Super Mario 3D Land

I feel that world need to stick to their elements, same as NSMBW and NSMB because it is easier, than different world with different power up related to it
 
Or water power up to easier to swim, but why in Super Mario 64, SMS and SMG1/2 that Mario can't breathe in water but this game can?
 
They seem easy to get past, the most annoying thing are Fuzzies from Yoshi's Island. The screen was not blocked by ink but it was wobbly, I first I thought Yoshi drank beer and got drunk in that game. The Black Piranhas act exactly like Bloopers from MKW.
 
Tanooki ToxBox said:
Or water power up to easier to swim, but why in Super Mario 64, SMS and SMG1/2 that Mario can't breathe in water but this game can?
He can breathe in water for a while in the galaxy games
 
>>Tanooki ToxBox
Because, yet again, SM3DL is an SMB game, no SMG, SMS, or SM64 game.
 
Mario needs coins to breathe but if Mario is in surface of water, he can heal his HP

Also this is 3D platforming, not side scrolling game
 
You do know this more of a SMB game than a SMG ToxBox.
 
So why this game have long jumps, side jump and wall jump, did you know that Mario 64 used to have flag pole before it is removed
 
You do know that Wall Jump's were in the New Super Mario Bros games.
 
Back