Greninja The Mario Karter
Greninja the Water/Dark Ninja
- Pronouns
- He, Him, His
With a new Mario Kart game coming to the Switch 2, I would like to fix a first place item that hasn't appeared in recent installments after Wii: the Fake Item Box. If I know anything about the Mario Kart community, the majority, myself included, considers the Fake Item Box to be a worse Banana that nobody falls for. This current version of the Fake Item Box simply will not do, so I aim to fix it with two simple solutions.
I have two solutions to fix the Fake Item Box, one of which is so major that it will make the Fake Item Box feel like a completely new item. First is the minor solution, which is to make the Fake Item Box more convincing. In the image below, comparing the current Fake Item Box to a real Item Box reveals that it's blatantly obvious it's fake.
Seriously, who would fall for this? This item is a joke, and it simply won't do. Here's how I would make it more convincing.
I would give the Fake Item Box the exact same color scheme as a real Item Box, with the only difference being an upside down question mark. This is similar to how it appears in Mario Kart 64, where it is far more convincing. The image below compares the new Fake Item Box to a real Item Box, where it is almost identical to the real deal.
Okay, so the Fake Item Box looks almost identical to a real Item Box now, so much so that players can barely tell which one is fake, but while it's a good start, this alone isn't enough to fix the item. Time for the major solution, which is to completely change its function.
As it currently stands, the Fake Item Box functions similarly to a Banana in that it can be placed anywhere on the track but doesn't provide defense. This clearly makes it a worse Banana, but the main problem with having it function like this is that having it function like this makes it obvious because of where the Item Boxes are. Item Boxes tend to be found in groups on specific parts of the track, but the Fake Item Box will be anywhere on the track, even if there are no Item Boxes nearby. Even if you place it near a real Item Box, the overlap will still make it obvious. This simply will not do, so here's my new function for the Fake Item Box to increase its effectiveness.
My solution is to rework the Fake Item Box so that it automatically targets the nearest item set and infects a random Item Box, replacing it with a fake. From a distance, it will have a regular question mark, only on approaching will the question mark turn upside down. Only one Fake Item Box can be in play at a time, as another Fake Item Box can't be pulled until the current one disappears, Once a player runs into a Fake Item Box, they will flip over and have their item stolen similar to a Boo, giving the stolen item to the user. This will provide no defense, but will no longer function as a worse Banana. Instead, this will fulfill its intended purpose of tricking players into thinking it's a real Item Box.
So there you have it. That's my idea for making the Fake Item Box a far better and far more unique item. I hope Nintendo implements my idea in a future Mario Kart installment in case they want to bring back the Fake Item Box.
I have two solutions to fix the Fake Item Box, one of which is so major that it will make the Fake Item Box feel like a completely new item. First is the minor solution, which is to make the Fake Item Box more convincing. In the image below, comparing the current Fake Item Box to a real Item Box reveals that it's blatantly obvious it's fake.
Seriously, who would fall for this? This item is a joke, and it simply won't do. Here's how I would make it more convincing.
I would give the Fake Item Box the exact same color scheme as a real Item Box, with the only difference being an upside down question mark. This is similar to how it appears in Mario Kart 64, where it is far more convincing. The image below compares the new Fake Item Box to a real Item Box, where it is almost identical to the real deal.
Okay, so the Fake Item Box looks almost identical to a real Item Box now, so much so that players can barely tell which one is fake, but while it's a good start, this alone isn't enough to fix the item. Time for the major solution, which is to completely change its function.
As it currently stands, the Fake Item Box functions similarly to a Banana in that it can be placed anywhere on the track but doesn't provide defense. This clearly makes it a worse Banana, but the main problem with having it function like this is that having it function like this makes it obvious because of where the Item Boxes are. Item Boxes tend to be found in groups on specific parts of the track, but the Fake Item Box will be anywhere on the track, even if there are no Item Boxes nearby. Even if you place it near a real Item Box, the overlap will still make it obvious. This simply will not do, so here's my new function for the Fake Item Box to increase its effectiveness.
My solution is to rework the Fake Item Box so that it automatically targets the nearest item set and infects a random Item Box, replacing it with a fake. From a distance, it will have a regular question mark, only on approaching will the question mark turn upside down. Only one Fake Item Box can be in play at a time, as another Fake Item Box can't be pulled until the current one disappears, Once a player runs into a Fake Item Box, they will flip over and have their item stolen similar to a Boo, giving the stolen item to the user. This will provide no defense, but will no longer function as a worse Banana. Instead, this will fulfill its intended purpose of tricking players into thinking it's a real Item Box.
So there you have it. That's my idea for making the Fake Item Box a far better and far more unique item. I hope Nintendo implements my idea in a future Mario Kart installment in case they want to bring back the Fake Item Box.