THE Scribble Smorgasbord

Some comments for every piece, except for mine and the sub:
  • There is a sense of crypticness in Flygon's pieces so far, like the Hammer Bro one in round 2. This one? It's only when I was told how it relates to prisons that I understood what's going on there.
  • Waluigi Time has time to do comics, which I admire because with a shortened time frame, I doubt I can do this, unlike before. Wait, if that board has Wario and it's Monopoly, should it be "Wonopoly"?
  • Fawful's piece has scattered lines, which heightens the atmosphere. The water especially highlighted this well
  • I like the apparent appearance of Tingle in Koops' piece
  • The huge amount of scenic layers in MayanRyan's piece is breathtaking
  • Meanwhile, Hearts' scenery looks cleaner even if the details aren't as plentiful
  • Kright has the "create an original character for this piece" which is admirable (especially within time contraints). I remembered when I also created a character specifically for a scribble too
  • GBA's piece utilises colours in ways that I am yet to learn. And apparently quite efficiently too, due to 3 hour time limit. Probably the most formidable opponent to most (including me)
  • Power Flotzo's piece is quite a dream, though I think perspective wise, it could use a bit of work. By my estimation, I think the horizon line could be thinner to indicate that it's high up from the clouds
  • Fanta's look nice. Wonder if Brock's at the ledge himself. Drawing Pokemon myself can be a bit daunting but somehow it feels rewarding to do so
  • TFP's piece uses colours quite decently
  • I think I like LittleGreenWyvern's use of scattered lines to indicate distance, which is something I still had trouble with
  • I like the scale of ThePyroGuy's piece, indicating a huge discovery, literally
  • Dodo's had an interesting thing going on, using black lines to show the highlight, while the background had simpler details and did a good job at showing the things that take place
  • I do not believe much needed to be said about Uniju's inspired piece, but if I may offer a bit of my thoughts, it would be that despite the huge use of black, it's easy to imagine certain spaces having something when there doesn't seem to be anything, like say, the river/sea under the bridge
  • Meanwhile, Roserade's piece has a similar perspective, but a more distinctively optimistic mood. One thing that catches my interest in Picture Pilgrimage is using guide lines to steer the piece's perspective. This is probably the best perspective for long bridges given the canvas size limit.
  • Snack's piece had a nice car, but I guess I can sort of see how the face related to the first piece was drawn. I don't know about most others, but the faces in the first piece about Romance was difficult to make out
  • For some reason, I initially thought Yoshi the Space Station Manager's piece is about railroads, yet this is an artist's depiction of a Mario & Luigi map
  • Fun With Despair's piece has a nice noir-ish vibe going on, and it's sort of surprising to see a Point & Click reference, especially the classic type because I presume those went out of fashion for generally being less intuitive
  • For Ninelevendo's piece, the grin for Mr. L is unnatural but maybe that's what he does if Paper characters can do it. Though personally speaking, this piece is kinda too dark for the colour choice. I think some white could highlight certain details better, like the sinister expression. I recalled how my first colour, Windsor doesn't contrast well with black, but it still found some advantageous applications.
  • I wonder if MCD's character too is considered a fire hazard. You know, since Cyndaquil is a Fire-type
  • Gabumon's sparing use of white does a good job in portraying a dim environment, with the white showing what's not part of the scenery (namely the camera)
  • Woglril, as per usual, has a very solid grasp on line art, using the light colour to aid in filling in the details. The fire is noticeable with those virtues, in this regard. Given that this piece is apparantly a reference to a community event that I am not a part of, I can't say much about that.
  • BBQ Turtle's piece: the glass highlight on the UFO looks great, especially as a physically-drawn piece.
  • For Hooded Pitohui's piece, the cold seeping into a church is an interesting idea. Though I can't help but feel that this is a reference to something I do not know, which I suspect is due to the stained glass's pattern
  • Smasher highlights a huge emptiness of an abandoned building. Don't think that small little detail didn't go unnoticed by me! Yet I don't get why people get overexcited when they see crewmate characters from Among Us
  • Turboo goes for references, which is something I imagine would be usual at the last round, but for the prompt it seems to work
  • Lakituthequick has a nice "aura" there, showing blackness surrounding the centrepiece of the scene. Given the title of the piece, I sort of imagine there would be more artefacts coming to life, but I understand that that's not feasible. I had times where I had to forgo some details myself.

