossible to carry out, etc.
THE CLUES
I'm writing the below section, and I realized I didn't explain how clues work in this game ^^;
You all start off in the grand hallway, as per usual Clue games. But you are given certain intel that relates to some of the rooms. While Clue uses visual representation with cards ("Gun", "Mr. White", "Patio", etc.) to signify what happened, this instead will use explanations. Could range from "The candlestick in the living room has some blood on it.", "No candlesticks have blood on them.", "Furniture on the patio looks like it was moved around.", "X Player looks a little queasy.", etc. These will revolve around whatever the case is build upon, as well as the roles that are handed out to match them.
Roles are not as restricted here as they are in Killing Game, you can freely share who you are and what your power is (because Clue allows this, so this might as well). Any information (roles, investigations, items, etc.) you choose to keep to yourself is entirely up to you, but what you hide or show could help or hinder yours or someone else's investigation.
Forbidden actions TBD?
There are no clues or meaningful things of interest in the main hallway at the start of the game, though in-game events could cause something to happen in the hallway.
Even if you find out who the killer is, you still have to figure out how the killer did it. You make your final accusation in the pool room at the center of the mansion. But be warned! If you make an incorrect accusation, the killer will be notified that someone has made an attempt (the actual game just eliminates you entirely, but that's no fun). It is also totally possible to just go in and win with a lucky guess at the start of the game, but that's a big risk.
GAME PLAY
So here's how it's going down:
ACCUSATIONS
A key point in Clue is accusing another player of doing the crime. After players receive their results, the game moves to the accusation phase. During this time, players can choose to bring another player to the room the accuser is currently in and ask them to reveal specific information. The accuser has to say what it is they want to know, and the accused has to present any one piece of relevant information they have. They cannot reveal more than one, and if they don't have anything, they don't have anything. Unlike in Clue, other players will not be able to share a piece of relevant information if they have it, unless there is a role/item that allows it. But like in Clue, the relevant information that is shared has to be done privately; unless they need a refresher, the host should already know what is being revealed. If there are only two people in the room, the accusation result can be posted in the actual Discord channel; future people brought in to the room will not be able to read message history.
Only one player can be accused at a time. If a player is investigating or communicating in a room, and they are brought out of it for an accusation, oh well, looks like you're done doing whatever it was you were doing in the original room. The number of accusations made during this phase can be discussed, but I'm thinking four. You also cannot make two accusations in one phase, unless a role/item says you can.
Only the killer can kill during an accusation phase. Players cannot accuse anyone in the grand hall, and as such, no kills can be made there.
DISCORD
A Discord will be made for this, but I picture it being more complex than usual. Each room will have a chat channel, and people will be brought in or kicked out as needed. As per accusations, you could be having a friendly chat with someone else or investigating in the room, but brought out of it at a moment's notice. The host(s) oversees all the rooms, but there will be a general non-game-related chat as well. Take care not to spoil your game play to everyone there!
The game ends when the killer is convicted of the crime... but if players become killers themselves, there's more cases to solve.
Thoughts or comments? I'll look back at this tomorrow morning, it's 11PM now ^^;
CLUE
Classic board game where someone goes missing and you have to accuse your fellow housemates and gain clues they all have to figure which one of them is the killer. I haven't seen anyone try an RP of it here on the Mario Boards before, so maybe this will be interesting. It should follow the standard set-up: everyone gets a handfull of clues as to who is the killer, whatever you have is not related to the murder. But you can't share those clues with anyone unless someone is making an accusation, and you happen to have something that makes that guess null and void.
But since this is a forum and not a physical board game, we're going to have to get creative.
IDEA
Taking a few cues from the local Killing Games, you move from room to room, searching for clues and eliminating what doesn't belong. You send in your actions to the host of the game (likely me) and you get results back once everyone is accounted for. These results, you can share or hide at your discretion, but a clue you give to others could result in them getting closer to solving the case before you do. The objective is to figure out who killed the probably-unnamed NPC victim before anyone else does.
Like in Killing Game, and uncommon in most Clue games, there will be board events that happen. One of the newer versions of the board game we personally own has a countdown; if too many clocks are found, the player who finds the last clock is removed from the game. So something mystical like that. Items could also be present, as well as special role powers. So I guess this will turn into a mixture of Killing Game and Clue :p
THE PLAYERS
Obviously, the players of this game are going to be you guys. However, unlike in Killing Game, you are not trying to actively kill each other. The purpose of Clue is to gather intel from the other players, and you can't do that if they are dead. Sure, you could go from room to room on your own, gathering clues little by little. But that's no fun, and you could end up not winning the game by doing that while the other players listen in on and sneak around each other to try and learn more. The objective of Clue is to solve the crime and misinform the others as best as you can. You wouldn't want someone else to take the glory, now would you?
You are supposed to work together, which means the roles will be created accordingly. One player can be good with technology, the other can be a forensic scientist. Use your communication skills wisely to cover any other skills you lack.
