Doc von Schmeltwick

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    Every possible (as in, feasible to actually witness in gameplay) invincibility flash combination in SMB3.
    You'll notice some sections are blank; either those palette combinations only occur before the power-up is available, or the power-up cannot reach the area where the palette combination is in the amount of time before a Starman's invincibility runs out (as is the case with Frog Mario's "Cave Fort" palette; the others can just barely make it in time, but he's way too slow in that form). There's also a few areas with unique palettes that there's no way you can bring invincibility to no matter what due to them being found at the end of long stages, such as the unique blue vine palette at the top of the tower in World 5, any airship/artillery boss room, or the red "Mushroom" treasure chest palette at the end of the second Piranha Plant stage (which he can almost make, but doesn't seem to be able to with the pipe delay, since the time spent entering it counts as time spent invincible). Also, he doesn't flash in castles, despite flashing in Toad houses.

    Now, animating and uploading all these, that's gonna be tedious...
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    Thwomp size variation in SMG1
    Koopa con Carne
    Koopa con Carne
    do you know if the bigger sized Thwomp has a separate model from the smaller one, like the "TeresaChief" Boo from Deep Dark Galaxy? or is it simply a scaled-up version of the other?
    Doc von Schmeltwick
    Doc von Schmeltwick
    Not with absolute I-have-verified-in-the-data-100% certainty, but from what I can tell they undoubtably share a model, just with edited parameters (and I'm not quite sure yet which is the "normal" size used elsewhere, if either). Several other trap-type things in the game (boulders, rolling Chomps, those spiky plants, Bomps) have at least two subtle size differences throughout the game. I'm going to need to check to see if these are the only two sizes or if there's more. I've determined that boulders have at least three sizes (a normal type about twice Mario's height, a rare smaller type around the same height as him, and a massive one only found once), but there may be some harder-to-tell differences as well.
    Doc von Schmeltwick
    Doc von Schmeltwick
    Update: There are three sizes of Thwomp in SMG, and an additional larger size added for SMG2. The "Big Thwomp" from the Supermassive Galaxy is a separate object from all of the aforementioned ones, which can be told easiest by the fact that its inward-pointing triangles around its rim are filled in to act as a more solid wall.
    Hmm, does he also get bigger for the last encounter in 3D Land? Or is it a perspective thing?
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    Tepig
    Tepig
    I think he's the same height? Bowser looks to be crouching in the first image so maybe that's why he looks taller in the second.
    MegaBowser64
    MegaBowser64
    Imo he actually looks about 25% bigger, judging by his body features in proportion to Mario.
    Menu palette transitions in Golf: U.S. Course for the Famicom Disk System. Posting this here so I can anchor it for elsewhere, but it's still pretty interesting to see how those fades worked in the early days.

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    • Golf UC Palette transitions.png
      Golf UC Palette transitions.png
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    I you look at your avi really small it kinda looks like cloud pulling his sword from behind his back.
    xoalora
    xoalora
    it's not it's just Zac Pulling out his beyblade i'm a beyblade burst evolution person so i'm like Free De La Hoya
    I legitimately thought I was the only sole on the forums who watched BEYBLADE.
    Doc von Schmeltwick
    Doc von Schmeltwick
    My little brother got me into it XD
    xoalora
    xoalora
    i watch beyblade too my favorite is Valtreyk of course
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