Legault
Monty Mole
- Thread starter
- #26
^This is exactly the reason I chose to consult with others here before changing the Wiki, because I figured there had been some thought put into the classifications. And while I really appreciate the above post (didn't expect such a detailed, well-argued response, to be honest!), some of the factors used to define a "Super Mario" title still don't quite add up. I'll be dividing up my arguments into numbered chunks to make them more manageable.
1) The first problem I have comes from relying upon the Anniversary Collection booklet (here on referred to as ACB) to determine which games are, for lack of a better word, canon. I've flipped through the booklet myself in person, and there's no indication I could see that the book treats itself as authoritative; it's simply a fun look back at many of the games in the Mario series. Even if we were going to give it authoritative status, we'd run into the problem of which games to include in the "Super Mario" series moving forward. Is Super Mario 3D Land a SM game, for example? There's no way to know since the book doesn't tell us, which leads us right back to our previous project of coming up with a definition for ourselves.
Problems with leaning on the ACB:
-ACB gives no indication that its own list is authoritative.
-ACB cannot tell us which games are official Super Mario titles going forward.
2) The second problem I have lies in your assessment of the first two Land games as "unique" enough to be considered a "branching" sub-series. Your say that despite being the GB complement to the NES SMB, the first Land game "did have different characters, enemies, setting and even a unique power up, [and] SML2 totally went of in its own unique direction..." Putting aside any reliance on the ACB, what kind of a standard is this? Is it really objective enough to be used fairly? Because several Mario games that are clearly part of the SM franchise would fail this test, notably Sunshine: it has different characters and enemies, a very unique setting, and completely new power-ups in the form of the FLUDD. Uniqueness clearly isn't a criteria in determining which Mario games fall under the SM heading, so why are the Land games being excluded for this reason?
Problems with leaving out the Land games:
-Several other Super Mario games (i.e. SMB2, Sunshine, etc.) have unique settings, enemies, and power-ups.
-Although your prerogative is not to split up the SM games (which I think is sensible), nevertheless relegating the first two Land games to their own subseries seems like a shaky, maybe even contradictory move.
[As a quick aside, I'd just like to emphasize that the "Super Mario" moniker is in the Japanese release of Yoshi's Island. They simply removed the "World 2" part of the title.]
3) My third and final problem with your post lies in your understanding of what defines a "remake" versus a "port" versus an original game. To be blunt, I doubt anyone would find your definition here convincing. You say that G&WSMB is a remake "because the plot is the same." By this standard, Galaxy 2 is a remake of Galaxy, and SMB2j is a remake of SMB. You provide in your post a list of SMB remakes / ports, and other than the G&W entry, those others do constitute ports / remakes- but for reasons you don't provide. Every other game shares the same mechanics and very similar / identical level design. What does G&WSMB share with the original? Nothing, other than the narrative framing of "Go rescue Peach from Bowser."
[Two more small things: SMB Special could be excluded from your list on the grounds that it wasn't made by Nintendo, and All Night Nippon should be under the Lost Levels banner.]
What I hope I've demonstrated here is that, at heart, this issue all comes down to a question of definition. What, precisely, defines a Super Mario title? We have a couple possibilities on the table, and a few new ones you've added. If the standard is "Whatever the ACB says," then we can't in good faith include any game post-Galaxy 2 until another such booklet or list is released. If there's some other standard, then it needs to be outlined clearly, as making arguments like Land not feeling like a SMB game doesn't provide any verifiable criteria.
For the moment, I'm tabling all talks of YI and WL in favor of figuring out if the Land games should be added, since, if the list is going to change at all, this will likely be the most immediate change. Thanks for your patience and insight into this. Cheers!
1) The first problem I have comes from relying upon the Anniversary Collection booklet (here on referred to as ACB) to determine which games are, for lack of a better word, canon. I've flipped through the booklet myself in person, and there's no indication I could see that the book treats itself as authoritative; it's simply a fun look back at many of the games in the Mario series. Even if we were going to give it authoritative status, we'd run into the problem of which games to include in the "Super Mario" series moving forward. Is Super Mario 3D Land a SM game, for example? There's no way to know since the book doesn't tell us, which leads us right back to our previous project of coming up with a definition for ourselves.
Problems with leaning on the ACB:
-ACB gives no indication that its own list is authoritative.
-ACB cannot tell us which games are official Super Mario titles going forward.
2) The second problem I have lies in your assessment of the first two Land games as "unique" enough to be considered a "branching" sub-series. Your say that despite being the GB complement to the NES SMB, the first Land game "did have different characters, enemies, setting and even a unique power up, [and] SML2 totally went of in its own unique direction..." Putting aside any reliance on the ACB, what kind of a standard is this? Is it really objective enough to be used fairly? Because several Mario games that are clearly part of the SM franchise would fail this test, notably Sunshine: it has different characters and enemies, a very unique setting, and completely new power-ups in the form of the FLUDD. Uniqueness clearly isn't a criteria in determining which Mario games fall under the SM heading, so why are the Land games being excluded for this reason?
Problems with leaving out the Land games:
-Several other Super Mario games (i.e. SMB2, Sunshine, etc.) have unique settings, enemies, and power-ups.
-Although your prerogative is not to split up the SM games (which I think is sensible), nevertheless relegating the first two Land games to their own subseries seems like a shaky, maybe even contradictory move.
[As a quick aside, I'd just like to emphasize that the "Super Mario" moniker is in the Japanese release of Yoshi's Island. They simply removed the "World 2" part of the title.]
3) My third and final problem with your post lies in your understanding of what defines a "remake" versus a "port" versus an original game. To be blunt, I doubt anyone would find your definition here convincing. You say that G&WSMB is a remake "because the plot is the same." By this standard, Galaxy 2 is a remake of Galaxy, and SMB2j is a remake of SMB. You provide in your post a list of SMB remakes / ports, and other than the G&W entry, those others do constitute ports / remakes- but for reasons you don't provide. Every other game shares the same mechanics and very similar / identical level design. What does G&WSMB share with the original? Nothing, other than the narrative framing of "Go rescue Peach from Bowser."
[Two more small things: SMB Special could be excluded from your list on the grounds that it wasn't made by Nintendo, and All Night Nippon should be under the Lost Levels banner.]
What I hope I've demonstrated here is that, at heart, this issue all comes down to a question of definition. What, precisely, defines a Super Mario title? We have a couple possibilities on the table, and a few new ones you've added. If the standard is "Whatever the ACB says," then we can't in good faith include any game post-Galaxy 2 until another such booklet or list is released. If there's some other standard, then it needs to be outlined clearly, as making arguments like Land not feeling like a SMB game doesn't provide any verifiable criteria.
For the moment, I'm tabling all talks of YI and WL in favor of figuring out if the Land games should be added, since, if the list is going to change at all, this will likely be the most immediate change. Thanks for your patience and insight into this. Cheers!