Sorry, I've been busy the last week or so and will probably remain as such for the rest of the month, lol.
Each item has a base weight, which could be phrased as just a relative number (e.g. 5 held, 5 drop for a Life Shroom in Hyper Goomba's table above) or a "base chance" out of the total...
How things work in general are that there two sets of "weights" per item type, plus a weight for no item, used for choosing held items and as part of choosing random drops, e.g.:
Hyper Goomba
Nothing - 200 H, 300 D
Life Shroom - 5 H, 5 D
Tasty Tonic - 0 H, 5 D
Ice Storm - 5, 5
Boo's Sheet - 20...
(I'd also be interested in helping clean up any other statistical information in which I might have some expertise for PM64, TTYD, SPM, or some of the M&L games, if anyone has any suggestions for improvements!)
Just noting that some of the Mario Kart Wii kart statistics (notably acceleration thresholds) have been re-labeled more accurately on the Custom Mario Kart wiki; it might be worth updating the data on the MKW page to reflect it:
https://wiki.tockdom.com/wiki/KartParam.bin
Hi all, I've made a handful of contributions directly or indirectly to MarioWiki over the years, and appreciate a lot of the in-depth list articles, bestiary tables, etc. on the site.
I've also been an active member of a few communities that discuss a lot of challenge running and game...