Captain Goomba
FIGHT ME, COWARD!
- Pronouns
- He/him
- MarioWiki
- Magolor04726
Because why not? I'll leave some tips I've learned, heard, taught myself, and various experiences here.
First off, I'm going to tackle Cruel Smash in Ultimate.
This mode is undoubtedly, the hardest mode there is. It's as if the Mii's have Legendary Spirits and you have nothing. How the heck are you supposed to KO one person, much less three for the challenge board?! Fortunately, I found an ingenious loop hole.
These Mii's have no special moves. They only use regular attacks, which means... they're horrible at recovery. The key to KO's is using someone who is top-notch at recovery. You jump off stage, stay off as long as you can, get back on, and repeat. It's that simple.
I prefer Dedede (His Super Jump will more than likely protect you from being launched on the way down), the psychic twins (PK Thunder is pretty good for keeping people off your back), and PAC-MAN (If you jump off stage, jump again, use his side special to keep you in the air, and then his up to get you to the edge, it's a nearly foolproof plan).
And I think that's all the advice I can offer for this challenge. (Tricking the CPU's into SDing is certainly easier than fighting them.) More advice to come!
First off, I'm going to tackle Cruel Smash in Ultimate.
This mode is undoubtedly, the hardest mode there is. It's as if the Mii's have Legendary Spirits and you have nothing. How the heck are you supposed to KO one person, much less three for the challenge board?! Fortunately, I found an ingenious loop hole.
These Mii's have no special moves. They only use regular attacks, which means... they're horrible at recovery. The key to KO's is using someone who is top-notch at recovery. You jump off stage, stay off as long as you can, get back on, and repeat. It's that simple.
I prefer Dedede (His Super Jump will more than likely protect you from being launched on the way down), the psychic twins (PK Thunder is pretty good for keeping people off your back), and PAC-MAN (If you jump off stage, jump again, use his side special to keep you in the air, and then his up to get you to the edge, it's a nearly foolproof plan).
And I think that's all the advice I can offer for this challenge. (Tricking the CPU's into SDing is certainly easier than fighting them.) More advice to come!