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  1. jdaster64

    Thoughts on reworking TTYD item drop information?

    Sorry, I've been busy the last week or so and will probably remain as such for the rest of the month, lol. Each item has a base weight, which could be phrased as just a relative number (e.g. 5 held, 5 drop for a Life Shroom in Hyper Goomba's table above) or a "base chance" out of the total...
  2. jdaster64

    Thoughts on reworking TTYD item drop information?

    How things work in general are that there two sets of "weights" per item type, plus a weight for no item, used for choosing held items and as part of choosing random drops, e.g.: Hyper Goomba Nothing - 200 H, 300 D Life Shroom - 5 H, 5 D Tasty Tonic - 0 H, 5 D Ice Storm - 5, 5 Boo's Sheet - 20...
  3. jdaster64

    Thoughts on reworking TTYD item drop information?

    (I'd also be interested in helping clean up any other statistical information in which I might have some expertise for PM64, TTYD, SPM, or some of the M&L games, if anyone has any suggestions for improvements!)
  4. jdaster64

    Status and discussion on Mario Kart games' in-game data

    Just noting that some of the Mario Kart Wii kart statistics (notably acceleration thresholds) have been re-labeled more accurately on the Custom Mario Kart wiki; it might be worth updating the data on the MKW page to reflect it: https://wiki.tockdom.com/wiki/KartParam.bin
  5. jdaster64

    Thoughts on reworking TTYD item drop information?

    Hi all, I've made a handful of contributions directly or indirectly to MarioWiki over the years, and appreciate a lot of the in-depth list articles, bestiary tables, etc. on the site. I've also been an active member of a few communities that discuss a lot of challenge running and game...
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