How to play elimination games

Zelda and Tri

Mushroom Attendant
Pronouns
She/her
I've been seeing a small amount of users who play here but don't know the rules of certain elimination games. This thread will show you how to play each game type, so that you have fun playing these games, regardless of skill.

Hurt and Heal:

This usually consists of multiple options, each with their own health bar, which is usually set at 20 or higher. To play, simply subtract or add 2 (or whatever number the thread starter has chosen) to one of the options.
X (20)
Y (22)
Many games using this have a limit on how much the options are healed, usually set at 50 or higher. When an option has no more health, simply use the strike-through BBcode to eliminate it.

KO a character:

This usually consists of multiple options. Your goal is to eliminate one each round until there is only one left standing.

Vote to win:

This game has multiple rounds, and during each round, you get to vote for which option you like best.
X - 0
Y - 1
Z - 0
These voting periods usually last a few days, to make sure voting is fair.

Save a character:

In this game, you spare options until there are only two left.
In danger:
A
B
C

Safe:
D

Out:
When there are only 2 left, you choose which you like better and put one in safe and one in out. Than the game continues.
In Danger:

Safe:
D
C
A

Out:
B

Swap a character:

Similar to Save a Character, except that you can swap an option's position at certain points. For example:
Safe:
A
B
C

In danger:
D
E


Out:
or
Safe:
A
B
C
D

In Danger:
E

Out:
or
Safe:
A
B
C
D

In danger:

Out:
E

Race to the Finish:

This is like Vote to Win, but instead of a deadline, an option has to get a certain amount of votes (ex. 20 or 30) to win.
X - 10
Y - 10
Z - 11
Please note that this game isn't played that much anymore, so don't expect to play one that often.

Rank the Ruler:
This is based on the idea of ranked-choice voting; people vote for a set of options they like from most to least. The most popular choice gets the most amount of points out of a vote, and the least popular choice gets the least amount of points. For example, here is a possible list of three users' votes of five options from favorite to least favorite:

User 1
1. E (4 points)
2. B (3 points)
3. D (2 points)
4. A (1 point)
5. C (0 points)

User 2
1. B (4 points)
2. A (3 points)
3. C (2 points)
4. D (1 point)
5. E (0 points)

User 3
1. D (4 points)
2. B (3 points)
3. E (2 points)
4. C (1 point)
5. A (0 points)

Tallying the total
A: 1+3+0=4 points
B: 3+4+3=10 points
C: 0+2+1=3 points
D: 2+1+4=7 points
E: 4+0+2=6 points

By this example, even though B didn't get first place in two out of three of the games, it still gets the most points as it has the best combination of places out of the three ranked-choice votes here, so it wins. However, for more detail, the final rankings here are:

1. B (10 points)
2. D (7 points)
3. E (6 points)
4. A (4 points)
5. C (3 points)

Changing your vote for tactical reasons rather than your opinion having changed is not only greatly discouraged but also not allowed, for example placing an item that is only your sixth favorite at the top to stop something you would still place lower from winning is prohibited in this game.

Game combinations and spin-offs are not included here.

(Mods, please sticky this thread!!)
 
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I agree with @Christmas Tails that this thread should be stickied. Here are rules for the spin-offs, too.

Marfia:
One casts a vote to lynch the item that they like the least on a list; this repeats until the last item to not be lynched wins.

A- 0
B- 0
C- 1

This means C will as of right then, be in position to be lynched next and thus not win.

Mend and Ruin:
This is like a Hurt and Heal, but the goal is determine the worst out of a set, as of right now usually last places. The goal is to mend an item one likes the most or dislikes the least up from a negative HP to 0 HP or ruin an item they dislike the most or like the least further from 0 HP so it gets the worst spot. Winning this is not a good thing, and unlike some Hurt and Heal threads also based on determining the worst, Mend and Ruin is very specifically based on which option one dislikes the most more than which option is most enjoyably bad.

A- (-23)
B- (-27)

C (-25)

In this case, this move means one likes most or dislikes least Option A, and sees Option B as their least favorite.
 
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