The Mario Boards make me rank something.

Fizzle

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Fizzle1491
Title says it all. Each week, I'll try to post 2-4 choices for me to rank, and then I'll post those by the next week, along with the new choices. Each week will be a new game-based theme. The vote below ends at 7:00PM Central time on Thursday. To vote, quote the part of my post or mention me with your vote, so I'll get a notification.

This week's theme is Mario + Rabbids: Kingdom Battle. Your choices this week are:
  • The Basic Enemies (including all variants, but not Bwario, Bwaluigi, or Lava Queen)
  • The Midbosses (Bwario, Bwaluigi, Lava Queen)
  • The Bosses
  • Ultimate Challenges
I'll do something on Thursday to show the winner. See you then, and God bless!
 
Well, since Odie was the only person to vote (thanks), I'll change up the scheduling for the ranking.

Wednesday @7PM Central: Ranking released, Voting begins
Wednesday-Friday: Voting Period
Friday @7PM Central: Voting Closes
Friday-Wednesday: Ranking Deciding

That's the schedule to make it a bit easier on me. Be sure to vote before tomorrow!
 
I was at a grade party last night, so the voting lasted an extra day. Only one vote though, so the results are:
1st: The Bosses (1 vote)
4th: The Basic Enemies, The Midbosses, Ultimate Challenges (0 votes)

Since there are only four rankable choices, I'll go through them now, starting with last.
4. Icicle Golem This boss was unique, but wasn't great. Sure its a frozen area, but a massive Buckler thats basically a refrigerator. Even when you beat it and its head falls on the ground, you don't know to shoot it, dash it, or run circles around it. Finally, he freezes one of your party members, usually #3, and Peach flies in. Peach is good, I get it, but introducing you to new strategies while fighting something like 10 cells big is weird.
3. Rabbid Kong Perfect first world boss. He's big, he's stupid, and he loves bananas. It also teaches you more of the reach area mechanics, and how to divide and conquer on the battlefield. And the ending when Rabbid Peach knocks out his tower after selfieing a LOT with him. And he got an entire DLC based on him fighting the true DK.
2. MegaDragonBowser One of the best designed and hardest final bosses I've ever faced. Going from standard enemy to pyroclast-shooting fiend to an invincible shell, making you learn, retry, and conquer. He even burns you with an 100HP shot if you aren't careful, which can lead to casualties you weren't expecting.
1. Phantom To no one's surprise. Bowser Jr. making you make your enemy is cool enough, but to then have him diss you in an OPERA of all things is what makes this game great. Breaking his spotlight was even cooler. He also got the same DLC treatment, but dissed Rayman, Rabbid Mario, Rabbid Peach, and Beep-0 instead. He also has some of the best design, where he's a ghost with a phonogram in his see-through stomach, but becomes a Rabbid stomach when spotlights are broken. Chef's kiss.

Well then. Since the ranking is done, I'll go ahead on the next week theme, which is Paper Mario: The Thousand Year Door remake. I haven't played it yet, so I'll be going off of the wiki. Here are this week's choices:
  • Partners
  • Chapters (including past the TTYD and postgame)
  • Chapter Bosses
  • Sets of Trials in the Pit of 100 Trials (1-10. 11-20, 21-30, etc.)
Remember, voting ends on Friday at 7PM Central! I need more votes to make it harder, lol.
 
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I'm late :D Anyways, voting is now closed for Paper Mario: The Thousand Year Door, and here are the results!
1st: Chapters (3 votes)
2nd: Partners (1 vote)
3rd: Chapter Bosses (0 votes, 2nd round)
4th: Pit of 100 Trials decasections (0 votes, 1st round)

I'll be ranking these soon, so expect them by Friday! God Bless!
 
First, yesterday I thought it was Wednesday. Second, I will be postponing the ranking for a while, because I do not want to completely spoil the game to myself before even purchasing it. I'll post my ranking depending on how much I enjoyed the Chapters once I beat/100% the game, so this thread will be inactive for a while. I apologize for the wait ahead!
 
