I've seen other people rank videogames, so I figured I might give it a shot too. Please note that I don't have all the Mario games, therefore I will only rank the 30 games I have played through. I'll try to reveal the next rank every day at around the same time, but I might be inconsistent, depending on my schedule. Anyway, here's number 30!
Super Mario Run
Maybe I'm missing out because I don't have the full game, but when I play Super Mario Run, no matter how long or how far I played through, I'm just not satisfied with it. It's essentially a boiled-down version of the New Super Mario Bros. games, with Mario automatically running. The gameplay is heavily simplified, with the only power-ups being the Super Mushroom and the Super Star, only 24 base levels, and the life system being stripped down to bubbles. On the other hand, there are a lot of characters, each with their own unique abilities.but where's Wario and Waluigi
There are a variety of modes. World Tour is basically "the main mode", in which Mario has to save Peach. Again. Toad Rally has the player race against another player's ghost, and while I do wish that it would feature a physical human player, the mode isn't half bad. Remix 10, added on September 2017, has Mario saving Daisy this time (a throwback to Super Mario Land), and Mario has to traverse through bite-sized levels. One criticism I have, and seems to be quite popular in mobile games, is a currency which you need to play certain modes, and if you run out, you have to wait a certain time, in this case it's the Rally Tickets. The last mode is Kingdom Builder, and this one is probably my favorite, because the player is free to design their own "kingdom". There are limitations, but for what it's worth, it's a pretty neat package.
While it may have some fans, Super Mario Run just didn't do it for me. I didn't invest a lot of time in it, and it didn't keep me motivated. Also, this game requires constant internet connection, even though there's no online mode. Why?
Maybe I'm missing out because I don't have the full game, but when I play Super Mario Run, no matter how long or how far I played through, I'm just not satisfied with it. It's essentially a boiled-down version of the New Super Mario Bros. games, with Mario automatically running. The gameplay is heavily simplified, with the only power-ups being the Super Mushroom and the Super Star, only 24 base levels, and the life system being stripped down to bubbles. On the other hand, there are a lot of characters, each with their own unique abilities.
There are a variety of modes. World Tour is basically "the main mode", in which Mario has to save Peach. Again. Toad Rally has the player race against another player's ghost, and while I do wish that it would feature a physical human player, the mode isn't half bad. Remix 10, added on September 2017, has Mario saving Daisy this time (a throwback to Super Mario Land), and Mario has to traverse through bite-sized levels. One criticism I have, and seems to be quite popular in mobile games, is a currency which you need to play certain modes, and if you run out, you have to wait a certain time, in this case it's the Rally Tickets. The last mode is Kingdom Builder, and this one is probably my favorite, because the player is free to design their own "kingdom". There are limitations, but for what it's worth, it's a pretty neat package.
While it may have some fans, Super Mario Run just didn't do it for me. I didn't invest a lot of time in it, and it didn't keep me motivated. Also, this game requires constant internet connection, even though there's no online mode. Why?
Pros | Cons |
---|---|
- variety of modes - many characters to pick from | - World Tour is very short - Rally Tickets are a nuisance - requires internet connection |
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