Mario Kart World

I don't mind the off-the-wall choices like a Dolphin being playable but yeah, I'd like a bit of balance between the goofy stuff and actual characters.
Crash Team Racing Nitro Fueled has a few off the wall roster picks (King Chicken, the Crate, Rilla Roo, Hasty), but mainly has characters that have been playable before in the franchise or have a real reason to be on the roster apart from just being a filler pick.
 
48 is confirmed to NOT be the roster limit because there's already more characters than that confirmed: https://bsky.app/profile/nantenjex.bsky.social/post/3lltuaqjdh22u
Ok, we're likely getting more unlocks then. Neat.
A bit shocking and hilarious yes, but I want to know WHY a background cow is a playable character
Cows are sick of being turned into beefburgers. They're gonna beat us at our own sports.

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also unrelated, just because characters aren't in a trailer doesn't necessarily mean they won't be in the game.
 
Excuse me that is not a cow that is a Moo Moo 😤.
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Looking at the world map, think there's a hidden rainbow road and star world?
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If they had MMO free roaming I'd almost consider the $80..almost.
 
I don't mind the off-the-wall choices like a Dolphin being playable
Just as long as it's not Ecco The Dolphin, because that character belongs to Sega.

Sega: NINTENDO! WHY DID YOU STEAL ONE OF OUR MASCOTS?!!?! 🤣

Sorry. If that made no sense and sounded stupid, blame it on my ADHD.

We're really at "if it has a 3d model, it's playable" now huh? Peak gaming has arrived. That's a day 1 main there.
If they're really going to do that they'd better make a Spiny playable next.
 
Cataquack is playable, and maybe Pokey too. Pokey in the official game art may have a kart behind DK's tie, or it could be an enemy. Three potentially playable characters so far (Goomba as well) that have no arms.

There might be a character unlock/purchase system like in the Crash Team Racing series, but with ingame, non microtransaction money. $80 + whatever the console may be ($450 is something I saw) should keep those away I hope. Maybe getting enough coins, gold trophies, finishing modes, etc. would unlock characters and new vehicles?

Also wall riding and rail grinding AND waterskiing I think? They are really going all out today. Can't wait for April 17th for the next direct
 
Alright, here's my wishlist/predictions for this game because I love it

- Costumes are selectable from the menus; I really shouldn't have to add this but I'm worried that the yummy yummy burger is the only way you'll be able to race with costumes. Can't be how it goes. Say it isn't so. As I hoped, yes, they are selectable.
- Special Cup is unlockable; Noticed Special Cup wasn't there. It's gotta be there somewhere. It's gotta be.
- No Paid DLC for this game for a while; It's costing $80. I'd say we're in the free update lane for a little bit.
- At least one character where their costumes are different characters; Like with Bowser Jr. in Smash Bros., I expect one character to be a sort of combination character if my first point is right, so please, please have it be the Super Mario Kart sprites of all the characters from that game.
- Boshi's the only RPG representation here; I'd love to be wrong on this. I'd love so badly to get a whole set of Paper Mario characters, Super Mario RPG characters, Mario & Luigi, and even non-RPG games like Odyssey with Cappy. Please tell me I'm wrong in 2 months. Please tell me I'm wrong when we get a Booster Course Pass-like.
- 55/60 Drivers; We've gotten 50 drivers so far I think, so they're probably gonna round it off at 55 or 60. Or they just stop at 50. Who knows
- Donkey Kong Bananza representation; It's gonna happen. 3DK was a big highlight, so I don't expect it to not have anything here. Even just DK in overalls.
- Metal Mario is a standalone character; Come on Nintendo, he's so cool. Give it to him. He's been nice.
- Inevitable Price Drop; :bobomb:
 
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Guys I found my new main

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Some very peculiar newcomers that we've gotten. But if Ripper Roo can drive a car with just his feet, then what's stopping a Goomba?

Anyway, in terms of the game's retail price, we should probably keep in mind that video game development costs a lot of money, especially in today's society.
 
I will point out that NES games in the late 80s and 90s cost like $80-100+ when accounting for inflation. Games being $60 was a standard set when discs were introduced since they were less costly to produce but really the prices we're seeing now used to be pretty reasonable and I think we're undervaluing what goes into game development
 
I think we're undervaluing what goes into game development

I don't think this game cost that all that much to make to begin with.
 
I don't think this game cost that all that much to make to begin with.
I won't pretend I know how game dev budgets work, but this looks like an ambitious project, I don't think a single major asset here is reused. There's even retro tracks here that HAVE made recent appearances and yet they're still completely rebuilt from scratch. Plus the whole "you can seamlessly drive TO any of the tracks within an open world" thing. As far as Mario Karts go I can see this having the highest budget of the entire series, with only 8 (Wii U) possibly matching it due to the jump to HD.
 