Well, now I've beaten PM:TTYD, with all the Star Pieces and Shine Sprites collected, but not everything, so it's FINALLY time to rank the Chapters! Making some adjustments though; Results will now be in a spoiler, so that way you won't get spoiled if you haven't played the game in question yet. In the terms of this ranking everything after a chapter leading up to the next chapter (e.g., after CLEARED to next Chapter start) will count for the chapter before, so post-game counts towards Chapter 8. Anyway, here are the results, starting from last!
9th. Prologue, A Rogue's Welcome: This one was kinda obvious, but it was still fun. Teaching you the basics of gameplay, how to access the sewers, and Professor Frankly. Goombella was a true life saver. Worthy of any tutorial though, loved the battle clear music as well. And paper plane appears wow

8th. Chapter 1, Castle and Dragon: I enjoyed this chapter a bit more than the Prologue, but not much more. Koops is sick, but his attacks aren't always helpful. Hooktail having a weakness shown prominently throughout the chapter was a dead giveaway, but you still had to find it. And I love the quizzes in Paper Mario games. We can now turn 90 degrees, LIKE WE COULDN'T ALREADY.

7th. Chapter 7, Mario Shoots the Moon: This one only placed higher because of the X-Naut base, not because of anything else. Quiz Thwomp is back, and so is Crump, but why did I have to go everywhere to find General White just to find him at home again, then have to jump on him at least 20 times? Oh well, we had transport pipes, so that made it way easier than it woulda been.

6th. Chapter 2, The Great Boggly Tree: This chapter was good, and placed higher because I love the Three Shadows' theme, so goofy. Glorified Pikmin, Flurrie making a comeback, and Crump with his epic timer. Jump upgrade was cool though.

5th. Chapter 4, For Pigs the Bell Tools: This chapter was fun, especially Mr. ????? doing the epic fakeout and BAM! you're him and he's you. The whole "have an identity" pipe didn't make sense at first, but then I realized afterward that it meant you couldn't leave Twilight Town until defeating Impostor Mario. Also, rolling is so much fun to do. And Vivian, such an epic partner with her flames.

4th. Chapter 5, The Key to Pirates: Desert island, enuff said. I really enjoyed the personality in the cursed chest this time, and boaty boy too. Cortez was a fun boss, except when he kept healing. Bobbery and Ms. Mowz being partners now has it's highs too.

3rd. Chapter 6, 3 Days of Excess: I really liked this chapter due to it being a "solve the mystery" type of thing, and messing around with the passengers. SMORG SMORG SMORG takeover on that last day was a decent surprise. Zip Toad, that fake....

2nd. Chapter 3, Of Glitz and Glory: The fighting may have gotten repetitive, but this chapter had flair, especially with X messaging you all the time with tips of who the REAL boss of the joint is, and who's "disappearing" the fighters. The characters in the locker rooms had distinct personalities, and I liked them, especially King K.

1st. Chapter 8, The Thousand Year Door: Obviously my #1, with everything in it and postgame. I really enjoyed this chapter, and that room puzzle was hard to figure out, which I liked. The goofy theme is back :). I had one of my rare emotional moments in gaming during the transition between phase 1 and 2 of the final boss. Truly heartwarming. Some fighter whooped me twice in a row, and I haven't completed the Pit yet.

With this ranking out of the way, the next voting topic is Minecraft. Here are the choices for this vote:
  • Dimensions (Overworld, Nether, End)
  • Tool Types (Sword, Axe, Pickaxe, Shovel, Hoe)
  • Passive Mobs (Sheep, Pig, Chicken, Cow)
  • Villager Jobs (Librarian, Toolsmith, etc.)
  • Bosses (Warden, Wither, Elder Guardian, Ender Dragon)
You've got till next Friday to vote, so good luck!
 
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