THE KILLER
While the players are not supposed to actively kill each other, there is one person that gave this victim an untimely end in the first place. And they are still at large! While most of the players are gathering intel, there is one player that is trying to get away with the crime... by any means necessary. This includes acting as a house guest, gathering information like the others... but could potentially remove any player from the game. This doesn't happen in Clue, no one in the regular game is capable of murder until they are revealed of doing so prior to the game actually starting, but even then, it's unknown even to the killer. The killer here will be notified of who they are, and must blend in as much as possible while still trying to get away with murder.
It is possible for a kill attempt to fail. This can be because no one ends up in the room you sent actions in for, a kill conflicts with yours or someone else's actions that makes it impossible to carry out, etc.
THE CLUES
I'm writing the below section, and I realized I didn't explain how clues work in this game ^^;
You all start off in the grand hallway, as per usual Clue games. But you are given certain intel that relates to some of the rooms. While Clue uses visual representation with cards ("Gun", "Mr. White", "Patio", etc.) to signify what happened, this instead will use explanations. Could range from "The candlestick in the living room has some blood on it.", "No candlesticks have blood on them.", "Furniture on the patio looks like it was moved around.", "X Player looks a little queasy.", etc. These will revolve around whatever the case is build upon, as well as the roles that are handed out to match them.
Roles are not as restricted here as they are in Killing Game, you can freely share who you are and what your power is (because Clue allows this, so this might as well). Any information (roles, investigations, items, etc.) you choose to keep to yourself is entirely up to you, but what you hide or show could help or hinder yours or someone else's investigation.
Forbidden actions TBD?
There are no clues or meaningful things of interest in the main hallway at the start of the game, though in-game events could cause something to happen in the hallway.
Even if you find out who the killer is, you still have to figure out how the killer did it. You make your final accusation in the pool room at the center of the mansion. But be warned! If you make an incorrect accusation, the killer will be notified that someone has made an attempt (the actual game just eliminates you entirely, but that's no fun). It is also totally possible to just go in and win with a lucky guess at the start of the game, but that's a big risk.
GAME PLAY
So here's how it's going down:
- Players sign up. Clue only allows six players, but we can bump that up.
- Once the game begins, players will be assigned character roles, and one will also be assigned the killer. Like in Clue, the players will each be given different clues about their locations, which they can choose to share or keep secret as they investigate more.
- Like in Killing Game, players send in their actions to the host, including the killer, privately (either through here or on Discord). They are then given their results back once everyone is accounted for. Unlike in Killing Game, there will be no investigation phase. Everything will be done privately, though players are capable of mingling in a Discord that will be made.
- Minor investigations can still happen, however. These will be effected by roles or items the player holds ("You can investigate one area outside of your room", for example).
- While you are waiting for your actions, you are confined to the room you are wanting to investigate and cannot communicate with anyone outside of that room, unless you have a role/item that says otherwise.
- Items can be found by investigating, which can cause either the above examples, getting a hint, sharing a piece of information another player has, etc. You can also use your surroundings to your advantage. Role powers can also cause these events. Both will be one-time uses, though items can be found by multiple people and be replenished.
- Some items will result in an action immediately upon use. This could include the clock example above in the "Idea" header, to getting poisoned and incapable of leaving the room, to revealing one of your clues to the other players, etc. Be careful while investigating.
- It is possible for a player who is not the killer to kill another player. While this will eliminate another player you have to worry about, it will come with a penalty (along from losing whatever information they may have held). Of course, this will add another dead body to the house, possibly confusing the other players, but could also make you a target (that's not the penalty I mean).
ACCUSATIONS
A key point in Clue is accusing another player of doing the crime. After players receive their results, the game moves to the accusation phase. During this time, players can choose to bring another player to the room the accuser is currently in and ask them to reveal specific information. The accuser has to say what it is they want to know, and the accused has to present any one piece of relevant information they have. They cannot reveal more than one, and if they don't have anything, they don't have anything. Unlike in Clue, other players will not be able to share a piece of relevant information if they have it, unless there is a role/item that allows it. But like in Clue, the relevant information that is shared has to be done privately; unless they need a refresher, the host should already know what is being revealed. If there are only two people in the room, the accusation result can be posted in the actual Discord channel; future people brought in to the room will not be able to read message history.
Only one player can be accused at a time. If a player is investigating or communicating in a room, and they are brought out of it for an accusation, oh well, looks like you're done doing whatever it was you were doing in the original room. The number of accusations made during this phase can be discussed, but I'm thinking four. You also cannot make two accusations in one phase, unless a role/item says you can.
Only the killer can kill during an accusation phase. Players cannot accuse anyone in the grand hall, and as such, no kills can be made there.
DISCORD
A Discord will be made for this, but I picture it being more complex than usual. Each room will have a chat channel, and people will be brought in or kicked out as needed. As per accusations, you could be having a friendly chat with someone else or investigating in the room, but brought out of it at a moment's notice. The host(s) oversees all the rooms, but there will be a general non-game-related chat as well. Take care not to spoil your game play to everyone there!
The game ends when the killer is convicted of the crime... but if players become killers themselves, there's more cases to solve.
Thoughts or comments? I'll look back at this tomorrow morning, it's 11PM now ^^;
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