John Bros.
Goomba
- Pronouns
- He/him
I was thinking about Zelda Ocarina of Time and Final Fantasy 7 recently, and the thought came to my mind: what if 3D Super Mario games had a full JRPG-style overworld ?
By JRPG overworld, I mean an overworld that feels very large, like a small planet, with continents and oceans on it, through which you first travel on foot, then with an unlockable way of transportation (airship, boat, animal). The game's levels (caves, dungeons) and other locations (villages) are spread all across the map, distant from each other, appearing on the map as miniaturized versions.
The closest we had to a JRPG overworld was the Sprixie Kingdom in SM3DW (a missed opportunity to me, it could have been so much more if they merged all the worlds into one) but I think of all the 3D Mario games, only Lake Lapcat in Bowser's Fury finally managed to give us that same feeling (even if it was more like an open world). You could finally travel and freely explore a larger world between levels, giving it a sense of greater adventure, with Plessie's theme acting as an overworld theme (in a very similar way with the overworld of Zelda the Wind Waker).
SM64, SMS and SMG had an explorable 3D hub-world but not as large as a JRPG overworld, and SMG2, SM3DL and SMO had a level-select world map only (I feel SMG2 and SMO especially would have been even better if they had an overworld).
Would you like a 3D Super Mario game to have a JRPG-style overworld ?
Do you think some of the previous 3D Super Mario games would have been better if they had a real overworld to travel in between levels ?
If you could remake one of these games with an overworld:
- What environment would you choose for the overworld of each game (ex: field, lake, ocean, island, sky, space or a full planet)
- Which music track would you choose for the overworld of each game ?
By JRPG overworld, I mean an overworld that feels very large, like a small planet, with continents and oceans on it, through which you first travel on foot, then with an unlockable way of transportation (airship, boat, animal). The game's levels (caves, dungeons) and other locations (villages) are spread all across the map, distant from each other, appearing on the map as miniaturized versions.
The closest we had to a JRPG overworld was the Sprixie Kingdom in SM3DW (a missed opportunity to me, it could have been so much more if they merged all the worlds into one) but I think of all the 3D Mario games, only Lake Lapcat in Bowser's Fury finally managed to give us that same feeling (even if it was more like an open world). You could finally travel and freely explore a larger world between levels, giving it a sense of greater adventure, with Plessie's theme acting as an overworld theme (in a very similar way with the overworld of Zelda the Wind Waker).
SM64, SMS and SMG had an explorable 3D hub-world but not as large as a JRPG overworld, and SMG2, SM3DL and SMO had a level-select world map only (I feel SMG2 and SMO especially would have been even better if they had an overworld).
Would you like a 3D Super Mario game to have a JRPG-style overworld ?
Do you think some of the previous 3D Super Mario games would have been better if they had a real overworld to travel in between levels ?
If you could remake one of these games with an overworld:
- What environment would you choose for the overworld of each game (ex: field, lake, ocean, island, sky, space or a full planet)
- Which music track would you choose for the overworld of each game ?