I make this thread both to report the progress on the publication of in-game data of the Mario Kart games on the Wiki and to discuss related matters.
First of all, the status:
blue means that the data from in-game files have been completely transcribed and inserted in the Wiki
green means that the data have been inserted, but the source is not directly in-game files
orange means that the trasncription on the Wiki page is not complete
red means that no in-game data have been transcribed
STATS means the in-game statistics, both of characters and vehicles (from MK: DD onwards)
ITEMS means item probability distributions
Mario Kart 8: STATS - ITEMS
Mario Kart 7: STATS - ITEMS
Mario Kart Wii: STATS - ITEMS
Mario Kart DS: STATS - ITEMS
Mario Kart: Double Dash!!: STATS - ITEMS
Mario Kart: Super Circuit: STATS - ITEMS
Mario kart 64: STATS - ITEMS
Super Mario Kart: STATS - ITEMS
And now, some important aspects and questions on them, grouped per game:
MARIO KART 8
First of all, I tested a new approach of organizing stats in Mario Kart 7 (essentially, keeping all the in-game stats in a format close as possible to the native one in a page, leaving the reinterpreted stats in bar format in the main page) and I like it, because it allows a clearer title so that you expect to find the stats translation tables in the page. Furthermore, the hidden stats don't even have bar values, only points, and in MK7 the tiering of stats such as Acceleration, Air Handling and Weight doesn't follow integer numbers anyway (that was fixed in MK8, where the stats go from 1 to 5.75 instead of from 0.75 to 5.50). I would like to know your opinion on this, what approach do you prefer, the current MK8 or the current MK7 one?
Secondly, tests on MK8 in-game data could confirm that all the in-game stats are derived from MK7, with ON being pretty much the DriftStart stat (its abbreviation probably derive from its only in-game stat, OuterSlip), since those had simple to understand headers, I'm wondering if I just should mention the MK7 in-game stats from which they are derived or if I might even use the very same names used in MK7 in the tables, with a note at the beginning of the page explaining their origin and an appropriate format to underline this.
Finally, I didn't upload all the item probability distributions because I got stuck at intepreting of the table of conditions for Battle Mode (available here, click on ITRT), since the PRIMA guide already gave the interpretation of said conditions, should I go on with said interpretation and finishing uploading all the distributions?
MARIO KART 7
Not much to say, the question about the stats was already said above.
MARIO KART WII
First of all, I don't have yet the in-game data nor the item probabilty distributions, but an user of another forum kindly transcribed the statistics, which were then included in the page. Since MK7 revelead that in-game data might have headers in it, it might still be interesting to look at the actual files.
Not much to say about the item probability distributions, I just need the files to report them, as jdaster64 on GameFaqs already did that, but he unfortunately rewrites the stats with his own units, making them less reliable than they could be (even though he doesn't falsify them, to be clear).
Regarding where to put the in-game statistics, I would like them on the main page for a simple reason, unlike in MK7 and MK8, the bar stats in MKW are unreliable. And with unrealiable I mean this:
the Dolphin Dasher all the individual Drift stats higher than those of the Spear and is an inside drifting bike as well, yet for some reason the former has a Drift stat of 24, while the Spear has a Drift stat of 29.
As another example, the 10 Off-Road related stats are condensed in a single stat, and unfortunately the character bonuses deal with three groups of individual stats, making it impossible to know what kind of Off-Road stat is being imporved if there is an Off-Road bonus.
We might keep those bar stats in the main page, if anyhting for respect toward the guy who took the time to correctly read the length of the individual bars and even of the character bonuses and because they are official information from the developers, but then I think we should also keep the in-game data in the main page in order not to mislead the users who just go to take a quick look and we should add an important notice that the bar values might be seriously wrong in some cases.
MARIO KART DS
Again, here we only have the data from jdaster64 that has been transcribed likely using different units from those of the game (you can look at the MT stat, that should be in frames like in all the other Mario Kart games or at the acceleration that is actually reported as being a reconstructed value), in-game files here are still needed in my opinion. Same for the item probability distributions.
MARIO KART: DOUBLE DASH!!
Here I have a transcription of the in-game data that was given by the same user who transcribed the MKW in-game data we have on the page, this means that the trasncription is reliable, although also in this case it might be useful to look at the files to see if there is some additional header that might help in the very difficult interpretation of the in-game stats.
Unsurprisingly, the stats reported in the menu are incorrect as well, in that there are 9 different values of weight, acceleration and speed instead of 5, so again I would like to keep the in-game stats in the main page, I wonder if the table listing the "order" values out of 9 is overkill, though.
Nothing to say about the item probability distribtuions, I'm just missing the data.
OTHER GAMES
Not much to say really, as I am missing in-game data and even transcription of stats beside those reported in the manuals.
Ideally, the articles on the characters, parts and and vehicles should be updated with the in-game stats once they are available, realistically talking I won't be able to do that, though, so if someone want to do that, it would be great.
