YamiHoshi
Nintendo 3DS Developer
- Thread starter
- #51
Which do you mean, the ones I linked to their tutorials, or the ones I stated afterwards?
I'd recommend to start with Java, as it's easy to learn, and you'll most likely make graphical Apps, instead of Text Based.
You can also consider to use Visual C++, which is C++, but in a framework (click to make Apps).
Delphi is that kind of language too: Make a few clicks, define what it has to do, and you're done.
In general, it's not recommended to start from zero, all the way to Game Development.
Start making some "Hello Worlds", and learn the other basic stuff, and then you'd be ready.
Examples:
PHP:
C++:
C:
Java:
These are text based, but Java is the easiest to make it graphical, as others require other libraries or frameworks.
All of these examples just print the text "Hello World" on your screen.
I'd recommend to start with Java, as it's easy to learn, and you'll most likely make graphical Apps, instead of Text Based.
You can also consider to use Visual C++, which is C++, but in a framework (click to make Apps).
Delphi is that kind of language too: Make a few clicks, define what it has to do, and you're done.
In general, it's not recommended to start from zero, all the way to Game Development.
Start making some "Hello Worlds", and learn the other basic stuff, and then you'd be ready.
Examples:
PHP:
Code:
<?php
echo "Hello World!";
?>
C++:
Code:
#include <iostream>
using namespace std;
int main ()
{
cout << "Hello World!\n";
return 0;
}
C:
Code:
#include <stdio.h>
int main()
{
printf( "Hello World!\n" );
getchar();
return 0;
}
Java:
Code:
class HelloWorldApp {
public static void main(String[] args) {
System.out.println("Hello World!");
}
}
These are text based, but Java is the easiest to make it graphical, as others require other libraries or frameworks.
All of these examples just print the text "Hello World" on your screen.