I say this with the knowledge of knowing other racing games that have full voice acting, a full-featured single player mode, over 500 licensed cars to use (which are far more detailed and customizable themselves than the playable characters and the karts combined), and a fully open world with next gen 4k graphics with many objectives, still sold at 60 dollars by the way. I also say this with the knowledge that its competitor, Sonic Racing Crossworlds, is around equally as ambitious with a decently sized amount of playable characters with many vehicle types (like actual airplanes, hoverboards, boat racing), full voice acting, robust vehicle customization (we have yet to know the asking price of that game).

This is the reason I don't buy this asking price. I truly believe they priced this at 80 because they know Mario Kart is going to sell rather than to recoup budget that went into this, and they're going to get away with it.
 
I say this with the knowledge of knowing other racing games that have full voice acting, a full-featured single player mode, over 500 licensed cars to use (which are far more detailed and customizable themselves than the playable characters and the karts combined), and a fully open world with next gen 4k graphics with many objectives, still sold at 60 dollars by the way. I also say this with the knowledge that its competitor, Sonic Racing Crossworlds, is around equally as ambitious with a decently sized amount of playable characters with many vehicle types (like actual airplanes, hoverboards, boat racing), full voice acting, robust vehicle customization (we have yet to know the asking price of that game).

This is the reason I don't buy this asking price. I truly believe they priced this at 80 because they know Mario Kart is going to sell rather than to recoup budget that went into this, and they're going to get away with it.
Yeah but blof Sonic Racing Crossworlds doesn't have Cataquack in it so how much could it really be worth?
 
I'd also like to point out that Mario Kart 8 was $60 on its 2014 release. $60 in 2014 calculates to $81.50 today. This game is no more expensive than 8 was when it launched. On top of that it blows 8 out of the water in terms of content. Nintendo keeping their prices at 60 into the Switch era was actually a blessing because if they'd adjusted for inflation they'd have been 70 then.
 
This looks like an incredible masterpiece. I want it now. Look at their character selection, too! Absolutely off the wall. Free roam?! Epic. The tracks look awesome. Maybe not as many this time around, cause of the scale and free roam, but it looks like there won't be any misses so far.

Curious to see how those costumes work, also looking forward to battle mode news. So excited!
 
Look at their character selection, too

I'd honestly say it's both good and bad in multiple aspects.

Without Koopalings, we can tell they want to go with diverse species and I do appreciate they scout friendly species like Moo Moos and Penguins. Nintendo also clearly know many characters make spinoff player debut this time. And the species do represent a wide history of Mario games and that's appreciable.

But some of the cases are strange when we know the species do have more outstanding picks, such as Honey Queen and King Penguin. Another common arguemnt is not letting the popular veterans like Funky and Poochy return or just skip Tour/8DX to join this game, I know we need both cuts and newcomers, but it feels kinda a letdown when most of the newcomers are arguable not as popular as the cut veterans in indivdual, despite of the fun and freshness. If they want to replace Funky why not add KRool, who can make a very convincing replacement.

Overall I do love the fun and and nonsense, but "nonsense only" also feels like a type of lacking diversity. I think it would had been much better if few new drivers are the actually obvious or popular candidates alongside the silly nonsenses. For example, give us HoneyQueen&Penguin or Stingby&KingPenguin would be a better balance.

My other concern is whether the species have vivid animation like the main cast showed (since the initial trailer only focus on the main cast while the species are on the side.) I know the koopa subspecies have animation, but I don't really see that from Dolphin or Snowman. One theory could be that they're all in because they're recycled renders that don't require too much animation.
 
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Bringing up inflation requires extra context to justify the price of this. For instance the counter argument floating around would be that while inflation has gone up worldwide, purchasing power has not. Wages have not kept up with it. So we're getting this discussion of the price of this game and no amount of Cow Cow in this is justifying that outrageous asking price of 80.

Yeah but blof Sonic Racing Crossworlds doesn't have Cataquack in it so how much could it really be worth?
It has Denuvo playable!
 
I recently saw some recent gameplay footage, and here's what we should know about the vehicles...
  • Vehicle customization no longer exists.
  • Vehicle stats are limited to Speed, Acceleration, Weight, and Handling.
  • Vehicle stat ratings are out of 4, with 2/4 being average, but you can have decimal values.
No Koopalings?! Noooooooooooo! 😭
I actually heard from a user at SmashBoards state that the Koopalings were among the most hated newcomers in Mario Kart 8, which is quite heavy for a group of Koopas whom never had a playable appearance before that game. It's even more baffling that they got more hate than Baby Rosalina and Pink Gold Peach, with the latter just being Peach with metallic shaders implemented.
 
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