Thank you for reading.
 
Ok, I haven't even finished my Round 2 commentary yet, but I've been told people want to hear about Round 3, so I'll go with that and then maybe we backload the Round 2 discussion somewhere down the line.

Round 3 discussion

For the sake of fairness I'll start this one from the end of my list and we'll go backwards.

Oh this is excellent already. I always like when an artist goes in a new direction and experiments, and it paid off dividends here. The scratchy, rough texture work gives the piece a grungy feel, which synergizes sublimely with the prompt. I can practically think myself into this basement and touch the walls, and get the feeling I really should update my tetanus vaccine. Excellent atmosphere.

I especially like the water. The gradient utilizing all three colors is very good. This is a very competent piece.

In terms of improvement I can only find a nitpick. The black ripples at the figure's foot awkwardly float on top of the water and are not synchronized with the water's texture. It would have been nice to see the texture deform around the leg organically.
You always manage to pack so many details into these, with so little time. That's impressive. This is a really well composed scene; nice work on selling the change in elevation by playing with the scale. You have a bit of a triple subdivision going on here, with the rooftop in the foreground, the floor level in the middle, and then the black sky in the very back. Good blocking of colors to delineate those three areas too.

Ordinarily I would say the scene is detailed but lacks a clear central focus, but since this is an environment-focused piece, maybe that doesn't matter here? Maybe this POV shot taken from the roof is intriguing in its own right.

If I had to point out something, I think it's the large surface of solid orange in the middle. You have this intricate, detailed texture work on the roofing tiles, the shingles on the distant roofs, the two-tone walls, and the leafy trees. The orange floor looks maybe a little naked by comparison. At a distance I might think it's supposed to be water. A few errant dots and squiggles here and there could suggest roughness and give more character to the terrain.

Also a small suggestion: Maybe the strands of suspended lanterns could have cast shadows on the ground to further sell the height difference.
Holy fucking shit man, what the hell. This composition is just too good. I don't even know where to start. First of all, the sense of scale here is amazing. You've managed to make this skull look gargantuan. The textures and color balancing are fantastic, everything in this picture just pops. And then you've got the reflections in the water too, and I'm dead. You've killed me. This is the best work you've done so far.

I can't even find anything to criticize. Last week I was clinging to like a single error I could have pointed out, but here? I've got nothing.
This piece is framed very nicely and has an interesting angle. Using the bridge as a framing device is a very clever idea. I like that the sky is not visible in this picture. It gives it a fascinating tense, almost oppressive vibe, a fitting emotion for someone who is walking a treacherous bridge. Very beautiful composition.

I wonder if the water could have used a little more black to separate it from the cliffs. It's not a big deal though. It looks good the way it is.

I'm a bit confused about the shape of the bridge. The person is having their arms outstretched to the side to grab the ropes, but the ropes seem to hang a bit too low to be grabbed like that.

1726861403738.png

Remember that, as objects come closer to the camera, their dimensions generally increase in size, so the distance between the ropes and the bottom of the bridge should become longer the further it goes.

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(Please excuse the crappy redraw, This is just to illustrate what I mean)
This is a phenomenal composition. In terms of technique this is miles ahead of your two previous entries (though I liked the one before this as well). The color blocking is clear and confident and the close-up occupying half of the image with the other half being dedicated to the background is really well played. Hold on to these technical achievements and build on them, you will go to great places if you do.

The only weak point I can identify here is that the connection to the prompt is not immediately apparent. Creative interpretation of a prompt is fine, but some heed should be taken so the audience doesn't lose your plot.
This is another very good work from you. Comics can be a huge pitfall while constrained by the scribble format, but you've embraced its most important aspects: Clarity and spacing. You've kept the amounts of panels low, each of them has a clear purpose, and you've got one big panel as the main eye catch. The joke is also very clever. A good job overall.

I like that you've incorporated the shadows in this, like I've pointed out in my last comment to you.

There aren't any glaring mistakes I can see here. As a minor suggestion: The white space in the background feels maybe a bit empty. Perhaps this could have been an opportunity to apply a little detail? The outline of a rug maybe, or a picture frame on the wall. Something vague and non-distracting to break up the solid white.
 
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