Recently, it's come to my attention that Mega Man 2's been rated number four on IGN's "100 Best NES Games of All Time" list, above Mega Man 3, of all games. Honestly, WTF? I don't know about anyone else, but am I the only one who thinks this is one of the most overrated Mega Man games of all time? Just about everywhere I go, whenever the subject of that game is brought up, I see people acting as if it's the greatest thing since sliced bread, and like the other games in the series don't even matter, or shouldn't even exist. As a result, this ended up influencing Capcom's decision while Mega Man 9 was in development; they only took into consideration what all those Mega Man 2 fanatics wanted, instead of listening to the rest of the fanbase.
For example, they decided to remove the charge beam and slide kick abilities, simply because of the fact that they weren't in that game. In an interview, Keiji Inafune (Mega Man's creator) suddenly, out of the clear blue sky, decided that those techniques were "unnecessary", even though they've been established in the series for OVER TEN YEARS. What's worse, is the fact that they didn't even bother coming up with a story-related explanation as to WHY Mega Man couldn't use them. Instead, they just flat-out acted as if he's never had them. Seriously, what's the deal? Did they honestly think people were just going to magically forget about them, as long as they've been around? Yeah, I know; Proto Man had those abilities, but it wasn't quite the same (since he had the weaker Mega Man 4-style charge beam, rather than the one that was in Mega Man 5 and onward).
Another gripe I have with Mega Man 9 is the lack of Bass and Treble. Why they decided to exclude these two characters (despite how huge their fanbase is), I'll never know. I've heard so many lame excuses as to why Bass wasn't in it, such as:
-"He didn't have any relevance to the storyline.": Yeah? Well, neither did Proto Man. In fact, he didn't even HAVE a story, even though he was a playable character, so why couldn't they do the same for Bass? There's really no excuse for this one whatsoever.
-"He wasn't in the 8-bit games.": Oh, and I suppose Auto was?
-"Mega Man and Bass' rivalry can't be properly represented in 8-bit.": This one, next to the one I listed above, has got to be the lamest I've heard yet. What does the graphical style have to do with anything? That sure didn't stop Mega Man and Proto Man from fighting against each other in Mega Man 3, so why should that have been an issue in this case?
Before anyone says anything:
So, and with that said, that's clearly some sorry last-minute excuse they came up with. So many people, including myself, were really looking forward to seeing Bass and Treble in an 8-bit game, but then they completely blew it. Instead, they decided to add a lame character like Fake Man to use in the Special Stage, when they clearly could have found a spot for the two of them.
Now, going back to the subject of the "Greatest NES Games of All Time" list, Mega Man 3 is definitely the superior game. It's better than Mega Man 2 in almost every way, and yet it doesn't get NEARLY the recognition it deserves. Aside from the addition of the slide kick ability, it also had better music, more levels, better level designs, and so forth. It's quite a shame that there aren't very many people who see this, and that Capcom is more focused on pleasing Mega Man 2 fanboys than anyone else.
For example, they decided to remove the charge beam and slide kick abilities, simply because of the fact that they weren't in that game. In an interview, Keiji Inafune (Mega Man's creator) suddenly, out of the clear blue sky, decided that those techniques were "unnecessary", even though they've been established in the series for OVER TEN YEARS. What's worse, is the fact that they didn't even bother coming up with a story-related explanation as to WHY Mega Man couldn't use them. Instead, they just flat-out acted as if he's never had them. Seriously, what's the deal? Did they honestly think people were just going to magically forget about them, as long as they've been around? Yeah, I know; Proto Man had those abilities, but it wasn't quite the same (since he had the weaker Mega Man 4-style charge beam, rather than the one that was in Mega Man 5 and onward).
Another gripe I have with Mega Man 9 is the lack of Bass and Treble. Why they decided to exclude these two characters (despite how huge their fanbase is), I'll never know. I've heard so many lame excuses as to why Bass wasn't in it, such as:
-"He didn't have any relevance to the storyline.": Yeah? Well, neither did Proto Man. In fact, he didn't even HAVE a story, even though he was a playable character, so why couldn't they do the same for Bass? There's really no excuse for this one whatsoever.
-"He wasn't in the 8-bit games.": Oh, and I suppose Auto was?
-"Mega Man and Bass' rivalry can't be properly represented in 8-bit.": This one, next to the one I listed above, has got to be the lamest I've heard yet. What does the graphical style have to do with anything? That sure didn't stop Mega Man and Proto Man from fighting against each other in Mega Man 3, so why should that have been an issue in this case?
Before anyone says anything:
Yes, I know that Bass' blueprints were in Mega Man 9's ending: Supposedly, he was getting "upgraded" by Dr. Wily, even though he was fine just how he was.
There's also some things about it that don't add up, such as:
-The fact that Bass has an ego the size of a planet, and already feels that he's capable of destroying Mega Man on his own. And not to mention that he's already told Dr. Wily that he's only cabable of making "junk", so it really made no sense whatsoever for him to be accepting an upgrade from him.
-At the very beginning, during the intro of Mega Man 9, Dr. Light mentioned that Mega Man hasn't had to fight in a while, meaning that it's been a long time since he's had to fight Bass, so why is it that Dr. Wily was JUST now starting that upgrade, when it could have been done ages ago?
There's also some things about it that don't add up, such as:
-The fact that Bass has an ego the size of a planet, and already feels that he's capable of destroying Mega Man on his own. And not to mention that he's already told Dr. Wily that he's only cabable of making "junk", so it really made no sense whatsoever for him to be accepting an upgrade from him.
-At the very beginning, during the intro of Mega Man 9, Dr. Light mentioned that Mega Man hasn't had to fight in a while, meaning that it's been a long time since he's had to fight Bass, so why is it that Dr. Wily was JUST now starting that upgrade, when it could have been done ages ago?
Now, going back to the subject of the "Greatest NES Games of All Time" list, Mega Man 3 is definitely the superior game. It's better than Mega Man 2 in almost every way, and yet it doesn't get NEARLY the recognition it deserves. Aside from the addition of the slide kick ability, it also had better music, more levels, better level designs, and so forth. It's quite a shame that there aren't very many people who see this, and that Capcom is more focused on pleasing Mega Man 2 fanboys than anyone else.