Hated/Annoying Moves in Pokemon

Turns that take two moves to do(excepting Dig and Fly).
I get wiped out so many times using SolarBeam.
 
Goombella said:
Turns that take two moves to do(excepting Dig and Fly).
I get wiped out so many times using SolarBeam.

Well then use another move.
 
Wii Sports Resort said:
Goombella said:
Turns that take two moves to do(excepting Dig and Fly).
I get wiped out so many times using SolarBeam.

Well then use another move.
Well you could counter Dig with Earthquake.

pokémon that are underground get like double damage if earthquake'd.
 
Anyone else hate Stealth Rock here?
 
Nightwatcher said:
PokemonMaster said:
Burn inflicting moves are really annoying.

Poison is worse, your pokemon still loses health even after the battle is over. Burn only works in-battle.

Burn lowers your attack, however. I think that's another reason
 
PokemonMaster said:
Poison increases damage over time as well.

Poison increases damage over time if the attack has the same poisoning effect as Toxic. Because it's a serious poisoning.
 
Anyone else hate Stealth Rock here?

What's not to hate about it. It is much too overused, and it really messes up the flying type Pokemon (there goes my chance of using my Emolga -_-).
 
Wii Sports Resort said:
Goombella said:
Turns that take two moves to do(excepting Dig and Fly).
I get wiped out so many times using SolarBeam.

Well then use another move.
SolarBeam is really my only hope agaisnt water types.....
'cept for my Zebstrika of course.
 
Chivi-chivik said:
Ornithologist Mario said:
Chivi Chivik: Like Hypnosis.
yes, and more! (I think that Gamefreak is trolling us)

Or we're getting screwed over by "gambler's ruin" or something like that; that we think we have control on probability.

Dig/Fly are easy to counter. They essentially give you a free turn to switch out and counter, which is why those moves are usually never used in competitive movesets.
 
Ornithologist Mario said:
Chivi-chivik said:
Ornithologist Mario said:
Chivi Chivik: Like Hypnosis.
yes, and more! (I think that Gamefreak is trolling us)

Or we're getting screwed over by "gambler's ruin" or something like that; that we think we have control on probability.

Dig/Fly are easy to counter. They essentially give you a free turn to switch out and counter, which is why those moves are usually never used in competitive movesets.
Anyways I think that GameFreak trolls to us.

I always use fly [but I don't like when I can't do a 1 hit KO...(well, when the foe PKMN is slower than my PKMN)]
 
Goombella said:
While that is true, they can be quite powerful.

They aren't as good as aerial ace or earthquake, though.

Does Pinmissle poison too?
 
Then I'm thinking about the wrong move.
 
I dislike Confusion. Too much luck involved.
 
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