Fizzle
Just a Pumpkin
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- MarioWiki
- Fizzle1491
Thought I'd make a new category(ish, I guess?) that covers the speedrunning paths and tactics of various games, this thread in particular being about Super Mario Odyssey's speedrunning group. Obviously, there will likely be spoilers, so be warned if you haven't beaten the game just yet. (Although its somehow been 8 years already...)
What are some of SMO's speedrunning tips that are useful in most runs? I've never really attempted speedrunning SMO, nor have I completely understood what all the quicker movement options are used in runs (like the cap return jump).
I feel like the closer I get to games I've speedran, the more information I can place into the thread then asking you all for it.
Anyway, let me know what tricks you have used or seen in speedruns, please, and I'll make more threads like this in the future
What are some of SMO's speedrunning tips that are useful in most runs? I've never really attempted speedrunning SMO, nor have I completely understood what all the quicker movement options are used in runs (like the cap return jump).
I feel like the closer I get to games I've speedran, the more information I can place into the thread then asking you all for it.
Anyway, let me know what tricks you have used or seen in speedruns, please, and I'll make more threads like this in the future