If anyone could help me in obtaining the in-game data, I would really like them to send me a personal message.
First of all, the status:
blue means that the data from in-game files have been completely transcribed and inserted in the Wiki
green means that the data have been inserted, but the source is not directly in-game files
orange means that the trasncription on the Wiki page is not complete
red means that no in-game data have been transcribed
STATS means the in-game statistics, both of characters and vehicles (from MK: DD onwards)
ITEMS means item probability distributions
Mario Kart 8: STATS - ITEMS
Mario Kart 7: STATS - ITEMS
Mario Kart Wii: STATS - ITEMS
Mario Kart DS: STATS - ITEMS
Mario Kart: Double Dash!!: STATS - ITEMS
Mario Kart: Super Circuit: STATS - ITEMS
Mario kart 64: STATS - ITEMS
Super Mario Kart: STATS - ITEMS
And now, some important aspects and questions on them, grouped per game:
MARIO KART 8
First of all, I tested a new approach of organizing stats in Mario Kart 7 (essentially, keeping all the in-game stats in a format close as possible to the native one in a page, leaving the reinterpreted stats in bar format in the main page) and I like it, because it allows a clearer title so that you expect to find the stats translation tables in the page. Furthermore, the hidden stats don't even have bar values, only points, and in MK7 the tiering of stats such as Acceleration, Air Handling and Weight doesn't follow integer numbers anyway (that was fixed in MK8, where the stats go from 1 to 5.75 instead of from 0.75 to 5.50). I would like to know your opinion on this, what approach do you prefer, the current MK8 or the current MK7 one?
Secondly, tests on MK8 in-game data could confirm that all the in-game stats are derived from MK7, with ON being pretty much the DriftStart stat (its abbreviation probably derive from its only in-game stat, OuterSlip), since those had simple to understand headers, I'm wondering if I just should mention the MK7 in-game stats from which they are derived or if I might even use the very same names used in MK7 in the tables, with a note at the beginning of the page explaining their origin and an appropriate format to underline this.
Finally, I didn't upload all the item probability distributions because I got stuck at intepreting of the table of conditions for Battle Mode (available here, click on ITRT), since the PRIMA guide already gave the interpretation of said conditions, should I go on with said interpretation and finishing uploading all the distributions?
MARIO KART 7
Not much to say, the question about the stats was already said above.
MARIO KART WII
First of all, I don't have yet the in-game data nor the item probabilty distributions, but an user of another forum kindly transcribed the statistics, which were then included in the page. Since MK7 revelead that in-game data might have headers in it, it might still be interesting to look at the actual files.
Not much to say about the item probability distributions, I just need the files to report them, as jdaster64 on GameFaqs already did that, but he unfortunately rewrites the stats with his own units, making them less reliable than they could be (even though he doesn't falsify them, to be clear).
Regarding where to put the in-game statistics, I would like them on the main page for a simple reason, unlike in MK7 and MK8, the bar stats in MKW are unreliable. And with unrealiable I mean this:
the Dolphin Dasher all the individual Drift stats higher than those of the Spear and is an inside drifting bike as well, yet for some reason the former has a Drift stat of 24, while the Spear has a Drift stat of 29.
As another example, the 10 Off-Road related stats are condensed in a single stat, and unfortunately the character bonuses deal with three groups of individual stats, making it impossible to know what kind of Off-Road stat is being imporved if there is an Off-Road bonus.
We might keep those bar stats in the main page, if anyhting for respect toward the guy who took the time to correctly read the length of the individual bars and even of the character bonuses and because they are official information from the developers, but then I think we should also keep the in-game data in the main page in order not to mislead the users who just go to take a quick look and we should add an important notice that the bar values might be seriously wrong in some cases.
MARIO KART DS
Again, here we only have the data from jdaster64 that has been transcribed likely using different units from those of the game (you can look at the MT stat, that should be in frames like in all the other Mario Kart games or at the acceleration that is actually reported as being a reconstructed value), in-game files here are still needed in my opinion. Same for the item probability distributions.
MARIO KART: DOUBLE DASH!!
Here I have a transcription of the in-game data that was given by the same user who transcribed the MKW in-game data we have on the page, this means that the trasncription is reliable, although also in this case it might be useful to look at the files to see if there is some additional header that might help in the very difficult interpretation of the in-game stats.
Unsurprisingly, the stats reported in the menu are incorrect as well, in that there are 9 different values of weight, acceleration and speed instead of 5, so again I would like to keep the in-game stats in the main page, I wonder if the table listing the "order" values out of 9 is overkill, though.
Nothing to say about the item probability distribtuions, I'm just missing the data.
OTHER GAMES
Not much to say really, as I am missing in-game data and even transcription of stats beside those reported in the manuals.
Ideally, the articles on the characters, parts and and vehicles should be updated with the in-game stats once they are available, realistically talking I won't be able to do that, though, so if someone want to do that, it would be great.
If anyone could help me in obtaining the in-game data, I would really like them to send me a personal message.