Let's list down some examples of existing games lifting a concept from another, we have:
Mario Party 3 using the paper aesthetic first used in Paper Mario (Nintendo 64)
WarioWare (first game) utilising the micro-game concept from Mario Artist Polygon Studio and is subsequently defined by it.
For one, I would like to see the Day and Night concept translated to a Super Mario (3D sandbox) game, from Mario Party 6. Perhaps it could be similar in spirit to how Super Mario Maker 2 handles it: the night version of themes causes the level to work differently. In this case, the levels could have parts where a certain section requires day to be changed to night via a switch, or vice versa.
So what would be a game concept you would like to see in a Mario series that is derived from a different Mario game?
Thank you for reading.
Mario Party 3 using the paper aesthetic first used in Paper Mario (Nintendo 64)
WarioWare (first game) utilising the micro-game concept from Mario Artist Polygon Studio and is subsequently defined by it.
For one, I would like to see the Day and Night concept translated to a Super Mario (3D sandbox) game, from Mario Party 6. Perhaps it could be similar in spirit to how Super Mario Maker 2 handles it: the night version of themes causes the level to work differently. In this case, the levels could have parts where a certain section requires day to be changed to night via a switch, or vice versa.
So what would be a game concept you would like to see in a Mario series that is derived from a different Mario game?
Thank you for reading.