So is there a good place to camp out during the wee hours of November 18th? I don't want to end up waiting only to find that the entire stock is in reserve on pre-orders, so are any places either not taking pre-orders or else making sure to save some?
I sort of like the direction this game is taking. Entirely optional random encounters was done in one of my favorite games, Chrono Cross, rather well, and eliminating much of the traditional RPG nonsense could make for a more streamlined experience. That said, there's really no excuse for a lack...
Damn, where do you live? Throwing 100 bucks for a few dozen hours of entertainment seems like a terrible deal.
Anyway, I'm growing cautiously optimistic about this game. World Map themes being largely derivative shouldn't be a surprise, but the map itself looks sprawling and full of secrets...
I don't know about "balances out"- music and gameplay are largely unrelated- but it certainly will lessen the impact. On the whole, I expect NSMBU to be a fantastic title, so I'm not hating on the game. Just a little concerned about some parts.
You seem to have trouble using basic analytic skills. I simply stated that re-using old songs, a second time, for a substantial portion of your soundtrack- not to mention for a system selling launch title- demonstrates a laziness and lack of polish beneath a quality developer like Nintendo. What...
Yes, Nintendo re-using their musical properties a second time constitutes laziness and a lack of polish. And stop putting words in my mouth; the physics look just as crisp as ever.
You don't like Superman 64? Stop complaining. Don't like it, don't play it.
EDIT: To be clear, I'm hardly comparing NSMBU- which is looking like the best in the subseries- to SM64. But implying that we shouldn't bother making criticisms is ridiculous.
I can't think of the last time a AAA title used placeholder music this close to release, but I'd be thrilled if that was the case. There's little reason to be optimistic.
Check the trailers; I believe you can hear the track during stages from the sky world. And I haven't used the word "placeholder," so I'm not sure what you're on about.
They're definitely re-using the ghost house, desert, castle, and boss themes, and the old athletic theme is making a return as well. Assuming 30-50% of the music is rehashed, that's simply unacceptable.
No, it isn't really very important. If you're like me, though, you enjoy getting into verbal spars about small problems. The personnel-in-charge seem to like the current Super Mario inclusions / exclusions, however, and there's little point in getting into such debates again until others express...
There's a razor-thin line between "optimism" / generosity and blind homerism. A true fan is an honest fan, even one that can don the critical glasses from time to time. Try it out for a change; intelligent criticism can be fun!
Sort of impossible to compare 2D to 3D games, so I'd give a couple nods to Super Mario World and Galaxy 2. Also...
...I want your sig gif. Where is it from?
You can evaluate many important facets of game design if you watch videos (carefully), like level design, themes, introduction of new mechanics, length, difficulty, etc. But there will always be that element of game feel that's lost, although whether or not you feel this is important is up to...
What's with this attitude? I see this from NSMB2 apologists all the time, and I can't tell if it's misplaced anger or simple insecurity. You can love a series- or even a game- and still approach it through a critical lens; there's nothing incompatible about that approach. People's complaints...
I started replaying Sunshine about a week ago, and I'm really surprised how well the game has aged. I really admire how the dev team wasn't content on churning out a direct sequel to 64 and instead tried something different, and it worked brilliantly. FLUDD was great, the new levels were all...
"Plagiarized" has a more critical, polemic flair to it than "recycled," although if you care about accuracy and clarity and small things like that, then sure.
Re: New Super Mario Bros. U
Sounds about right. Level design isn't terrible, but it could have used more original ideas / gimmicks as well as some actual incentive for coin collection. Coin Rush was also disappointing.
EDIT: And did someone just defend the plagiarized music? Now I've seen...
Because according to the main Wikipedia page, it does:
http://en.wikipedia.org/wiki/Super_Mario_World
The third re-release was for the Wii's Virtual Console in North America in 2007; there were few changes from the original SNES version.
Is this correct? My guess would be they carried over...
Though this isn't my personal preference, it seems to be a consensus here, and I feel it's an extremely reasonable way to go. I'd be on-board with this change, seeing as my standard is a bit too big of a first step. We can always cross this bridge later if others feel it's worthwhile.
Seeing...
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EDIT: Instead of being coy, let me again explain myself. People are saying they agree with you; at the moment, there's nothing to agree with. For comparison, let's look at the main Wikipedia page and how they classify the Super Mario series:
Note the inclusion not only of the first two...
It would have been rather awkward to call the game "Super Mario Advance 3: Super Mario World 2: Yoshi's Island." It's equally bad in Japan, where the game would've been billed "Super Mario Advance 3: Super Mario: Yoshi's Island." Ick. Plus, Super Mario Advance has the "Super Mario Bros. 2" taken...
1) The relevance of the ACB remains unclear. It doesn't treat itself as an authoritative source, so why should we? It includes many games as official Super Mario titles; why limit the franchise to just this selection? As you yourself admit, the Wiki already includes games not in the ACB and has...
^This is exactly the reason I chose to consult with others here before changing the Wiki, because I figured there had been some thought put into the classifications. And while I really appreciate the above post (didn't expect such a detailed, well-argued response, to be honest!), some of the...
Because a random person randomly editing a Wiki without consulting other, more frequent members would both be inappropriate and would probably get changed back rather quickly, since the changes would seem arbitrary. The way I look at it, we're all agreeing with three qualities that define a...
So Super Smash Bros. is a Super Mario game? Mario Party is a Super Mario game? Game & Watch Gallery is a Super Mario game? Wonderful definition you've got there.
Honestly, I'm just waiting for you to provide a definition of what constitutes a Super Mario game, because you're tripping over contradictions and double standards at this point. So is plot what defines a Super Mario game now? Does Bowser have to be the main villain? (Because that would make...
Have you been ignoring my posts in this topic or something, Austin? I've been very clear that what defines a "Super Mario" title is ultimately a judgment call. Is it a game that stars Mario? Is it a game with the Super Mario moniker? Either way works fine, but there should be a reason behind...
1) Yoshi's Island still retained the Super Mario moniker in Japan; it just lost the whole "World 2" bit.
2) I enjoy SMB2j, but I doubt anyone would say YI isn't "good enough" to be in a series that also includes it.
3) I'm not sure what this has to do with anything.
Please show me where...
Quite the quotefest we've got going on here. I hope you don't mind me cutting the response down a bit to make its length more manageable.
1) Simply reaffirming that YI isn't part of the Super Mario series doesn't justify its placement as a separate game. Seeing as its title clearly indicates...
Imagine the next non-"New" Mario comes out for the WiiU in 2013. Imagine it is, like Sunshine and Galaxy, a departure from traditional 3D Mario gaming. Imagine Miyamoto is merely overseeing the project and isn't directly involved. Are we really going to argue it's not a "Super Mario" game? Of...
3D Land is vastly different from Super Mario Bros. 3. Super Mario World is vastly different from Super Mario 64, which is vastly different from Super Mario Sunshine. Innovation has been common in this series, yet it shouldn't prevent them from being grouped together. Similarities between Land 1...
Even if Super Mario is a bucket term, I'd like to see some consistency. Why is 3D Land included, but not Land 1 or 2? Why is SMBG&W placed in the Ports/Remakes section when it clearly isn't? Super Mario is my favorite series, so I was just hoping to understand the reasoning behind some of these...
http://www.mariowiki.com/Super_Mario_(series)
According to the above page, the Super Mario games represent "the biggest and most important sub-series of the Mario series." As such, determining which games are a part of the sub-series and which aren't seems fairly important, and I'm not sure I...