I think we all can agree that Mario Kart is awesome no matter which game your playing. But there are those courses that I feel are a lot better back then than they are now. So now I'm gonna discuss a track I personally loved back then - but now with a newer opinion, it just doesn't hold up to my currect standards anymore...
Mario Kart's Rainbow Roads are all pretty awesome, but even with some that grind on me based on frustrating difficulty (which sometimes AMAZES me as how people would judge challenge over design much less length of a course), I still enjoy them for what they represent as themselves - colorful courses that almost anyone would consider racing on for their eye-candy-like visuals. But looking back on them all, I have bigger problems with Wii U's in spite how much better it feels to race on than the flatruns on the SNES and GBA.
Remember all those things that made the previous versions so great, or at least strongly element to actual rainbows in reality? (Which some people might think of as magic, but they're mainly holographs that occur once rain stops pouring from the sky) Yeah, now that I look more clearly at it, Wii U's take actually has little to no similar characteristics in comparison.
- The color within the course? Not that pretty/beautiful unlike the previous versions - including 64's squared, tile-like recycling.
- Its Rainbow-like elements? COMPLETELY different. (Obviously)
- Its new unique theme of where it takes place in space? If you ask me... No real logic - being within a stadium-ish space station.
Yes, the music is catchy and all, but you can obviously say the same for every other course in Mario Kart history (albeit the Ghost Valley tracks in SMK which I personally find lame and uninteresting to listen to). I think this course is mediocre on its own, but its only decent in my book for having excellent music. Putting any upsides aside, does anyone else besides me think that Wii U's Rainbow Road was a huge step down?
If not feel free to at least bring up with what track you think is not as cool as you once considered it to be...
Mario Kart's Rainbow Roads are all pretty awesome, but even with some that grind on me based on frustrating difficulty (which sometimes AMAZES me as how people would judge challenge over design much less length of a course), I still enjoy them for what they represent as themselves - colorful courses that almost anyone would consider racing on for their eye-candy-like visuals. But looking back on them all, I have bigger problems with Wii U's in spite how much better it feels to race on than the flatruns on the SNES and GBA.
Remember all those things that made the previous versions so great, or at least strongly element to actual rainbows in reality? (Which some people might think of as magic, but they're mainly holographs that occur once rain stops pouring from the sky) Yeah, now that I look more clearly at it, Wii U's take actually has little to no similar characteristics in comparison.
- The color within the course? Not that pretty/beautiful unlike the previous versions - including 64's squared, tile-like recycling.
- Its Rainbow-like elements? COMPLETELY different. (Obviously)
- Its new unique theme of where it takes place in space? If you ask me... No real logic - being within a stadium-ish space station.
Yes, the music is catchy and all, but you can obviously say the same for every other course in Mario Kart history (albeit the Ghost Valley tracks in SMK which I personally find lame and uninteresting to listen to). I think this course is mediocre on its own, but its only decent in my book for having excellent music. Putting any upsides aside, does anyone else besides me think that Wii U's Rainbow Road was a huge step down?
If not feel free to at least bring up with what track you think is not as cool as you once considered it to be...